Difference between revisions of "Passive cooler"
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| name = Passive cooler | | name = Passive cooler | ||
− | | image = | + | | image = Passive cooler.png |
+ | | description = A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food. | ||
+ | <!-- Base Stats --> | ||
| type = Building | | type = Building | ||
| type2 = Temperature | | type2 = Temperature | ||
− | | placeable = | + | | hp = 80 |
+ | | flammability = 1 | ||
+ | | rotatable = false | ||
+ | | placeable = true | ||
+ | | path cost = 30 | ||
+ | <!-- Building --> | ||
| size = 1 ˣ 1 | | size = 1 ˣ 1 | ||
− | |||
− | |||
− | |||
− | |||
| cover = 0.4 | | cover = 0.4 | ||
− | | | + | | minifiable = false |
+ | | heatpersecond = -11 | ||
+ | <!-- Creation --> | ||
| research = Passive cooler | | research = Passive cooler | ||
| work to make = 200 | | work to make = 200 | ||
− | |||
| resource 1 = Wood | | resource 1 = Wood | ||
| resource 1 amount = 50 | | resource 1 amount = 50 | ||
| deconstruct yield = Nothing | | deconstruct yield = Nothing | ||
+ | | fuel filter = Wood | ||
+ | | fuel capacity = 50.0 | ||
+ | | fuel consumption rate = 10.0 | ||
+ | | initial fuel percent = 1 <!-- 100% --> | ||
}} | }} | ||
The '''passive cooler''' is a low-tech alternative to the [[cooler]]. It does not require power or any advanced materials, but requires wood to refuel. | The '''passive cooler''' is a low-tech alternative to the [[cooler]]. It does not require power or any advanced materials, but requires wood to refuel. | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
− | Passive coolers absorb heat from interior spaces at a rate of | + | Passive coolers absorb heat from interior spaces at a rate of {{Temperature|11||delta}} per second, spread among each tile. They cannot lower the temperature below {{Temperature|17}}. In order to do so, passive coolers consume {{Icon Small|wood}} 10 [[wood]] per day; they must be restocked at a cooler's full cost every 5 days. |
== Analysis == | == Analysis == | ||
Passive coolers are unable to preserve food, but they can protect your colonists from [[heatstroke]] and prevent debuffs such as "Slept in the heat". Unlike [[campfire]]s, passive coolers can't be "too efficient" and make your pawns uncomfortably cold. | Passive coolers are unable to preserve food, but they can protect your colonists from [[heatstroke]] and prevent debuffs such as "Slept in the heat". Unlike [[campfire]]s, passive coolers can't be "too efficient" and make your pawns uncomfortably cold. | ||
− | They are very fuel inefficient, even compared to running coolers on [[Wood-fired_generator|wood-fired generators]]. However, they have the great advantage of not needing electrical power to function. As such, they will save your [[ | + | Despite not being able to directly cool a room below {{Temperature|17}}, a Passive Cooler can actually assist a Cooler unit if the Cooler is fighting ambient temperatures higher than 17C. This is great for if a freezer is needed, resources are limited and wood is reasonably abundant. This also helps keep wealth low and does not consume power or components for maintenance like another cooler would. It can also allow coolers to operate without venting outdoors, such as in mountain bases, by cooling the room heat is pushed to. |
+ | |||
+ | They are very fuel inefficient, even compared to running coolers on [[Wood-fired_generator|wood-fired generators]]. However, they have the great advantage of not needing electrical power to function. As such, they will save your [[fermenting barrel|fermenting barrels]] from going bad during a [[Events#Solar_flare|solar flare]]. | ||
== Version history == | == Version history == | ||
Line 45: | Line 49: | ||
* ? New Arrivals start with Passive Cooler researched. | * ? New Arrivals start with Passive Cooler researched. | ||
− | {{ | + | {{Nav|temperature}} |
[[Category:Temperature]] | [[Category:Temperature]] |
Latest revision as of 21:30, 22 February 2025
Passive cooler
A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.
Base Stats
- Type
- Building – Temperature
- HP
- 80
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 30 (30%)
Fuel
- Usable Item(s)
Wood
- Capacity
- 50.0
- Consumption Rate
- 10.0
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Cover Effectiveness
- 40%
- Heat Per Second
- -11
Creation
- Required Research
- Passive cooler
- Work To Make
- 200 ticks (3.33 secs)
- Deconstruct yield
- Nothing
The passive cooler is a low-tech alternative to the cooler. It does not require power or any advanced materials, but requires wood to refuel.
Acquisition[edit]
Passive coolers can be constructed once the Passive cooler research project has been completed. Each requires 50 Wood and 200 ticks (3.33 secs) of work modified by the construction speed of the builder.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary[edit]
Passive coolers absorb heat from interior spaces at a rate of 11 °C (19.8 °F) per second, spread among each tile. They cannot lower the temperature below 17 °C (62.6 °F). In order to do so, passive coolers consume 10 wood per day; they must be restocked at a cooler's full cost every 5 days.
Analysis[edit]
Passive coolers are unable to preserve food, but they can protect your colonists from heatstroke and prevent debuffs such as "Slept in the heat". Unlike campfires, passive coolers can't be "too efficient" and make your pawns uncomfortably cold.
Despite not being able to directly cool a room below 17 °C (62.6 °F), a Passive Cooler can actually assist a Cooler unit if the Cooler is fighting ambient temperatures higher than 17C. This is great for if a freezer is needed, resources are limited and wood is reasonably abundant. This also helps keep wealth low and does not consume power or components for maintenance like another cooler would. It can also allow coolers to operate without venting outdoors, such as in mountain bases, by cooling the room heat is pushed to.
They are very fuel inefficient, even compared to running coolers on wood-fired generators. However, they have the great advantage of not needing electrical power to function. As such, they will save your fermenting barrels from going bad during a solar flare.
Version history[edit]
- 0.15.1279 - Added.
- 0.19.2009 - no longer self-destructs when it runs out of fuel but instead waits to be restocked.
- 1.0.0 - No longer requires Construction skill to craft.
- 1.1.0 - Refueling is now toggleable.
- ? New Arrivals start with Passive Cooler researched.