Difference between revisions of "User:Harakoni/Comparison Tables/Operation Success"

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[[Category: Harakoni page]]  
 
[[Category: Harakoni page]]  
  
 
{{Royalty}}
 
{{For|the non-persona variant of this weapon|Monosword}}
 
{{Infobox main|weapon
 
| name = Persona monosword
 
| image = Persona Monosword.png
 
| type = Equipment
 
| type2 = Weapons
 
| description = A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br/>This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
 
| tech level = Ultra
 
| class = Ultra
 
| mode = Melee
 
| meleeattack1dmg = 12
 
| meleeattack1type = blunt
 
| meleeattack1part = Handle
 
| meleeattack1cool = 1.6
 
| meleeattack1ap = 18
 
| meleeattack2dmg = 27
 
| meleeattack2type = stab
 
| meleeattack2part = Point
 
| meleeattack2cool = 1.6
 
| meleeattack2ap = 90
 
| meleeattack3dmg = 27
 
| meleeattack3type = cut
 
| meleeattack3part = edge
 
| meleeattack3cool = 1.6
 
| meleeattack3ap = 90
 
| MeleeWeaponAverageDPS = 16.03
 
| MeleeWeaponAverageAP = 84
 
| marketvalue = 3000
 
| damage type = Sharp
 
| mass base = 2
 
| has quality = True
 
| weaponTags = Bladelink
 
| thingSetMakerTags = WeaponBladelink
 
}}
 
 
{{Weapon Stats Table}}
 
 
The intent is to find a way to easily but meaningfully display when you can get to the max. This is just an example/proof of concept atm.
 
The intent is to find a way to easily but meaningfully display when you can get to the max. This is just an example/proof of concept atm.
 
+
tenplstizd. account for manip bonuss
 
{| class="wikitable"
 
{| class="wikitable"
 
! Operation Success Rate assuming Normal Quality [[Bed]]
 
! Operation Success Rate assuming Normal Quality [[Bed]]
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| <!--
 
| <!--
 
--> {{#vardefine: bedFactor | 1.265}}<!--
 
--> {{#vardefine: bedFactor | 1.265}}<!--
 +
--> {{#vardefine: potency | {{#expr:{{Q|Herbal medicine|Medical Potency Base}}*100 * {{#var: bedFactor}} }} }}<!--
 +
--> {{#vardefine:y1 | {{#expr:0.05*{{#var: potency}} }}, {{#expr:0.20*{{#var: potency}} }}, {{#expr:0.30*{{#var: potency}} }}, {{#expr:0.40*{{#var: potency}} }}, {{#expr:0.50*{{#var: potency}} }}, {{#expr:0.60*{{#var: potency}} }}, {{#expr:0.70*{{#var: potency}} }}, {{#expr:0.75*{{#var: potency}} }}, {{#expr: 0.80*{{#var: potency}} }}, {{#expr: 0.85*{{#var: potency}} }}, {{#expr: 0.90*{{#var: potency}} }}, {{#expr: 0.92*{{#var: potency}} }}, {{#expr: 0.94*{{#var: potency}} }}, {{#expr: 0.96*{{#var: potency}} }}, {{#expr: 0.98*{{#var: potency}} }}, {{#expr: 1.00*{{#var: potency}} }}, {{#expr: 1.02*{{#var: potency}} }}, {{#expr: 1.04*{{#var: potency}} }}, {{#expr: 1.06*{{#var: potency}} }}, {{#expr: 1.08*{{#var: potency}} }}, {{#expr: 1.10*{{#var: potency}} }}}}<!--
 +
-->{{#vardefine: potency | {{#expr:{{Q|Medicine|Medical Potency Base}}*100}} * {{#var: bedFactor}}}}<!--
 +
-->{{#vardefine:y2 | {{#expr:0.05*{{#var: potency}} }}, {{#expr:0.20*{{#var: potency}} }}, {{#expr:0.30*{{#var: potency}} }}, {{#expr:0.40*{{#var: potency}} }}, {{#expr:0.50*{{#var: potency}} }}, {{#expr:0.60*{{#var: potency}} }}, {{#expr:0.70*{{#var: potency}} }}, {{#expr:0.75*{{#var: potency}} }}, {{#expr: 0.80*{{#var: potency}} }}, {{#expr: 0.85*{{#var: potency}} }}, {{#expr: 0.90*{{#var: potency}} }}, {{#expr: 0.92*{{#var: potency}} }}, {{#expr: 0.94*{{#var: potency}} }}, {{#expr: 0.96*{{#var: potency}} }}, {{#expr: 0.98*{{#var: potency}} }}, {{#expr: 1.00*{{#var: potency}} }}, {{#expr: 1.02*{{#var: potency}} }}, {{#expr: 1.04*{{#var: potency}} }}, {{#expr: 1.06*{{#var: potency}} }}, {{#expr: 1.08*{{#var: potency}} }}, {{#expr: 1.10*{{#var: potency}} }}}}<!--
 +
-->{{#vardefine: potency | {{#expr:{{Q|Glitterworld medicine|Medical Potency Base}}*100}} * {{#var: bedFactor}} }}<!--
 +
-->{{#vardefine:y3 | {{#expr:0.05*{{#var: potency}} }}, {{#expr:0.20*{{#var: potency}} }}, {{#expr:0.30*{{#var: potency}} }}, {{#expr:0.40*{{#var: potency}} }}, {{#expr:0.50*{{#var: potency}} }}, {{#expr:0.60*{{#var: potency}} }}, {{#expr:0.70*{{#var: potency}} }}, {{#expr:0.75*{{#var: potency}} }}, {{#expr: 0.80*{{#var: potency}} }}, {{#expr: 0.85*{{#var: potency}} }}, {{#expr: 0.90*{{#var: potency}} }}, {{#expr: 0.92*{{#var: potency}} }}, {{#expr: 0.94*{{#var: potency}} }}, {{#expr: 0.96*{{#var: potency}} }}, {{#expr: 0.98*{{#var: potency}} }}, {{#expr: 1.00*{{#var: potency}} }}, {{#expr: 1.02*{{#var: potency}} }}, {{#expr: 1.04*{{#var: potency}} }}, {{#expr: 1.06*{{#var: potency}} }}, {{#expr: 1.08*{{#var: potency}} }}, {{#expr: 1.10*{{#var: potency}} }}}}<!--
 +
-->{{#vardefine: y4 | 98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98}}<!--
 +
-->{{Graph:Chart
 +
  | width = 400 | height = 200
 +
  | type = line
 +
  | xAxisTitle = Surgeon Skill
 +
  | xAxisMin = 0 | xAxisMax = 20 | yGrid =
 +
  | x = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
 +
  | yAxisTitle = Final Success Chance (%)
 +
  | yAxisMin = 1 | yAxisMax = 98 | xGrid =
 +
  |colors=  <!-- Actual colors are too similar #3b4b25, #659095, #a1a6a9,--> forestgreen, teal, grey, black
 +
  | y1 = {{#var: y1}} | y1Title = Herbal Medicine
 +
  | y2 = {{#var: y2}} | y2Title = Industrial Medicine
 +
  | y3 = {{#var: y3}} | y3Title = Glitterworld Medicine
 +
  | y4 = {{#var: y4}} | y4Title = 98% Cap
 +
  | legend=Legend
 +
}}
 +
|}
 +
 +
 +
{| class="wikitable"
 +
! Operation Success Rate assuming Legendary Quality [[Hospital bed]] with [[Vitals monitor]] and [[Sterile tile]]
 +
|-
 +
| <!--
 +
--> {{#vardefine: bedFactor | 1.52191}}<!--
 
--> {{#vardefine: potency | {{#expr:{{Q|Herbal medicine|Medical Potency Base}}*100 * {{#var: bedFactor}} }} }}<!--
 
--> {{#vardefine: potency | {{#expr:{{Q|Herbal medicine|Medical Potency Base}}*100 * {{#var: bedFactor}} }} }}<!--
 
--> {{#vardefine:y1 | {{#expr:0.05*{{#var: potency}} }}, {{#expr:0.20*{{#var: potency}} }}, {{#expr:0.30*{{#var: potency}} }}, {{#expr:0.40*{{#var: potency}} }}, {{#expr:0.50*{{#var: potency}} }}, {{#expr:0.60*{{#var: potency}} }}, {{#expr:0.70*{{#var: potency}} }}, {{#expr:0.75*{{#var: potency}} }}, {{#expr: 0.80*{{#var: potency}} }}, {{#expr: 0.85*{{#var: potency}} }}, {{#expr: 0.90*{{#var: potency}} }}, {{#expr: 0.92*{{#var: potency}} }}, {{#expr: 0.94*{{#var: potency}} }}, {{#expr: 0.96*{{#var: potency}} }}, {{#expr: 0.98*{{#var: potency}} }}, {{#expr: 1.00*{{#var: potency}} }}, {{#expr: 1.02*{{#var: potency}} }}, {{#expr: 1.04*{{#var: potency}} }}, {{#expr: 1.06*{{#var: potency}} }}, {{#expr: 1.08*{{#var: potency}} }}, {{#expr: 1.10*{{#var: potency}} }}}}<!--
 
--> {{#vardefine:y1 | {{#expr:0.05*{{#var: potency}} }}, {{#expr:0.20*{{#var: potency}} }}, {{#expr:0.30*{{#var: potency}} }}, {{#expr:0.40*{{#var: potency}} }}, {{#expr:0.50*{{#var: potency}} }}, {{#expr:0.60*{{#var: potency}} }}, {{#expr:0.70*{{#var: potency}} }}, {{#expr:0.75*{{#var: potency}} }}, {{#expr: 0.80*{{#var: potency}} }}, {{#expr: 0.85*{{#var: potency}} }}, {{#expr: 0.90*{{#var: potency}} }}, {{#expr: 0.92*{{#var: potency}} }}, {{#expr: 0.94*{{#var: potency}} }}, {{#expr: 0.96*{{#var: potency}} }}, {{#expr: 0.98*{{#var: potency}} }}, {{#expr: 1.00*{{#var: potency}} }}, {{#expr: 1.02*{{#var: potency}} }}, {{#expr: 1.04*{{#var: potency}} }}, {{#expr: 1.06*{{#var: potency}} }}, {{#expr: 1.08*{{#var: potency}} }}, {{#expr: 1.10*{{#var: potency}} }}}}<!--

Latest revision as of 13:23, 18 July 2024


The intent is to find a way to easily but meaningfully display when you can get to the max. This is just an example/proof of concept atm. tenplstizd. account for manip bonuss

Operation Success Rate assuming Normal Quality Bed


Operation Success Rate assuming Excellent Quality Bed
Operation Success Rate assuming Excellent Quality Hospital bed with Vitals monitor


Operation Success Rate assuming Legendary Quality Hospital bed with Vitals monitor and Sterile tile