Difference between revisions of "Meditation spot"
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− | {{Royalty}}{{Stub}} | + | {{Royalty}}{{Stub|reason=General/Format standard.}} |
{{infobox main|misc| | {{infobox main|misc| | ||
− | |name = Meditation spot | + | | name = Meditation spot |
− | |image = MeditationSpot.png|Meditation spot | + | | image = MeditationSpot.png|Meditation spot |
− | |description = Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects. | + | | description = Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects. |
− | |type = Building | + | | type = Building |
− | |type2 = Misc | + | | type2 = Misc |
− | |placeable = true | + | | placeable = true |
− | |passability = standable | + | | passability = standable |
− | |minifiable = false | + | | minifiable = false |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |flammability = 0 | + | | flammability = 0 |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |work to make = 0 | + | | work to make = 0 |
}} | }} | ||
− | The '''Meditation Spot''' is a spot where your pawns will meditate. If a focus object is near, the mediator will meditate to that object. Different people can meditate to different objects. The object that is being focused on must be put in the spot's 3 tile radius. | + | The '''Meditation Spot''' is a spot where your pawns will [[Meditation|meditate]]. If a focus object is near, the mediator will meditate to that object. Different people can meditate to different objects. The object that is being focused on must be put in the spot's 3 tile radius. |
− | Meditating colonists train the [[Skills#Intellectual|Intellectual skill]]. This provides about 10% as much [[Skills#Intellectual|Intellectual skill]] experience as doing research for the same time span. | + | Meditating colonists train the [[Skills#Intellectual|Intellectual skill]]. This provides about 10% as much [[Skills#Intellectual|Intellectual skill]] experience as doing research for the same time span.{{Check Tag|Number?|Comparison is a good start, but hard XP numbers AND the comparison would be better still}} |
− | ==Acquisition== | + | == Acquisition == |
− | + | Meditation spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. | |
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Latest revision as of 10:42, 14 September 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General/Format standard.. |
Meditation spot
Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
Creation
- Work To Make
- 0 ticks (0 secs)
The Meditation Spot is a spot where your pawns will meditate. If a focus object is near, the mediator will meditate to that object. Different people can meditate to different objects. The object that is being focused on must be put in the spot's 3 tile radius.
Meditating colonists train the Intellectual skill. This provides about 10% as much Intellectual skill experience as doing research for the same time span.[Number?]
Acquisition[edit]
Meditation spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.