Difference between revisions of "Filth"

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(→‎Summary Table: moved the source of filth from a highlight of the title of each type to a separate column for better visibility)
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<!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}}
 
<!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}}
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! style="width: 110px;" | Name !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! {{h:title|Ticks required to clean 1 layer of the filth|Work to clean}} !! Notes
+
! style="width: 110px;" | Name !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! {{h:title|Ticks required to clean 1 layer of the filth|Work to clean}} !! Source !! Notes
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}}
| -30 || -9 || {{#var:cleanliness}} || yes || yes || 70 ||
+
| -30 || -9 || {{#var:cleanliness}} || yes || yes || 70 || Fluid produced when an animal gives birth ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced after flammables catch fire.|Ash}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced after flammables catch fire.|Ash}}
| -20 || -7 || {{#var:cleanliness}} || yes || yes || 70 ||
+
| -20 || -7 || {{#var:cleanliness}} || yes || yes || 70 || Produced after flammables catch fire. ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 ||
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 ||Produced by animals when walking on constructed floors ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding human or animal|Blood}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding human or animal|Blood}}
| -30 || -9 || -10 || yes || yes || 70 ||
+
| -30 || -9 || -10 || yes || yes || 70 || From a bleeding human or animal ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding insectoid|Bugblood}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding insectoid|Bugblood}}
| -40 || -12 || -15 || yes || yes || 80 ||
+
| -40 || -12 || -15 || yes || yes || 80 || From a bleeding insectoid ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 || Debris created by collapsed structures ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a rotting corpse|Corpse bile}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a rotting corpse|Corpse bile}}
| -50 || -15 || -15 || yes || yes || 80 ||
+
| -50 || -15 || -15 || yes || yes || 80 || From a rotting corpse ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 ||
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 || Produced by humanlikes when walking on constructed floors ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fireproof foam from a firefoam popper|[[Firefoam]]}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fireproof foam from a firefoam popper|[[Firefoam]]}}
| -25 || -8 || {{#var:cleanliness}} || yes || yes || 70 || It prevents fire from igniting.
+
| -25 || -8 || {{#var:cleanliness}} || yes || yes || 70 || Fireproof foam from a firefoam popper || It prevents fire from igniting.
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Chemfuel puddle}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Chemfuel puddle}}
| -10 || -3 || {{#var:cleanliness}} || yes || yes || 70 || It can be lit on fire, and despawns on its own.
+
| -10 || -3 || {{#var:cleanliness}} || yes || yes || 70 || Flammable puddles created by incendiary weapons. || It can be lit on fire, and despawns on its own.
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 || Debris created by digging into mineral rocks ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 ||
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 || Produced by pawns when walking on constructed floors after sand ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Remnants from damaged or destroyed sandbags|Scattered sandbags}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Remnants from damaged or destroyed sandbags|Scattered sandbags}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 || Remnants from damaged or destroyed sandbags ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Spawned by crashed ships|Scattered slag}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Spawned by crashed ships|Scattered slag}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 || Spawned by crashed ships ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}}
| -25 || -8 || -15 || yes || yes || 70 ||
+
| -25 || -8 || -15 || yes || yes || 70 || Found after opening a cryptosleep casket or during infestations ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Vomit from a human or animal|Vomit}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Vomit from a human or animal|Vomit}}
| -40 || -12 || -15 || yes || yes || 70 ||
+
| -40 || -12 || -15 || yes || yes || 70 || Vomit from a human or animal ||
 
|}
 
|}
 +
 
==Version History==
 
==Version History==
 
* [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain.
 
* [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain.
  
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 17:04, 20 May 2021

Filth is something on the ground that has negative beauty.

Filth is removed by colonists assigned to Cleaning. Only filth in the Home area will be cleaned, anything outside the area will be ignored. Note that a home area is automatically created when placing buildings or structures.

Summary Table

Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.

The effect of filth on outdoors beauty is 30% of the effect indoors.


Name Beauty (indoors) Beauty (outdoors) Cleanliness Trackable Washes away Work to clean Source Notes
Amniotic fluid -30 -9 -5 yes yes 70 Fluid produced when an animal gives birth
Ash -20 -7 -5 yes yes 70 Produced after flammables catch fire.
Animal filth -15 -4 -5 yes no 35 Produced by animals when walking on constructed floors
Blood -30 -9 -10 yes yes 70 From a bleeding human or animal
Bugblood -40 -12 -15 yes yes 80 From a bleeding insectoid
Building rubble -15 -4 -5 no no 35 Debris created by collapsed structures
Corpse bile -50 -15 -15 yes yes 80 From a rotting corpse
Dirt -15 -4 -5 yes no 35 Produced by humanlikes when walking on constructed floors
Firefoam -25 -8 -5 yes yes 70 Fireproof foam from a firefoam popper It prevents fire from igniting.
Chemfuel puddle -10 -3 -5 yes yes 70 Flammable puddles created by incendiary weapons. It can be lit on fire, and despawns on its own.
Rock rubble -15 -4 -5 no no 35 Debris created by digging into mineral rocks
Sand -15 -4 -5 yes no 35 Produced by pawns when walking on constructed floors after sand
Scattered sandbags -15 -4 -5 no no 35 Remnants from damaged or destroyed sandbags
Scattered slag -15 -4 -5 no no 35 Spawned by crashed ships
Slime -25 -8 -15 yes yes 70 Found after opening a cryptosleep casket or during infestations
Vomit -40 -12 -15 yes yes 70 Vomit from a human or animal

Version History

  • 1.2.2753 - Dirt now washes away in rain.