Difference between revisions of "Outdoors"

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{{Verified|1.3.3387}}<!--
 
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-->'''Outdoors''' is the [[need]] for every pawn without the [[Traits#Undergrounder|Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
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-->'''Outdoors''' is the [[need]] for every pawn without the [[Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
  
 
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
 
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
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== Need changes ==
 
== Need changes ==
The outdoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics. .  
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The outdoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics.
  
Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below. The value changes every {{ticks|150}}.
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Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping.
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The outdoors need can only drop below 20% when under overhead mountain, however, if the outdoors need is already below 20% and the value would otherwise decrease, it will not increase. It will simply stay where it is.
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The changes in each circumstance are displayed below. The value changes every {{ticks|150}}.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! Outdoors
 
! Outdoors
 
| {{+|{{#expr: 8 * 0.0025 * 100}}%}}    || {{+|{{#expr: 8 * 0.0025 * 100 * 2500/150 round 2}}%}}   
 
| {{+|{{#expr: 8 * 0.0025 * 100}}%}}    || {{+|{{#expr: 8 * 0.0025 * 100 * 2500/150 round 2}}%}}   
| {{+|{{#expr: 1 * 0.0025 * 100}}%}}    || {{+|{{#expr: 1 * 0.0025 * 1000 * 2500/150 round 2}}%}}
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| {{+|{{#expr: 1 * 0.0025 * 100}}%}}    || {{+|{{#expr: 1 * 0.0025 * 100 * 2500/150 round 2}}%}}
| {{--|{{#expr: 0.4 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.4 * 0.0025 * 1000 * 2500/150 round 2}}%}}
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| {{--|{{#expr: 0.4 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.4 * 0.0025 * 100 * 2500/150 round 2}}%}}
 
|-
 
|-
 
! Outdoors and in Bed
 
! Outdoors and in Bed
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== Analysis ==
 
== Analysis ==
{{Stub|section=1}}
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{{Stub|section=1|reason=Stategies, automation, judgement of risk etc. formatting}}
 
* Most pawns that aren't [[zones|zoned]] out will satisfy this need on their own by going on a walk during [[Recreation]].
 
* Most pawns that aren't [[zones|zoned]] out will satisfy this need on their own by going on a walk during [[Recreation]].
 
* Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
 
* Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
* Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
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* Build early recreation buildings outside, before you have the ability to create an Impressive rec room.
 
* Manually Draft them and move them outside for awhile.
 
* Manually Draft them and move them outside for awhile.
 
* Pawns not under roofs will gain Outdoors faster than under roofs.
 
* Pawns not under roofs will gain Outdoors faster than under roofs.
 
* While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.
 
* While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.
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== See also ==
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* [[Deterioration]]
  
 
{{nav|status levels|wide}}
 
{{nav|status levels|wide}}
 
[[Category:Status Level]]
 
[[Category:Status Level]]

Latest revision as of 05:23, 6 November 2024

Outdoors is the need for every pawn without the Undergrounder trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their mood negatively.

This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.

For the equivalent but inverse need for Undergrounder pawns, see Indoors.

Need thresholds[edit]

Characters' outdoors level is grouped into six thresholds: None, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different thought and thus mood penalty to a character.

The outdoors levels are as follows:

Label Outdoors Mood Debuff
None > 80% None
Stuck indoors >60% and ≤80% −1
Trapped indoors >40% and ≤60% −3
Cabin fever >20% and ≤40% −5
Trapped underground >0.05% and ≤20% −7
Entombed underground ≤0.05% −9

Outdoors caps at 0% and 100%.

Need changes[edit]

The outdoors status level ticks up or down depending on two factors - the roof above the pawn, and whether they are considered indoors by room mechanics.

Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping.

The outdoors need can only drop below 20% when under overhead mountain, however, if the outdoors need is already below 20% and the value would otherwise decrease, it will not increase. It will simply stay where it is.

The changes in each circumstance are displayed below. The value changes every 150 ticks (2.5 secs).

No Roof Constructed Roof; or
Rock roof (Thin)
Overhead mountain
Per 150 ticks Per In-Game Hour Per 150 ticks Per In-Game Hour Per 150 ticks Per In-Game Hour
Indoors +1.25% +20.83% −0.08% −1.33% −0.1125% −1.88%
Indoors and in Bed +1.25% +20.83% −0.016% −0.27% −0.0225% −0.38%
Outdoors +2% +33.33% +0.25% +4.17% −0.1% −1.67%
Outdoors and in Bed +2% +33.33% +0.25% +4.17% −0.02% −0.33%

Analysis[edit]

  • Most pawns that aren't zoned out will satisfy this need on their own by going on a walk during Recreation.
  • Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
  • Build early recreation buildings outside, before you have the ability to create an Impressive rec room.
  • Manually Draft them and move them outside for awhile.
  • Pawns not under roofs will gain Outdoors faster than under roofs.
  • While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.

See also[edit]