Difference between revisions of "Mace"
(User: XeoNovaDan's testing is no longer accurate since Melee Verb changes.) |
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{{infobox main|weapon| | {{infobox main|weapon| | ||
− | |name = Mace | + | | name = Mace |
− | |image = Mace.png|Mace | + | | image = Mace.png|Mace |
− | |type = Equipment | + | | type = Equipment |
− | |type2 = Weapons | + | | type2 = Weapons |
− | |description = "A refined club, engineered for efficient swinging and deadly impacts." | + | | description = "A refined club, engineered for efficient swinging and deadly impacts." |
− | |class = Medieval | + | | class = Medieval |
− | |mode = Melee | + | | mode = Melee |
− | |damage type = Blunt | + | | damage type = Blunt |
− | |meleeattack1dmg = 9 | + | | meleeattack1dmg = 9 |
− | |meleeattack1type = poke | + | | meleeattack1type = poke |
− | |meleeattack1part = handle | + | | meleeattack1part = handle |
− | |meleeattack1cool = 2 | + | | meleeattack1cool = 2 |
− | |meleeattack1ap = 13 | + | | meleeattack1ap = 13 |
− | |meleeattack2dmg = 15.7 | + | | meleeattack2dmg = 15.7 |
− | |meleeattack2type = blunt | + | | meleeattack2type = blunt |
− | |meleeattack2part = head | + | | meleeattack2part = head |
− | |meleeattack2cool = 2 | + | | meleeattack2cool = 2 |
− | |meleeattack2ap = 24 | + | | meleeattack2ap = 24 |
− | |MeleeWeaponAverageDPS = 7.02 | + | | MeleeWeaponAverageDPS = 7.02 |
− | |MeleeWeaponAverageAP = 21 | + | | MeleeWeaponAverageAP = 21 |
| production facility 1 = Fueled smithy | | production facility 1 = Fueled smithy | ||
| production facility 2 = Electric smithy | | production facility 2 = Electric smithy | ||
− | |resource 1 = Stuff | + | | research = Smithing |
− | |resource 1 amount = 50 | + | | resource 1 = Stuff |
− | |stuff tags = Metallic, Woody | + | | resource 1 amount = 50 |
+ | | stuff tags = Metallic, Woody | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
− | |work to make = 6000 | + | | work to make = 6000 |
− | |mass base = 1.25 | + | | mass base = 1.25 |
− | |weaponTags = MedievalMeleeDecent | + | | weaponTags = MedievalMeleeDecent |
}} | }} | ||
The '''mace''' is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. | The '''mace''' is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. |
Revision as of 12:17, 28 August 2021
Mace
"A refined club, engineered for efficient swinging and deadly impacts."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 6,000 ticks (1.67 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
Acquisition
Maces can be crafted at the fueled smithy or electric smithy once the Smithing research has been completed; with 50 Stuff (Metallic/Woody, 500 for SMVs) and 6,000 ticks (1.67 mins) of work.
Maces can also be purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.
Analysis
Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.
Material table
In the following table, clubs of different types along with their damage charts are displayed.
Material | Beauty | Market Value | Work To Make | Melee Damage Per Second | Melee Armor Penetration |
---|---|---|---|---|---|
Gold | 17 | $5020 | 90 | 7.02 | 21% |
Plasteel | -3 | $500 | 220 | 7.90 | 19% |
Silver | 3 | $520 | 100 | 7.02 | 21% |
Steel | -3 | $117 | 100 | 7.02 | 21% |
Uranium | -3 | $340 | 190 | 9.57 | 32% |
Wood | -3 | $75 | 70 | 6.32 | 19% |