Difference between revisions of "Generator"
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(Conduit "delivers" power. Its not a generator) |
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* [[Ancient generator]]{{IdeologyIcon}} - a non-functional structure found in [[ruins]] | * [[Ancient generator]]{{IdeologyIcon}} - a non-functional structure found in [[ruins]] | ||
− | "'''Generator'''" may also be used generally to refer to any structure that | + | "'''Generator'''" may also be used generally to refer to any structure that creates power. Not including those listed above, these include: |
* [[Wind turbine]] - that converts [[weather|wind]] into some-what intermittent power. | * [[Wind turbine]] - that converts [[weather|wind]] into some-what intermittent power. | ||
* [[Ship reactor]] - that creates a perpetual supply of power and is necessary for the [[Ending the game#Ship Launch|Ship Launch]] ending, but calls [[raid]]s for 15 days upon activation | * [[Ship reactor]] - that creates a perpetual supply of power and is necessary for the [[Ending the game#Ship Launch|Ship Launch]] ending, but calls [[raid]]s for 15 days upon activation |
Revision as of 11:11, 19 January 2022
The term "generator" or "fueled generator" may refer to a number of different items in RimWorld.
These include:
- Wood-fired generator - a wood-powered power source, known as a fueled generator prior Beta 18.
- Chemfuel powered generator - a chemfuel-powered power source, that is more efficent than its wood-fired counterpart.
- Solar generator - aka "solar panel", that converts sunlight to power.
- Geothermal generator - that converts the heat from geysers into power.
- Watermill generator - that relies on moving water to create power.
- Tornado generator - a single-use utility item that can be used to create an uncontrollable tornado.
- Ancient generator - a non-functional structure found in ruins
"Generator" may also be used generally to refer to any structure that creates power. Not including those listed above, these include:
- Wind turbine - that converts wind into some-what intermittent power.
- Ship reactor - that creates a perpetual supply of power and is necessary for the Ship Launch ending, but calls raids for 15 days upon activation
- Vanometric power cell - that creates perpetual supply of power that cannot be constructed and is only available as a quest reward.
- Unstable power cell - that creates perpetual supply of power that cannot be constructed and is only available from mech clusters. Results in a massive explosion when damaged.