Difference between revisions of "Template:True Melee DPS Calculator"
(Renumbered pawn attacks) |
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1.2 Clearing variables in case the page is called multiple times on the same page | 1.2 Clearing variables in case the page is called multiple times on the same page | ||
− | -->{{#vardefine:attack1InitialSelectionWeight|}}{{#vardefine:attack1SelectionCategory|}}{{#vardefine:attack1AP|}}{{#vardefine:attack1Cooldown|}}{{#vardefine:attack1Damage|}}{{#vardefine: | + | -->{{#vardefine:attack1InitialSelectionWeight | }}{{#vardefine:attack1SelectionCategory |}}{{#vardefine:attack1AP | }}{{#vardefine:attack1Cooldown | }}{{#vardefine:attack1Damage | }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack2InitialSelectionWeight | }}{{#vardefine:attack2SelectionCategory |}}{{#vardefine:attack2AP | }}{{#vardefine:attack2Cooldown | }}{{#vardefine:attack2Damage | }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack3InitialSelectionWeight | }}{{#vardefine:attack3SelectionCategory |}}{{#vardefine:attack3AP | }}{{#vardefine:attack3Cooldown | }}{{#vardefine:attack3Damage | }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack4InitialSelectionWeight | }}{{#vardefine:attack4SelectionCategory |}}{{#vardefine:attack4AP | }}{{#vardefine:attack4Cooldown | }}{{#vardefine:attack4Damage | }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack5InitialSelectionWeight |0}}{{#vardefine:attack5SelectionCategory |}}{{#vardefine:attack5AP |0}}{{#vardefine:attack5Cooldown |0}}{{#vardefine:attack5Damage |0}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack6InitialSelectionWeight |0}}{{#vardefine:attack6SelectionCategory |}}{{#vardefine:attack6AP |0}}{{#vardefine:attack6Cooldown |0}}{{#vardefine:attack6Damage |0}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack7InitialSelectionWeight |0}}{{#vardefine:attack7SelectionCategory |}}{{#vardefine:attack7AP |0}}{{#vardefine:attack7Cooldown |0}}{{#vardefine:attack7Damage |0}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack8InitialSelectionWeight |0}}{{#vardefine:attack8SelectionCategory |}}{{#vardefine:attack8AP |0}}{{#vardefine:attack8Cooldown |0}}{{#vardefine:attack8Damage |0}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack9InitialSelectionWeight |0}}{{#vardefine:attack9SelectionCategory |}}{{#vardefine:attack9AP |0}}{{#vardefine:attack9Cooldown |0}}{{#vardefine:attack9Damage |0}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack10InitialSelectionWeight|0}}{{#vardefine:attack10SelectionCategory|}}{{#vardefine:attack10AP|0}}{{#vardefine:attack10Cooldown|0}}{{#vardefine:attack10Damage|0}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack11InitialSelectionWeight| }}{{#vardefine:attack11SelectionCategory|}}{{#vardefine:attack11AP| }}{{#vardefine:attack11Cooldown| }}{{#vardefine:attack11Damage| }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:attack12InitialSelectionWeight| }}{{#vardefine:attack12SelectionCategory|}}{{#vardefine:attack12AP| }}{{#vardefine:attack12Cooldown| }}{{#vardefine:attack12Damage| }}<!-- |
+ | -->{{#vardefine:attack1SelectionChance |}}{{#vardefineecho:attack1WeightedDamage |}}{{#vardefineecho:attack1WeightedCooldown |}}{{#vardefineecho:attack1WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack2SelectionChance |}}{{#vardefineecho:attack2WeightedDamage |}}{{#vardefineecho:attack2WeightedCooldown |}}{{#vardefineecho:attack2WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack3SelectionChance |}}{{#vardefineecho:attack3WeightedDamage |}}{{#vardefineecho:attack3WeightedCooldown |}}{{#vardefineecho:attack3WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack4SelectionChance |}}{{#vardefineecho:attack4WeightedDamage |}}{{#vardefineecho:attack4WeightedCooldown |}}{{#vardefineecho:attack4WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack5SelectionChance |}}{{#vardefineecho:attack5WeightedDamage |}}{{#vardefineecho:attack5WeightedCooldown |}}{{#vardefineecho:attack5WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack6SelectionChance |}}{{#vardefineecho:attack6WeightedDamage |}}{{#vardefineecho:attack6WeightedCooldown |}}{{#vardefineecho:attack6WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack7SelectionChance |}}{{#vardefineecho:attack7WeightedDamage |}}{{#vardefineecho:attack7WeightedCooldown |}}{{#vardefineecho:attack7WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack8SelectionChance |}}{{#vardefineecho:attack8WeightedDamage |}}{{#vardefineecho:attack8WeightedCooldown |}}{{#vardefineecho:attack8WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack9SelectionChance |}}{{#vardefineecho:attack9WeightedDamage |}}{{#vardefineecho:attack9WeightedCooldown |}}{{#vardefineecho:attack9WeightedAP |}}<!-- | ||
+ | -->{{#vardefine:attack10SelectionChance|}}{{#vardefineecho:attack10WeightedDamage|}}{{#vardefineecho:attack10WeightedCooldown|}}{{#vardefineecho:attack10WeightedAP|}}<!-- | ||
+ | -->{{#vardefine:attack11SelectionChance|}}{{#vardefineecho:attack11WeightedDamage|}}{{#vardefineecho:attack11WeightedCooldown|}}{{#vardefineecho:attack11WeightedAP|}}<!-- | ||
+ | -->{{#vardefine:attack12SelectionChance|}}{{#vardefineecho:attack12WeightedDamage|}}{{#vardefineecho:attack12WeightedCooldown|}}{{#vardefineecho:attack12WeightedAP|}}<!-- | ||
-->{{#vardefine:numBestAttacks|0}}{{#vardefine:numMidAttacks|0}}<!-- | -->{{#vardefine:numBestAttacks|0}}{{#vardefine:numMidAttacks|0}}<!-- | ||
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2.1.2 Weapon attacks | 2.1.2 Weapon attacks | ||
2.1.1.1 First weapon attack | 2.1.1.1 First weapon attack | ||
− | -->{{#if: {{#var:attack1Type}} | {{#vardefine: attack1InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack1Type}} | + | -->{{#if: {{#var:attack1Type}} | {{#vardefine:attack1InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack1Type}} |
+ | | Blunt | Crush | Demolish | Poke = | ||
+ | {{#vardefineecho:attack1Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack1AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 1 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack1Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| #default = | | #default = | ||
{{#vardefineecho:attack1Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | {{#vardefineecho:attack1Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack1AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack1AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 1 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 1 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack1Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack1Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
}} round 1}} }}<!-- | }} round 1}} }}<!-- | ||
2.1.1.2 Second weapon attack | 2.1.1.2 Second weapon attack | ||
− | -->{{#if: {{#var:attack2Type}} | {{#vardefine: attack2InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack2Type}} | + | -->{{#if: {{#var:attack2Type}} | {{#vardefine:attack2InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack2Type}} |
+ | | Blunt | Crush | Demolish | Poke = | ||
+ | {{#vardefineecho:attack2Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack2AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 2 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack2Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| #default = | | #default = | ||
{{#vardefineecho:attack2Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | {{#vardefineecho:attack2Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack2AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack2AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 2 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 2 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack2Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack2Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
}} round 1}} }}<!-- | }} round 1}} }}<!-- | ||
2.1.1.3 Third weapon attack | 2.1.1.3 Third weapon attack | ||
− | -->{{#if: {{#var:attack3Type}} | {{#vardefine: attack3InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack3Type}} | + | -->{{#if: {{#var:attack3Type}} | {{#vardefine:attack3InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack3Type}} |
+ | | Blunt | Crush | Demolish | Poke = | ||
+ | {{#vardefineecho:attack3Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack3AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 3 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack3Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| #default = | | #default = | ||
{{#vardefineecho:attack3Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | {{#vardefineecho:attack3Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack3AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack3AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 3 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 3 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack3Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack3Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
}} round 1}} }}<!-- | }} round 1}} }}<!-- | ||
2.1.1.4 Fourth weapon attack | 2.1.1.4 Fourth weapon attack | ||
− | -->{{#if: {{#var:attack4Type}} | {{#vardefine: attack4InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack4Type}} | + | -->{{#if: {{#var:attack4Type}} | {{#vardefine:attack4InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack4Type}} |
+ | | Blunt | Crush | Demolish | Poke = | ||
+ | {{#vardefineecho:attack4Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack4AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 4 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack4Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| #default = | | #default = | ||
{{#vardefineecho:attack4Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | {{#vardefineecho:attack4Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack4AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack4AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 4 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 4 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack4Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack4Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
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-->{{#if: {{#var:attack5Type}} | | -->{{#if: {{#var:attack5Type}} | | ||
{{#if: {{#var: 5}} | {{#if: {{#var: 5}} | ||
− | | {{#vardefine: attack5InitialSelectionWeight | {{#expr: {{#vardefineecho:attack5Damage| {{#show:{{#var: 5}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack5AP| {{#show:{{#var: 5}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 5}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack5Cooldown | {{#show:{{#var: 5}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack5InitialSelectionWeight | {{#expr: {{#vardefineecho:attack5Damage| {{#show:{{#var: 5}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack5AP| {{#show:{{#var: 5}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 5}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack5Cooldown | {{#show:{{#var: 5}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: attack5InitialSelectionWeight | {{#expr: {{#vardefineecho:attack5Damage| {{#show:{{#var:pawn}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack5AP| {{#show:{{#var:pawn}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack5Cooldown | {{#show:{{#var:pawn}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack5InitialSelectionWeight | {{#expr: {{#vardefineecho:attack5Damage| {{#show:{{#var:pawn}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack5AP| {{#show:{{#var:pawn}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack5Cooldown | {{#show:{{#var:pawn}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
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-->{{#if: {{#var:attack6Type}} | | -->{{#if: {{#var:attack6Type}} | | ||
{{#if: {{#var: 6}} | {{#if: {{#var: 6}} | ||
− | | {{#vardefine: attack6InitialSelectionWeight | {{#expr: {{#vardefineecho:attack6Damage| {{#show:{{#var: 6}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack6AP| {{#show:{{#var: 6}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 6}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack6Cooldown | {{#show:{{#var: 6}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack6InitialSelectionWeight | {{#expr: {{#vardefineecho:attack6Damage| {{#show:{{#var: 6}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack6AP| {{#show:{{#var: 6}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 6}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack6Cooldown | {{#show:{{#var: 6}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: attack6InitialSelectionWeight | {{#expr: {{#vardefineecho:attack6Damage| {{#show:{{#var:pawn}}|?Attack 2 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack6AP| {{#show:{{#var:pawn}}|?Attack 2 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 2 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack6Cooldown | {{#show:{{#var:pawn}}|?Attack 2 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack6InitialSelectionWeight | {{#expr: {{#vardefineecho:attack6Damage| {{#show:{{#var:pawn}}|?Attack 2 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack6AP| {{#show:{{#var:pawn}}|?Attack 2 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 2 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack6Cooldown | {{#show:{{#var:pawn}}|?Attack 2 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
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-->{{#if: {{#var:attack7Type}} | | -->{{#if: {{#var:attack7Type}} | | ||
{{#if: {{#var: 7}} | {{#if: {{#var: 7}} | ||
− | | {{#vardefine: attack7InitialSelectionWeight | {{#expr: {{#vardefineecho:attack7Damage| {{#show:{{#var: 7}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack7AP| {{#show:{{#var: 7}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 7}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack7Cooldown | {{#show:{{#var: 7}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack7InitialSelectionWeight | {{#expr: {{#vardefineecho:attack7Damage| {{#show:{{#var: 7}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack7AP| {{#show:{{#var: 7}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 7}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack7Cooldown | {{#show:{{#var: 7}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: attack7InitialSelectionWeight | {{#expr: {{#vardefineecho:attack7Damage| {{#show:{{#var:pawn}}|?Attack 3 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack7AP| {{#show:{{#var:pawn}}|?Attack 3 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 3 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack7Cooldown | {{#show:{{#var:pawn}}|?Attack 3 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack7InitialSelectionWeight | {{#expr: {{#vardefineecho:attack7Damage| {{#show:{{#var:pawn}}|?Attack 3 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack7AP| {{#show:{{#var:pawn}}|?Attack 3 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 3 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack7Cooldown | {{#show:{{#var:pawn}}|?Attack 3 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
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-->{{#if: {{#var:attack8Type}} | | -->{{#if: {{#var:attack8Type}} | | ||
{{#if: {{#var: 8}} | {{#if: {{#var: 8}} | ||
− | | {{#vardefine: attack8InitialSelectionWeight | {{#expr: {{#vardefineecho:attack8Damage| {{#show:{{#var: 8}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack8AP| {{#show:{{#var: 8}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 8}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack8Cooldown | {{#show:{{#var: 8}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack8InitialSelectionWeight | {{#expr: {{#vardefineecho:attack8Damage| {{#show:{{#var: 8}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack8AP| {{#show:{{#var: 8}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 8}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack8Cooldown | {{#show:{{#var: 8}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: attack8InitialSelectionWeight | {{#expr: {{#vardefineecho:attack8Damage| {{#show:{{#var:pawn}}|?Attack 4 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack8AP| {{#show:{{#var:pawn}}|?Attack 4 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 4 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack8Cooldown | {{#show:{{#var:pawn}}|?Attack 4 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack8InitialSelectionWeight | {{#expr: {{#vardefineecho:attack8Damage| {{#show:{{#var:pawn}}|?Attack 4 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack8AP| {{#show:{{#var:pawn}}|?Attack 4 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 4 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack8Cooldown | {{#show:{{#var:pawn}}|?Attack 4 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
Line 159: | Line 171: | ||
-->{{#if: {{#var:attack9Type}} | | -->{{#if: {{#var:attack9Type}} | | ||
{{#if: {{#var: 9}} | {{#if: {{#var: 9}} | ||
− | | {{#vardefine: attack9InitialSelectionWeight | {{#expr: {{#vardefineecho:attack9Damage| {{#show:{{#var: 9}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack9AP| {{#show:{{#var: 9}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 9}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack9Cooldown | {{#show:{{#var: 9}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack9InitialSelectionWeight | {{#expr: {{#vardefineecho:attack9Damage| {{#show:{{#var: 9}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack9AP| {{#show:{{#var: 9}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 9}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack9Cooldown | {{#show:{{#var: 9}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: attack9InitialSelectionWeight | {{#expr: {{#vardefineecho:attack9Damage| {{#show:{{#var:pawn}}|?Attack 5 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack9AP| {{#show:{{#var:pawn}}|?Attack 5 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 5 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack9Cooldown | {{#show:{{#var:pawn}}|?Attack 5 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack9InitialSelectionWeight | {{#expr: {{#vardefineecho:attack9Damage| {{#show:{{#var:pawn}}|?Attack 5 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack9AP| {{#show:{{#var:pawn}}|?Attack 5 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 5 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack9Cooldown | {{#show:{{#var:pawn}}|?Attack 5 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
Line 166: | Line 178: | ||
-->{{#if: {{#var:attack10Type}} | | -->{{#if: {{#var:attack10Type}} | | ||
{{#if: {{#var:10}} | {{#if: {{#var:10}} | ||
− | | {{#vardefine: attack10InitialSelectionWeight | {{#expr: {{#vardefineecho:attack10Damage| {{#show:{{#var:10}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack10AP| {{#show:{{#var:10}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:10}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack10Cooldown | {{#show:{{#var:10}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack10InitialSelectionWeight | {{#expr: {{#vardefineecho:attack10Damage| {{#show:{{#var:10}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack10AP| {{#show:{{#var:10}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:10}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack10Cooldown | {{#show:{{#var:10}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: attack10InitialSelectionWeight | {{#expr: {{#vardefineecho:attack10Damage| {{#show:{{#var:pawn}}|?Attack 6 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack10AP| {{#show:{{#var:pawn}}|?Attack 6 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 6 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack10Cooldown | {{#show:{{#var:pawn}}|?Attack 6 Cooldown|link=none}} }} round 1}} }} | + | | {{#vardefine:attack10InitialSelectionWeight | {{#expr: {{#vardefineecho:attack10Damage| {{#show:{{#var:pawn}}|?Attack 6 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack10AP| {{#show:{{#var:pawn}}|?Attack 6 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 6 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack10Cooldown | {{#show:{{#var:pawn}}|?Attack 6 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
2.1.2.7 Seventh pawn attack | 2.1.2.7 Seventh pawn attack | ||
-->{{#if: {{#var:attack11Type}} | | -->{{#if: {{#var:attack11Type}} | | ||
− | {{#vardefine: attack11InitialSelectionWeight | {{#expr: {{#vardefineecho:attack11Damage| {{#show:{{#var:11}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack11AP| {{#show:{{#var:11}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:11}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack11Cooldown | {{#show:{{#var:11}}|?Attack 1 Cooldown|link=none}} }} round 1}} }}<!-- | + | {{#vardefine:attack11InitialSelectionWeight | {{#expr: {{#vardefineecho:attack11Damage| {{#show:{{#var:11}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack11AP| {{#show:{{#var:11}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:11}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack11Cooldown | {{#show:{{#var:11}}|?Attack 1 Cooldown|link=none}} }} round 1}} }}<!-- |
2.1.2.8 Eighth pawn attack | 2.1.2.8 Eighth pawn attack | ||
-->{{#if: {{#var:attack12Type}} | | -->{{#if: {{#var:attack12Type}} | | ||
− | {{#vardefine: attack12InitialSelectionWeight | {{#expr: {{#vardefineecho:attack12Damage| {{#show:{{#var:12}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack12AP| {{#show:{{#var:12}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:12}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack12Cooldown | {{#show:{{#var:12}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} | + | {{#vardefine:attack12InitialSelectionWeight | {{#expr: {{#vardefineecho:attack12Damage| {{#show:{{#var:12}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack12AP| {{#show:{{#var:12}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:12}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack12Cooldown | {{#show:{{#var:12}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
}} }}<!-- | }} }}<!-- | ||
2.2 Determine which attack has the highest weight to use as point of comparison for categorisation | 2.2 Determine which attack has the highest weight to use as point of comparison for categorisation | ||
− | -->{{#vardefine: maxSelectionWeight | {{#ifexpr: {{#var:attack1InitialSelectionWeight|0}} > {{#var:attack2InitialSelectionWeight|0}} | {{#var:attack1InitialSelectionWeight|0}} | {{#var:attack2InitialSelectionWeight|0}} }} }}<!-- | + | -->{{#vardefine:maxSelectionWeight | {{#ifexpr: {{#var:attack1InitialSelectionWeight|0}} > {{#var:attack2InitialSelectionWeight|0}} | {{#var:attack1InitialSelectionWeight|0}} | {{#var:attack2InitialSelectionWeight|0}} }} }}<!-- |
− | -->{{#if: {{#var:attack3Type}} | + | -->{{#if: {{#var:attack3Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack3InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack3InitialSelectionWeight }} }} }}<!-- |
− | -->{{#if: {{#var:attack4Type}} | + | -->{{#if: {{#var:attack4Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack4InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack4InitialSelectionWeight }} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack5Type}} | + | -->{{#if: {{#var:attack5Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack5InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack5InitialSelectionWeight }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack6Type}} | + | -->{{#if: {{#var:attack6Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack6InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack6InitialSelectionWeight }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack7Type}} | + | -->{{#if: {{#var:attack7Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack7InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack7InitialSelectionWeight }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack8Type}} | + | -->{{#if: {{#var:attack8Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack8InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack8InitialSelectionWeight }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack9Type}} | + | -->{{#if: {{#var:attack9Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack9InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack9InitialSelectionWeight }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack10Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack10InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack10InitialSelectionWeight}} }} }} }}<!-- | + | -->{{#if: {{#var:attack10Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack10InitialSelectionWeight}} | {{#vardefine:maxSelectionWeight | {{#var:attack10InitialSelectionWeight}} }} }} }}<!-- |
− | -->{{#if: {{#var:attack11Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack11InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack11InitialSelectionWeight}} }} }}<!-- | + | -->{{#if: {{#var:attack11Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack11InitialSelectionWeight}} | {{#vardefine:maxSelectionWeight | {{#var:attack11InitialSelectionWeight}} }} }}<!-- |
− | -->{{#if: {{#var:attack12Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack12InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack12InitialSelectionWeight}} }} }} }} }}<!-- | + | -->{{#if: {{#var:attack12Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack12InitialSelectionWeight}} | {{#vardefine:maxSelectionWeight | {{#var:attack12InitialSelectionWeight}} }} }} }} }}<!-- |
2.3 Categorize attacks relative to highest initial selection weight into best/mid/worst | 2.3 Categorize attacks relative to highest initial selection weight into best/mid/worst | ||
2.3.1 Weapon attacks | 2.3.1 Weapon attacks | ||
− | -->{{#if: {{#var:attack1Type}} | | + | -->{{#if: {{#var:attack1Type }} | |
− | {{#vardefine: attack1SelectionCategory | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack1SelectionCategory | {{#ifexpr: {{#var:attack1InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack1InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack2Type}} | | + | -->{{#if: {{#var:attack2Type }} | |
− | {{#vardefine: attack2SelectionCategory | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack2SelectionCategory | {{#ifexpr: {{#var:attack2InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack2InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack3Type}} | | + | -->{{#if: {{#var:attack3Type }} | |
− | {{#vardefine: attack3SelectionCategory | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack3SelectionCategory | {{#ifexpr: {{#var:attack3InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack3InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack4Type}} | | + | -->{{#if: {{#var:attack4Type }} | |
− | {{#vardefine: attack4SelectionCategory | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }} }} }} }}<!-- | + | {{#vardefine:attack4SelectionCategory | {{#ifexpr: {{#var:attack4InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack4InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }} }} }} }}<!-- |
2.3.2 Pawn attacks | 2.3.2 Pawn attacks | ||
− | -->{{#if: {{#var:attack5Type |{{#var: 5}} }} | | + | -->{{#if: {{#var:attack5Type | {{#var: 5}} }} | |
− | {{#vardefine: attack5SelectionCategory | {{#ifexpr: {{#var:attack5InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack5InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack5SelectionCategory | {{#ifexpr: {{#var:attack5InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack5InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack6Type |{{#var: 6}} }} | | + | -->{{#if: {{#var:attack6Type | {{#var: 6}} }} | |
− | {{#vardefine: attack6SelectionCategory | {{#ifexpr: {{#var:attack6InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack6InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack6SelectionCategory | {{#ifexpr: {{#var:attack6InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack6InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack7Type |{{#var: 7}} }} | | + | -->{{#if: {{#var:attack7Type | {{#var: 7}} }} | |
− | {{#vardefine: attack7SelectionCategory | {{#ifexpr: {{#var:attack7InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack7InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack7SelectionCategory | {{#ifexpr: {{#var:attack7InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack7InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack8Type|{{#var: 8}} }} | | + | -->{{#if: {{#var:attack8Type | {{#var: 8}} }} | |
− | {{#vardefine: attack8SelectionCategory | {{#ifexpr: {{#var:attack8InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack8InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack8SelectionCategory | {{#ifexpr: {{#var:attack8InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack8InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack9Type|{{#var: 9}} }} | | + | -->{{#if: {{#var:attack9Type | {{#var: 9}} }} | |
− | {{#vardefine: attack9SelectionCategory | {{#ifexpr: {{#var:attack9InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack9InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack9SelectionCategory | {{#ifexpr: {{#var:attack9InitialSelectionWeight }} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack9InitialSelectionWeight }} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack10Type|{{#var:10}} }} | | + | -->{{#if: {{#var:attack10Type | {{#var:10}} }} | |
− | {{#vardefine: attack10SelectionCategory | {{#ifexpr: {{#var:attack10InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack10InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack10SelectionCategory | {{#ifexpr: {{#var:attack10InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack10InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack11Type}} | | + | -->{{#if: {{#var:attack11Type}} | |
− | {{#vardefine: attack11SelectionCategory | {{#ifexpr: {{#var:attack11InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack11InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- | + | {{#vardefine:attack11SelectionCategory | {{#ifexpr: {{#var:attack11InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack11InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack12Type}} | | + | -->{{#if: {{#var:attack12Type}} | |
− | {{#vardefine: attack12SelectionCategory | {{#ifexpr: {{#var:attack12InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack12InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }} }} }} }} }} }} }} }}<!-- | + | {{#vardefine:attack12SelectionCategory | {{#ifexpr: {{#var:attack12InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine:numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack12InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine:numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }} }} }} }} }} }} }} }}<!-- |
2.4 Calculate selection chances | 2.4 Calculate selection chances | ||
Line 223: | Line 235: | ||
-->{{#vardefine:bestCategoryPercentage| {{#ifeq: {{#var:numMidAttacks}} | 0 | 1 | 0.75 }} }}<!-- | -->{{#vardefine:bestCategoryPercentage| {{#ifeq: {{#var:numMidAttacks}} | 0 | 1 | 0.75 }} }}<!-- | ||
Define selection chances from category and number of attacks in category so we don't have to calc them twice and so they can be called. | Define selection chances from category and number of attacks in category so we don't have to calc them twice and so they can be called. | ||
− | -->{{#if: {{#var:attack1Type}} | + | -->{{#if: {{#var:attack1Type }} | {{#vardefine:attack1SelectionChance | {{#expr: {{#switch: {{#var:attack1SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack2Type}} | + | -->{{#if: {{#var:attack2Type }} | {{#vardefine:attack2SelectionChance | {{#expr: {{#switch: {{#var:attack2SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack3Type}} | + | -->{{#if: {{#var:attack3Type }} | {{#vardefine:attack3SelectionChance | {{#expr: {{#switch: {{#var:attack3SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack4Type}} | + | -->{{#if: {{#var:attack4Type }} | {{#vardefine:attack4SelectionChance | {{#expr: {{#switch: {{#var:attack4SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack5Type |{{#var: 5}} }} | {{#vardefine:attack5SelectionChance | {{#expr: {{#switch: {{#var:attack5SelectionCategory}} | + | -->{{#if: {{#var:attack5Type | {{#var: 5}} }} | {{#vardefine:attack5SelectionChance | {{#expr: {{#switch: {{#var:attack5SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack6Type |{{#var: 6}} }} | {{#vardefine:attack6SelectionChance | {{#expr: {{#switch: {{#var:attack6SelectionCategory}} | + | -->{{#if: {{#var:attack6Type | {{#var: 6}} }} | {{#vardefine:attack6SelectionChance | {{#expr: {{#switch: {{#var:attack6SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack7Type |{{#var: 7}} }} | {{#vardefine:attack7SelectionChance | {{#expr: {{#switch: {{#var:attack7SelectionCategory}} | + | -->{{#if: {{#var:attack7Type | {{#var: 7}} }} | {{#vardefine:attack7SelectionChance | {{#expr: {{#switch: {{#var:attack7SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack8Type |{{#var: 8}} }} | {{#vardefine:attack8SelectionChance | {{#expr: {{#switch: {{#var:attack8SelectionCategory}} | + | -->{{#if: {{#var:attack8Type | {{#var: 8}} }} | {{#vardefine:attack8SelectionChance | {{#expr: {{#switch: {{#var:attack8SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack9Type |{{#var: 9}} }} | {{#vardefine:attack9SelectionChance | {{#expr: {{#switch: {{#var:attack9SelectionCategory}} | + | -->{{#if: {{#var:attack9Type | {{#var: 9}} }} | {{#vardefine:attack9SelectionChance | {{#expr: {{#switch: {{#var:attack9SelectionCategory }} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack10Type|{{#var:10}} }} | {{#vardefine:attack10SelectionChance| {{#expr: {{#switch: {{#var:attack10SelectionCategory}} | | + | -->{{#if: {{#var:attack10Type | {{#var:10}} }} | {{#vardefine:attack10SelectionChance| {{#expr: {{#switch: {{#var:attack10SelectionCategory}} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack11Type}} | {{#vardefine:attack11SelectionChance| {{#expr: {{#switch: {{#var:attack11SelectionCategory}} | | + | -->{{#if: {{#var:attack11Type }} | {{#vardefine:attack11SelectionChance| {{#expr: {{#switch: {{#var:attack11SelectionCategory}} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack12Type}} | {{#vardefine:attack12SelectionChance| {{#expr: {{#switch: {{#var:attack12SelectionCategory}} | | + | -->{{#if: {{#var:attack12Type }} | {{#vardefine:attack12SelectionChance| {{#expr: {{#switch: {{#var:attack12SelectionCategory}} | mid = 0.25 / {{#var:numMidAttacks}} | best = {{#var:bestCategoryPercentage}} / {{#var:numBestAttacks}} | 0 }} }} }} }} }} }} }} }} }} }} }}<!-- |
2.5 Calculate actual DPS | 2.5 Calculate actual DPS | ||
(bestDamage*bestSelectionWeight + midDamage*midSelectionWeight) / (bestCooldownTime*bestSelectionWeight + midCoolDownTime*midSelectionWeight) = DPS | (bestDamage*bestSelectionWeight + midDamage*midSelectionWeight) / (bestCooldownTime*bestSelectionWeight + midCoolDownTime*midSelectionWeight) = DPS | ||
-->{{#vardefine:weightedDamageTotal | {{#expr: 0 | -->{{#vardefine:weightedDamageTotal | {{#expr: 0 | ||
− | {{#if: {{#var:attack1Type}} | + | {{#if: {{#var:attack1Type }} | +{{#vardefineecho:attack1WeightedDamage | {{#expr: {{#var:attack1Damage }} * {{#var:attack1SelectionChance }} }} }} |
− | {{#if: {{#var:attack2Type}} | + | {{#if: {{#var:attack2Type }} | +{{#vardefineecho:attack2WeightedDamage | {{#expr: {{#var:attack2Damage }} * {{#var:attack2SelectionChance }} }} }} |
− | {{#if: {{#var:attack3Type}} | + | {{#if: {{#var:attack3Type }} | +{{#vardefineecho:attack3WeightedDamage | {{#expr: {{#var:attack3Damage }} * {{#var:attack3SelectionChance }} }} }} |
− | {{#if: {{#var:attack4Type}} | + | {{#if: {{#var:attack4Type }} | +{{#vardefineecho:attack4WeightedDamage | {{#expr: {{#var:attack4Damage }} * {{#var:attack4SelectionChance }} }} }} }} }} }} }} |
− | {{#if: {{#var:attack5Type |{{#var: 5}} }} | +{{#vardefineecho: attack5WeightedDamage | {{#expr: {{#var:attack5Damage}} *{{#var:attack5SelectionChance}} | + | {{#if: {{#var:attack5Type | {{#var: 5}} }} | +{{#vardefineecho:attack5WeightedDamage | {{#expr: {{#var:attack5Damage }} * {{#var:attack5SelectionChance }} }} }} |
− | {{#if: {{#var:attack6Type |{{#var: 6}} }} | +{{#vardefineecho: attack6WeightedDamage | {{#expr: {{#var:attack6Damage}} *{{#var:attack6SelectionChance}} | + | {{#if: {{#var:attack6Type | {{#var: 6}} }} | +{{#vardefineecho:attack6WeightedDamage | {{#expr: {{#var:attack6Damage }} * {{#var:attack6SelectionChance }} }} }} |
− | {{#if: {{#var:attack7Type |{{#var: 7}} }} | +{{#vardefineecho: attack7WeightedDamage | {{#expr: {{#var:attack7Damage}} *{{#var:attack7SelectionChance}} | + | {{#if: {{#var:attack7Type | {{#var: 7}} }} | +{{#vardefineecho:attack7WeightedDamage | {{#expr: {{#var:attack7Damage }} * {{#var:attack7SelectionChance }} }} }} |
− | {{#if: {{#var:attack8Type |{{#var: 8}} }} | +{{#vardefineecho: attack8WeightedDamage | {{#expr: {{#var:attack8Damage}} *{{#var:attack8SelectionChance}} }} }} | + | {{#if: {{#var:attack8Type | {{#var: 8}} }} | +{{#vardefineecho:attack8WeightedDamage | {{#expr: {{#var:attack8Damage }} * {{#var:attack8SelectionChance }} }} }} |
− | {{#if: {{#var:attack9Type |{{#var: 9}} }} | +{{#vardefineecho: attack9WeightedDamage | {{#expr: {{#var:attack9Damage}} *{{#var:attack9SelectionChance}} }} }} | + | {{#if: {{#var:attack9Type | {{#var: 9}} }} | +{{#vardefineecho:attack9WeightedDamage | {{#expr: {{#var:attack9Damage }} * {{#var:attack9SelectionChance }} }} }} |
− | {{#if: {{#var:attack10Type|{{#var:10}} }} | +{{#vardefineecho: attack10WeightedDamage | {{#expr: {{#var:attack10Damage}}*{{#var:attack10SelectionChance}} }} }} | + | {{#if: {{#var:attack10Type | {{#var:10}} }} | +{{#vardefineecho:attack10WeightedDamage | {{#expr: {{#var:attack10Damage}} * {{#var:attack10SelectionChance}} }} }} |
− | {{#if: {{#var:attack11Type}} | +{{#vardefineecho: attack11WeightedDamage | {{#expr: {{#var:attack11Damage}}*{{#var:attack11SelectionChance}} }} }} | + | {{#if: {{#var:attack11Type }} | +{{#vardefineecho:attack11WeightedDamage | {{#expr: {{#var:attack11Damage}} * {{#var:attack11SelectionChance}} }} }} |
− | {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedDamage | {{#expr: {{#var:attack12Damage}}*{{#var:attack12SelectionChance}} }} }} }} }} }} }} }} }} }} }} | + | {{#if: {{#var:attack12Type }} | +{{#vardefineecho:attack12WeightedDamage | {{#expr: {{#var:attack12Damage}} * {{#var:attack12SelectionChance}} }} }} }} }} }} }} }} }} }} }} |
}} }}<!-- | }} }}<!-- | ||
-->{{#vardefine:weightedTimeTotal | {{#expr: 0 | -->{{#vardefine:weightedTimeTotal | {{#expr: 0 | ||
− | {{#if: {{#var:attack1Type}} | + | {{#if: {{#var:attack1Type }} | +{{#vardefineecho:attack1WeightedCooldown | {{#expr: {{#var:attack1Cooldown }} * {{#var:attack1SelectionChance }} }} }} |
− | {{#if: {{#var:attack2Type}} | + | {{#if: {{#var:attack2Type }} | +{{#vardefineecho:attack2WeightedCooldown | {{#expr: {{#var:attack2Cooldown }} * {{#var:attack2SelectionChance }} }} }} |
− | {{#if: {{#var:attack3Type}} | + | {{#if: {{#var:attack3Type }} | +{{#vardefineecho:attack3WeightedCooldown | {{#expr: {{#var:attack3Cooldown }} * {{#var:attack3SelectionChance }} }} }} |
− | {{#if: {{#var:attack4Type}} | + | {{#if: {{#var:attack4Type }} | +{{#vardefineecho:attack4WeightedCooldown | {{#expr: {{#var:attack4Cooldown }} * {{#var:attack4SelectionChance }} }} }} }} }} }} }} |
− | {{#if: {{#var:attack5Type |{{#var: 5}} }} | +{{#vardefineecho: attack5WeightedCooldown | {{#expr: {{#var:attack5Cooldown}} *{{#var:attack5SelectionChance}} | + | {{#if: {{#var:attack5Type | {{#var: 5}} }} | +{{#vardefineecho:attack5WeightedCooldown | {{#expr: {{#var:attack5Cooldown }} * {{#var:attack5SelectionChance }} }} }} |
− | {{#if: {{#var:attack6Type |{{#var: 6}} }} | +{{#vardefineecho: attack6WeightedCooldown | {{#expr: {{#var:attack6Cooldown}} *{{#var:attack6SelectionChance}} | + | {{#if: {{#var:attack6Type | {{#var: 6}} }} | +{{#vardefineecho:attack6WeightedCooldown | {{#expr: {{#var:attack6Cooldown }} * {{#var:attack6SelectionChance }} }} }} |
− | {{#if: {{#var:attack7Type |{{#var: 7}} }} | +{{#vardefineecho: attack7WeightedCooldown | {{#expr: {{#var:attack7Cooldown}} *{{#var:attack7SelectionChance}} | + | {{#if: {{#var:attack7Type | {{#var: 7}} }} | +{{#vardefineecho:attack7WeightedCooldown | {{#expr: {{#var:attack7Cooldown }} * {{#var:attack7SelectionChance }} }} }} |
− | {{#if: {{#var:attack8Type |{{#var: 8}} }} | +{{#vardefineecho: attack8WeightedCooldown | {{#expr: {{#var:attack8Cooldown}} *{{#var:attack8SelectionChance}} }} }} | + | {{#if: {{#var:attack8Type | {{#var: 8}} }} | +{{#vardefineecho:attack8WeightedCooldown | {{#expr: {{#var:attack8Cooldown }} * {{#var:attack8SelectionChance }} }} }} |
− | {{#if: {{#var:attack9Type |{{#var: 9}} }} | +{{#vardefineecho: attack9WeightedCooldown | {{#expr: {{#var:attack9Cooldown}} *{{#var:attack9SelectionChance}} }} }} | + | {{#if: {{#var:attack9Type | {{#var: 9}} }} | +{{#vardefineecho:attack9WeightedCooldown | {{#expr: {{#var:attack9Cooldown }} * {{#var:attack9SelectionChance }} }} }} |
− | {{#if: {{#var:attack10Type|{{#var:10}} }} | +{{#vardefineecho: attack10WeightedCooldown | {{#expr: {{#var:attack10Cooldown}}*{{#var:attack10SelectionChance}} }} }} | + | {{#if: {{#var:attack10Type | {{#var:10}} }} | +{{#vardefineecho:attack10WeightedCooldown | {{#expr: {{#var:attack10Cooldown}} * {{#var:attack10SelectionChance}} }} }} |
− | {{#if: {{#var:attack11Type}} | +{{#vardefineecho: attack11WeightedCooldown | {{#expr: {{#var:attack11Cooldown}}*{{#var:attack11SelectionChance}} }} }} | + | {{#if: {{#var:attack11Type }} | +{{#vardefineecho:attack11WeightedCooldown | {{#expr: {{#var:attack11Cooldown}} * {{#var:attack11SelectionChance}} }} }} |
− | {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedCooldown | {{#expr: {{#var:attack12Cooldown}}*{{#var:attack12SelectionChance}} }} }} }} }} }} }} }} }} }} }} | + | {{#if: {{#var:attack12Type }} | +{{#vardefineecho:attack12WeightedCooldown | {{#expr: {{#var:attack12Cooldown}} * {{#var:attack12SelectionChance}} }} }} }} }} }} }} }} }} }} }} |
}} }}<!-- | }} }}<!-- | ||
− | -->{{#vardefine:trueDPS| {{#expr:{{#var:weightedDamageTotal}}/{{#var:weightedTimeTotal}} round 2}} }}<!-- | + | -->{{#vardefine:trueDPS | {{#expr:{{#var:weightedDamageTotal}}/{{#var:weightedTimeTotal}} round 2}} }}<!-- |
2.6 Calculate actual average AP | 2.6 Calculate actual average AP | ||
-->{{#vardefine:trueAP | {{#expr: 0 | -->{{#vardefine:trueAP | {{#expr: 0 | ||
− | {{#if: {{#var:attack1Type}} | + | {{#if: {{#var:attack1Type }} | +{{#vardefineecho:attack1WeightedAP | {{#expr: {{#var:attack1AP }} * {{#var:attack1SelectionChance }} }} }} |
− | {{#if: {{#var:attack2Type}} | + | {{#if: {{#var:attack2Type }} | +{{#vardefineecho:attack2WeightedAP | {{#expr: {{#var:attack2AP }} * {{#var:attack2SelectionChance }} }} }} |
− | {{#if: {{#var:attack3Type}} | + | {{#if: {{#var:attack3Type }} | +{{#vardefineecho:attack3WeightedAP | {{#expr: {{#var:attack3AP }} * {{#var:attack3SelectionChance }} }} }} |
− | {{#if: {{#var:attack4Type}} | + | {{#if: {{#var:attack4Type }} | +{{#vardefineecho:attack4WeightedAP | {{#expr: {{#var:attack4AP }} * {{#var:attack4SelectionChance }} }} }} }} }} }} }} |
− | {{#if: {{#var:attack5Type |{{#var: 5}} }} | +{{#vardefineecho: attack5WeightedAP | {{#expr: {{#var:attack5AP }}*{{#var:attack5SelectionChance }} }} }} | + | {{#if: {{#var:attack5Type | {{#var: 5}} }} | +{{#vardefineecho:attack5WeightedAP | {{#expr: {{#var:attack5AP }} * {{#var:attack5SelectionChance }} }} }} |
− | {{#if: {{#var:attack6Type |{{#var: 6}} }} | +{{#vardefineecho: attack6WeightedAP | {{#expr: {{#var:attack6AP }}*{{#var:attack6SelectionChance }} }} }} | + | {{#if: {{#var:attack6Type | {{#var: 6}} }} | +{{#vardefineecho:attack6WeightedAP | {{#expr: {{#var:attack6AP }} * {{#var:attack6SelectionChance }} }} }} |
− | {{#if: {{#var:attack7Type |{{#var: 7}} }} | +{{#vardefineecho: attack7WeightedAP | {{#expr: {{#var:attack7AP }}*{{#var:attack7SelectionChance }} }} }} | + | {{#if: {{#var:attack7Type | {{#var: 7}} }} | +{{#vardefineecho:attack7WeightedAP | {{#expr: {{#var:attack7AP }} * {{#var:attack7SelectionChance }} }} }} |
− | {{#if: {{#var:attack8Type |{{#var: 8}} }} | +{{#vardefineecho: attack8WeightedAP | {{#expr: {{#var:attack8AP}}*{{#var:attack8SelectionChance}} }} }} | + | {{#if: {{#var:attack8Type | {{#var: 8}} }} | +{{#vardefineecho:attack8WeightedAP | {{#expr: {{#var:attack8AP }} * {{#var:attack8SelectionChance }} }} }} |
− | {{#if: {{#var:attack9Type |{{#var: 9}} }} | +{{#vardefineecho: attack9WeightedAP | {{#expr: {{#var:attack9AP}}*{{#var:attack9SelectionChance}} }} }} | + | {{#if: {{#var:attack9Type | {{#var: 9}} }} | +{{#vardefineecho:attack9WeightedAP | {{#expr: {{#var:attack9AP }} * {{#var:attack9SelectionChance }} }} }} |
− | {{#if: {{#var:attack10Type|{{#var:10}} }} | +{{#vardefineecho: attack10WeightedAP | {{#expr: {{#var:attack10AP}}*{{#var:attack10SelectionChance}} }} }} | + | {{#if: {{#var:attack10Type | {{#var:10}} }} | +{{#vardefineecho:attack10WeightedAP | {{#expr: {{#var:attack10AP}} * {{#var:attack10SelectionChance}} }} }} |
− | {{#if: {{#var:attack11Type}} | +{{#vardefineecho: attack11WeightedAP | {{#expr: {{#var:attack11AP}}*{{#var:attack11SelectionChance}} }} }} | + | {{#if: {{#var:attack11Type }} | +{{#vardefineecho:attack11WeightedAP | {{#expr: {{#var:attack11AP}} * {{#var:attack11SelectionChance}} }} }} |
− | {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedAP | {{#expr: {{#var:attack12AP}}*{{#var:attack12SelectionChance}} }} }} }} }} }} }} }} }} }} }} | + | {{#if: {{#var:attack12Type }} | +{{#vardefineecho:attack12WeightedAP | {{#expr: {{#var:attack12AP}} * {{#var:attack12SelectionChance}} }} }} }} }} }} }} }} }} }} }} |
round 2}} }}<!-- | round 2}} }}<!-- | ||
3. RETURNED VALUE | 3. RETURNED VALUE | ||
− | -->{{#var:trueDPS}}</includeonly><noinclude> | + | -->{{#var:trueDPS}}</includeonly><noinclude>{{Recode|reason=1) Given the Proliferation of melee damage factors. It would be good to have a way to set a multiplier 2) Consider converting to a lua module IFF it reduces load}} |
{{Documentation}} | {{Documentation}} | ||
<!--{{True Melee DPS Calculator|Longsword|Gold|Good|Human}} Example for most common use case. Enable this line and disable Documentation for performance testing. --> | <!--{{True Melee DPS Calculator|Longsword|Gold|Good|Human}} Example for most common use case. Enable this line and disable Documentation for performance testing. --> | ||
</noinclude> | </noinclude> |
Latest revision as of 03:40, 11 November 2024
This page has been suggested for recoding. Reason: 1) Given the Proliferation of melee damage factors. It would be good to have a way to set a multiplier 2) Consider converting to a lua module IFF it reduces load. You can help RimWorld Wiki by improving it. |
Summary[edit]
Returns the true DPS of a melee weapon or animal i.e. the DPS taking into account the melee verb system introduced in Version/1.1.2610. This value often disagrees with the listed melee DPS in-game but better represents the reality in most cases.
Parameters[edit]
The template takes up to tvelve parameters. All of them are optional.
- A weapon or a pawn. If absent,
{{PAGENAME}}
will be used. - If 1) is a stuffable weapon: The material the weapon is made out of. If absent, the template will assume multipliers of 1 for all stats.
- If 1) is a weapon with quality: The weapons quality. If absent, the template will assume multipliers of 1 for all stats.
- If 1) is a weapon: the pawn that wields it. If absent, the template will asume that no pawn wields the weapon.
- If 4) is present: The artificial body part that replaces the body part of the pawns first attack, or that provides an additional attack. Provide
false
if the body part is missing without replacement. - If 4) is present and pawn has at least 1 attacks: The artificial body part that replaces the body part of the pawns second attack, or that provides an additional attack. Provide
false
if the body part is missing without replacement. - If 4) is present and pawn has at least 2 attacks: The artificial body part that replaces the body part of the pawns third attack, or that provides an additional attack. Provide
false
if the body part is missing without replacement. - If 4) is present and pawn has at least 3 attacks: The artificial body part that replaces the body part of the pawns fourth attack, or that provides an additional attack. Provide
false
if the body part is missing without replacement. - If 4) is present and pawn has at least 4 attacks: The artificial body part that replaces the body part of the pawns fifth attack, or that provides an additional attack. Provide
false
if the body part is missing without replacement. - If 4) is present and pawn has at least 5 attacks: The artificial body part that replaces the body part of the pawns sixth attack, or that provides an additional attack. Provide
false
if the body part is missing without replacement. - If 4) is present and pawn has at least 6 attacks: The artificial body part that provides an additional attack.
- If 4) and 11) is present: The artificial body part that provides an additional attack.
In short:
{{True Melee DPS Calculator|<weapon/pawn>|<material>|<quality>|<pawn>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part>|<artificial body part>}}
Examples[edit]
Non-stuffable weapon without quality[edit]
A persona zeushammer:
{{True Melee DPS Calculator|Persona zeushammer}}
Has a true DPS of: 13.17
Stuffable weapon with quality[edit]
A longsword, made out of plasteel with a legendary quality:
{{True Melee DPS Calculator|Longsword|plasteel|Legendary}}
Has a true DPS of: 17.68
Pawn with no weapon[edit]
A grizzly bear:
{{True Melee DPS Calculator|Grizzly bear}}
Has a true DPS of: 8.67
Pawn with a weapon[edit]
A human with a left archotech arm, no teeth and an elbow blade wielding an ikwa, made out of plasteel of masterwork quality:
{{True Melee DPS Calculator|Ikwa|Plasteel|Masterwork|Human|Archotech arm||false||Elbow blade}}
Has a true DPS of: 12.98
Calling additional variables[edit]
The template defines a lot of useful variables that can be called. Below you can see a full table of them. This also means we can retrace the calculations step by step.
This example is for a human with an archotech left arm, an elbow blade at the right arm, two knee spikes and no teeth wielding a masterwork plasteel longsword.
{{True Melee DPS Calculator|Longsword|Plasteel|Masterwork|Human|Archotech arm||false||Elbow blade|Knee spike|Knee spike}} {| class="wikitable" ! Attack Source !! Part name (artificial body part) !! Attack Type !! Damage !! AP !! Cooldown !! Weight !! Category !! Selection chance !! weighted Damage !! weighted Cooldown !! weighted AP |- ! rowspan="4" | {{#var:weapon|''<weapon>''}}{{#if: {{#var:material}}{{#var:quality}} | <br/>({{#var:material}} {{#var:quality}}) }} | {{Q|{{#var:weapon}}|Attack 1 Part}} || {{#var:attack1Type}} || {{#var:attack1Damage}} || {{#var:attack1AP}} || {{#var:attack1Cooldown}} || {{#var: attack1InitialSelectionWeight}} || {{#var:attack1SelectionCategory}} || {{#var:attack1SelectionChance}} |{{#var:attack1WeightedDamage}} || {{#var:attack1WeightedCooldown}} || {{#var:attack1WeightedAP}} |- | {{Q|{{#var:weapon}}|Attack 2 Part}} || {{#var:attack2Type}} || {{#var:attack2Damage}} || {{#var:attack2AP}} || {{#var:attack2Cooldown}} || {{#var: attack2InitialSelectionWeight}} || {{#var:attack2SelectionCategory}} || {{#var:attack2SelectionChance}} | {{#var:attack2WeightedDamage}} || {{#var:attack2WeightedCooldown}} || {{#var:attack2WeightedAP}} |- | {{Q|{{#var:weapon}}|Attack 3 Part}} || {{#var:attack3Type}} || {{#var:attack3Damage}} || {{#var:attack3AP}} || {{#var:attack3Cooldown}} || {{#var: attack3InitialSelectionWeight}} || {{#var:attack3SelectionCategory}} || {{#var:attack3SelectionChance}} | {{#var:attack3WeightedDamage}} || {{#var:attack3WeightedCooldown}} || {{#var:attack3WeightedAP}} |- | {{Q|{{#var:weapon}}|Attack 4 Part}} || {{#var:attack4Type}} || {{#var:attack4Damage}} || {{#var:attack4AP}} || {{#var:attack4Cooldown}} || {{#var: attack4InitialSelectionWeight}} || {{#var:attack4SelectionCategory}} || {{#var:attack4SelectionChance}} | {{#var:attack4WeightedDamage}} || {{#var:attack4WeightedCooldown}} || {{#var:attack4WeightedAP}} |- ! rowspan="8" | {{#var:pawn|''<pawn>''}} | {{#if:{{#var:5}}|{{Q|{{#var:5}}|Attack 1 Part}} ({{#var:5}})|{{Q|{{#var:pawn}}|Attack 1 Part}} }} | {{#var:attack5Type}} || {{#var:attack5Damage}} || {{#var:attack5AP}} || {{#var:attack5Cooldown}} || {{#var: attack5InitialSelectionWeight}} || {{#var:attack5SelectionCategory}} || {{#var:attack5SelectionChance}} | {{#var:attack5WeightedDamage}} || {{#var:attack5WeightedCooldown}} || {{#var:attack5WeightedAP}} |- | {{#if:{{#var:6}}|{{Q|{{#var:6}}|Attack 1 Part}} ({{#var:6}})|{{Q|{{#var:pawn}}|Attack 2 Part}} }} | {{#var:attack6Type}} || {{#var:attack6Damage}} || {{#var:attack6AP}} || {{#var:attack6Cooldown}} || {{#var: attack6InitialSelectionWeight}} || {{#var:attack6SelectionCategory}} || {{#var:attack6SelectionChance}} | {{#var:attack6WeightedDamage}} || {{#var:attack6WeightedCooldown}} || {{#var:attack6WeightedAP}} |- | {{#if:{{#var:7}}|{{Q|{{#var:7}}|Attack 1 Part}} ({{#var:7}})|{{Q|{{#var:pawn}}|Attack 3 Part}} }} | {{#var:attack7Type}} || {{#var:attack7Damage}} || {{#var:attack7AP}} || {{#var:attack7Cooldown}} || {{#var: attack7InitialSelectionWeight}} || {{#var:attack7SelectionCategory}} || {{#var:attack7SelectionChance}} | {{#var:attack7WeightedDamage}} || {{#var:attack7WeightedCooldown}} || {{#var:attack7WeightedAP}} |- | {{#if:{{#var:8}}|{{Q|{{#var:8}}|Attack 1 Part}} ({{#var:8}})|{{Q|{{#var:pawn}}|Attack 4 Part}} }} | {{#var:attack8Type}} || {{#var:attack8Damage}} || {{#var:attack8AP}} || {{#var:attack8Cooldown}} || {{#var: attack8InitialSelectionWeight}} || {{#var:attack8SelectionCategory}} || {{#var:attack8SelectionChance}} | {{#var:attack8WeightedDamage}} || {{#var:attack8WeightedCooldown}} || {{#var:attack8WeightedAP}} |- | {{#if:{{#var:9}}|{{Q|{{#var:9}}|Attack 1 Part}} ({{#var:9}})|{{Q|{{#var:pawn}}|Attack 5 Part}} }} | {{#var:attack9Type}} || {{#var:attack9Damage}} || {{#var:attack9AP}} || {{#var:attack9Cooldown}} || {{#var: attack9InitialSelectionWeight}} || {{#var:attack9SelectionCategory}} || {{#var:attack9SelectionChance}} | {{#var:attack9WeightedDamage}} || {{#var:attack9WeightedCooldown}} || {{#var:attack9WeightedAP}} |- | {{#if:{{#var:10}}|{{Q|{{#var:10}}|Attack 1 Part}} ({{#var:10}})|{{Q|{{#var:pawn}}|Attack 6 Part}} }} | {{#var:attack10Type}} || {{#var:attack10Damage}} || {{#var:attack10AP}} || {{#var:attack10Cooldown}} || {{#var: attack10InitialSelectionWeight}} || {{#var:attack10SelectionCategory}} || {{#var:attack10SelectionChance}} | {{#var:attack10WeightedDamage}} || {{#var:attack10WeightedCooldown}} || {{#var:attack10WeightedAP}} |- | {{#if:{{#var:11}}|{{Q|{{#var:11}}|Attack 1 Part}} ({{#var:11}}) }} | {{#var:attack11Type}} || {{#var:attack11Damage}} || {{#var:attack11AP}} || {{#var:attack11Cooldown}} || {{#var: attack11InitialSelectionWeight}} || {{#var:attack11SelectionCategory}} || {{#var:attack11SelectionChance}} | {{#var:attack11WeightedDamage}} || {{#var:attack11WeightedCooldown}} || {{#var:attack11WeightedAP}} |- | {{#if:{{#var:12}}|{{Q|{{#var:12}}|Attack 1 Part}} ({{#var:12}}) }} | {{#var:attack12Type}} || {{#var:attack12Damage}} || {{#var:attack12AP}} || {{#var:attack12Cooldown}} || {{#var: attack12InitialSelectionWeight}} || {{#var:attack12SelectionCategory}} || {{#var:attack12SelectionChance}} | {{#var:attack12WeightedDamage}} || {{#var:attack12WeightedCooldown}} || {{#var:attack12WeightedAP}} |- ! colspan="9" rowspan="2" | SUM: ! {{#var:weightedDamageTotal}} ! {{#var:weightedTimeTotal}} ! rowspan="2" | {{#var:trueAP}} ''(True AP)'' |- ! colspan="2" | {{#var:trueDPS}} ''(True DPS)'' |}
15.19
Attack Source | Part name (artificial body part) | Attack Type | Damage | AP | Cooldown | Weight | Category | Selection chance | weighted Damage | weighted Cooldown | weighted AP |
---|---|---|---|---|---|---|---|---|---|---|---|
Longsword (Plasteel Masterwork) |
Handle | Poke | 11.745 | 16.965 | 1.6 | 8.6 | mid | 0.05 | 0.58725 | 0.08 | 0.84825 |
Point | Stab | 36.685 | 54.23 | 2.08 | 27.2 | best | 0.375 | 13.756875 | 0.78 | 20.33625 | |
Blade | Cut | 36.685 | 54.23 | 2.08 | 27.2 | best | 0.375 | 13.756875 | 0.78 | 20.33625 | |
Human | Fist (Archotech arm) | Blunt | 14 | 21 | 2 | 8.5 | mid | 0.05 | 0.7 | 0.1 | 1.05 |
RightHand | Blunt | 8.2 | 12 | 2 | 4.6 | worst | 0 | 0 | 0 | 0 | |
(false) | 0 | 0 | 0 | 0 | worst | 0 | 0 | 0 | 0 | ||
Teeth | Bite | 8.2 | 12 | 2 | 0.3 | worst | 0 | 0 | 0 | 0 | |
Blade (Elbow blade) | Cut | 18 | 27 | 2 | 11.4 | mid | 0.05 | 0.9 | 0.1 | 1.35 | |
Spike (Knee spike) | Stab | 22 | 38 | 2.6 | 11.7 | mid | 0.05 | 1.1 | 0.13 | 1.9 | |
Spike (Knee spike) | Stab | 22 | 38 | 2.6 | 11.7 | mid | 0.05 | 1.1 | 0.13 | 1.9 | |
SUM: | 31.901 | 2.1 | 47.72 (True AP) | ||||||||
15.19 (True DPS) |
Warning to editors[edit]
The encouragement above to reuse variables defined by this template means that you need to be extremely careful when changing names of variables or their definitions, since it might affect other templates as well.
Namely Template:Weapon Stats Table/Melee reuses the following variables defined in this template:
* {{#var:trueAP}} * {{#var:attack1AP}}, {{#var:attack2AP}}, {{#var:attack3AP}}, {{#var:attack4AP}} * {{#var:attack1Cooldown}}, {{#var:attack2Cooldown}}, {{#var:attack3Cooldown}}, {{#var:attack4Cooldown}} * {{#var:attack1Damage}}, {{#var:attack2Damage}}, {{#var:attack3Damage}}, {{#var:attack4Damage}} * {{#var:attack1SelectionChance}}, {{#var:attack2SelectionChance}}, {{#var:attack3SelectionChance}}, {{#var:attack4SelectionChance}}
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