Difference between revisions of "Textiles"

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(Replaced with disambiguation. Moved content to Materials, Leathers and Fabrics.)
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'''Textiles''' are materials used to make [[clothing]]. Textiles are divided into two categories:
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* [[Fabric]]s - Fibrous material harvested from [[plants]] or sheared from tamed [[animals]].
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* [[Leathers]] - A byproduct of [[Butcher table|butchering]] animals.
  
; [[Fabric]]s : Fibrous material harvested from [[plants]], or sheared from tamed [[animals]]
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{{disambiguation}}
; [[Leathers]] : A byproduct of [[Butcher table|butchering]] animals
 
 
 
== Material Effects ==
 
Below is a list of material effects for fabrics and leathers. These effects determine the stats of [[clothing]] made out of each textile.
 
 
 
For example [[cloth]] has a 0.36 armor - sharp factor, while a [[duster]] has an armor-sharp material effect multiplier of 30%.
 
So, a normal quality cloth duster will have a final armor - sharp rating of 0.36 * 30% = 10.8%
 
For an example of how to calculate the insulation for a given piece of clothing, see [[Apparel#Insulation|here]]
 
 
 
{{#ask: [[Category:Textile]] [[Insulation - Cold Factor ::+]]
 
| ?Armor - Sharp Factor
 
| ?Armor - Blunt Factor
 
| ?Armor - Heat Factor
 
| ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
 
| ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
 
| ?Max Hit Points Factor
 
| ?Market Value Base = Market Value
 
| ?Beauty Factor
 
| ?Flammability Factor
 
| link = subject
 
| limit = 100
 
| mainlabel=Textile
 
}}
 
 
 
<!--==Properties==
 
{{#ask: [[Category: Textile]]
 
| ?Beauty Factor
 
| ?Beauty Offset
 
| ?Flammability Factor
 
| ?Max Health Factor
 
| ?Melee Cooldown Factor
 
| ?Work To Make Factor
 
| ?Work To Make Offset
 
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[[Category:Material]]
 
{{nav|materials|wide}}
 

Revision as of 22:03, 3 October 2021

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