Difference between revisions of "Incendiary shell"

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(Fixed some values)
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| max hit points base = 60
 
| max hit points base = 60
 
| mass = 1.25
 
| mass = 1.25
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-->{{#set:Production Facility 1 = Machining table}}{{#set:Resource 1 = Steel}}{{#set:Resource 1 Amount = 10}}{{#set:Resource 2 = Chemfuel}}{{#set:Resource 1 Amount = 20}}{{#set:Type = Crafted Resources}}<!--
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Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
 
<onlyinclude>The [[incendiary shell]] is a type of [[mortar shell]] that upon exploding, deals 10 damage in a 2.9-tile radius (i.e. a 5x5 square) and sets the area on fire. As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.</onlyinclude>
 
<onlyinclude>The [[incendiary shell]] is a type of [[mortar shell]] that upon exploding, deals 10 damage in a 2.9-tile radius (i.e. a 5x5 square) and sets the area on fire. As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.</onlyinclude>
  
== Crafting ==
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== Acquisition ==
It is made using 20 [[steel]] and 20 [[chemfuel]] at a [[machining table]]. Requires crafting level 4.
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Incendiary shells are made using 10 [[steel]] and 20 [[chemfuel]] at a [[machining table]]. Requires crafting level 4. The steel cost is increased to 20 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled.
  
 
== Storage ==
 
== Storage ==
 
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
 
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
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== Version history ==
 
== Version history ==
 
 
In 1.1 its crafting cost was increased (15 --> 20 steel and chemfuel cost).
 
In 1.1 its crafting cost was increased (15 --> 20 steel and chemfuel cost).
 +
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option selected.

Revision as of 12:15, 8 August 2021

Incendiary shell

Shell incendiary c.png

A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.


Type
Crafted Resource
Stack Limit
25

Base Stats

Deterioration Rate
1.5
Flammability
1
Market Value
55
Mass
1.25
Max Hit Points
60
... further results

Stat Modifiers

... further results

The incendiary shell is a type of mortar shell that upon exploding, deals 10 damage in a 2.9-tile radius (i.e. a 5x5 square) and sets the area on fire. As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.

Acquisition

Incendiary shells are made using 10 steel and 20 chemfuel at a machining table. Requires crafting level 4. The steel cost is increased to 20 if the Classic Mortars difficulty option is enabled.

Storage

As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.

Version history

In 1.1 its crafting cost was increased (15 --> 20 steel and chemfuel cost).

  • 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option selected.