Difference between revisions of "User:Turnovus/Sandbox"
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+ | {{Rwbox | ||
+ | | type = warning | ||
+ | | image = [[File:OpenCodex.png|40px]] | ||
+ | | text = '''Spoiler warning:''' This {{#if: {{{section|}}} | section | page}} may contain details about the gameplay that might be considered spoilers.<br/>If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. | ||
+ | | nocat = true | ||
+ | }} | ||
+ | <div class="infobox float:right;"> | ||
+ | <p class="heading">Rock</p> | ||
+ | <div class="wrapper"> | ||
+ | <div class="image_wrapper" title="Rock">[[File:Bioferrite b.png|250x250px]]</div> | ||
+ | <p class="text-center" style="display:block; font-size:89%; padding: .5em;">A cool rock I found.</p> | ||
+ | <p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'>Base Stats</p> | ||
+ | <dl> | ||
+ | ;Stuff Category | ||
+ | :Rock | ||
+ | ;Stuff Color | ||
+ | :<div>100, 80, 80 <div style="width:16px;height:16px;background-color:rgb(100,80,80);display:inline-block;border:1px solid black;vertical-align:middle;"></div></div> | ||
+ | ;Tech Level | ||
+ | :Rock | ||
+ | ;Weapon Class | ||
+ | :Rock | ||
+ | </dl>{{clear}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
= Small stuff = | = Small stuff = | ||
Square: <div style="width:10px;height:10px;background-color:Red;"></div> | Square: <div style="width:10px;height:10px;background-color:Red;"></div> | ||
+ | |||
+ | Another square: <div style="color:Blue">■</div> | ||
+ | |||
+ | text text text | ||
+ | {| | ||
+ | | Yet another square: || <div style="width:12px;height:12px;background-color:Red;border:1px solid black"></div> | ||
+ | |} | ||
+ | text text text | ||
+ | |||
+ | <div>The best square thus far: <div style="width:12px;height:12px;background-color:rgb(160,178,181);display:inline-block;border:1px solid black;"></div></div> | ||
+ | |||
+ | <div>asdfasdf: <div style="width:16px;height:16px;background-color:rgb(100,80,80);display:inline-block;border:1px solid black;vertical-align:middle;"></div></div> | ||
+ | |||
+ | {{#vardefine:plasteelColor|(160, 178, 181)}} | ||
+ | {{#vardefine:plasteelColorSanitary|{{#replace:{{#replace:{{#var:plasteelColor}}|(|}}|)|}} }} | ||
+ | {{#vardefine:plasteelRed|{{#explode:{{#var:plasteelColorSanitary}}|,|0}} }} | ||
+ | {{#vardefine:plasteelGreen|{{#explode:{{#var:plasteelColorSanitary}}|,|1}} }} | ||
+ | {{#vardefine:plasteelBlue|{{#explode:{{#var:plasteelColorSanitary}}|,|2}} }} | ||
+ | <div>({{#var:plasteelRed}}, {{#var:plasteelGreen}}, {{#var:plasteelBlue}}) <div style="width:16px;height:16px;background-color:rgb({{#var:plasteelRed}},{{#var:plasteelGreen}},{{#var:plasteelBlue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></div> | ||
+ | |||
+ | === Study === | ||
+ | The corrupted obelisk can be studied to progress anomaly [[research]]. As your colonists study the corrupted obelisk, you will gain more knowledge of its function, which can unlock special interactions. | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |+ Caption text | ||
+ | |- | ||
+ | ! !! Title !! Description !! Effect | ||
+ | |- | ||
+ | ! 2 | ||
+ | ! Obelisk study progress | ||
+ | | Investigation of the obelisk has revealed some information. It is an archotechnological device that seems to interact with organic creatures at a distance. It is probably a piece of a much larger archotech structure that was destroyed or broken apart long ago. The machinery at its core is inhumanly complex and frighteningly powerful. Its purpose and method of action remain totally mysterious.<br/>If not suppressed, its activity level will increase over time. You can't tell what will happen when the device fully activates. || - | ||
+ | |- | ||
+ | ! 10 | ||
+ | ! Obelisk study progress | ||
+ | | You've learned more about the obelisk. The device has the power to duplicate intelligent creatures. In theory, it can produce duplicates without limit.<br/>The obelisk appears damaged and unstable, so its energy level rises unless suppressed. If it were to fully activate, it would go into a duplication loop, chaotically pumping out a large number of flawed human duplicates.<br/>(Colonist) thinks that it may be possible to safely shut down the obelisk but this will need significantly more study.<br/>You can now intentionally provoke a response from the corrupted obelisk. || Unlocks the ability to manually duplicate colonists. | ||
+ | |- | ||
+ | ! 30 | ||
+ | ! Obelisk study complete | ||
+ | | (Colonist) has completed their investigation of the corrupted obelisk. They have discovered a method for safely deactivating the obelisk using shards of archotechnology.<br/>You can no longer study the obelisk after deactivating it. || Unlocks the ability to destroy the obelisk. | ||
+ | |} | ||
= Some Medicine = | = Some Medicine = | ||
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|} | |} | ||
</div></div></li></div> | </div></div></li></div> | ||
− | |||
− | |||
− | |||
= Research Points Table = | = Research Points Table = |
Latest revision as of 02:31, 23 April 2024
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Rock
Small stuff[edit]
Square:
Another square:
text text text
Yet another square: |
text text text
Study[edit]
The corrupted obelisk can be studied to progress anomaly research. As your colonists study the corrupted obelisk, you will gain more knowledge of its function, which can unlock special interactions.
Title | Description | Effect | |
---|---|---|---|
2 | Obelisk study progress | Investigation of the obelisk has revealed some information. It is an archotechnological device that seems to interact with organic creatures at a distance. It is probably a piece of a much larger archotech structure that was destroyed or broken apart long ago. The machinery at its core is inhumanly complex and frighteningly powerful. Its purpose and method of action remain totally mysterious. If not suppressed, its activity level will increase over time. You can't tell what will happen when the device fully activates. |
- |
10 | Obelisk study progress | You've learned more about the obelisk. The device has the power to duplicate intelligent creatures. In theory, it can produce duplicates without limit. The obelisk appears damaged and unstable, so its energy level rises unless suppressed. If it were to fully activate, it would go into a duplication loop, chaotically pumping out a large number of flawed human duplicates. (Colonist) thinks that it may be possible to safely shut down the obelisk but this will need significantly more study. You can now intentionally provoke a response from the corrupted obelisk. |
Unlocks the ability to manually duplicate colonists. |
30 | Obelisk study complete | (Colonist) has completed their investigation of the corrupted obelisk. They have discovered a method for safely deactivating the obelisk using shards of archotechnology. You can no longer study the obelisk after deactivating it. |
Unlocks the ability to destroy the obelisk. |
Some Medicine[edit]
Some Medicine
This is medicine.
Summary[edit]
Medicine is used to make sick people better.
Start of template
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Medicine XP Factor × Patient XP Factor × Doctor's Learning Rate |
Where:
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Patient XP Factor is a multiplier from the patient type. 175x for animal patients, and 500x for human patients.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
End of template
Analysis[edit]
Medicine should only be used on people who you want to not die.
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate |
Where:
- Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate |
Where:
- Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
Xenotype table[edit]
Gene | Category | Xenotype | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pigskins | Impids | Yttakin | Neanderthals | Dirtmoles | Genies | Hussars | Highmates | Wasters | Sanguophages | ||
Fire spew | Ability |
Research Points Table[edit]
0.09432
Speed Factor Per Level | Points Per 2,500 ticks (1 in-game hour) Per Difficulty | ||||
---|---|---|---|---|---|
Skill | Factor | Peaceful/Easy (x1.2) | Medium/Rough (x1) | Hard (x0.95) | Extreme (x0.9) |
0 | 0.15 | 4.95 | 4.13 | 3.92 | 3.71 |
1 | 19.5% | 1.931 | 1.609 | 1.528 | 1.448 |
2 | |||||
3 | |||||
4 | |||||
5 | |||||
6 | |||||
7 | |||||
8 | |||||
9 | |||||
10 | |||||
11 | |||||
12 | |||||
13 | |||||
14 | |||||
15 | |||||
16 | |||||
17 | |||||
18 | |||||
19 | |||||
20 |
The number of research points gained per tick is calculated with the following equation:
0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor
Where:
- 0.00825 points/tick is the base research factor.[Note]
- Pawn Research Speed is the research speed stat from the researcher. This depends on other factors, like health capacities and global work speed.
- Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. The following are the base factors:
- Simple research bench: ×0.75
- Hi-tech research bench: ×1.00
- Hi-tech research bench with Multi-analyzer: ×1.10
- Difficulty Factor is the multiplier from the chosen difficulty settings. The factors for the default difficulties are:
- Peaceful and Community Builder (Easy) - x1.2
- Adventure Story (Normal) and Strive to Survive (Rough) - x1
- Blood and Dust (Hard) - x0.95
- Losing is Fun (Extreme) - x0.9
Research Speed Per Level | Points Per 2,500 ticks (1 in-game hour) Per Difficulty | ||||
---|---|---|---|---|---|
Skill | Research Speed | Peaceful/Easy (x1.2) | Medium/Rough (x1) | Hard (x0.95) | Extreme (x0.9) |
0 | 8% | 1.98 | 1.65 | 1.568 | 1.485 |
1 | 19.5% | 4.826 | 4.022 | 3.821 | 3.62 |
2 | 31% | 7.673 | 6.394 | 6.074 | 5.754 |
3 | 42.5% | 10.519 | 8.766 | 8.327 | 7.889 |
4 | 54% | 13.365 | 11.138 | 10.581 | 10.024 |
5 | 65.5% | 16.211 | 13.509 | 12.834 | 12.158 |
6 | 77% | 19.058 | 15.881 | 15.087 | 14.293 |
7 | 88.5% | 21.904 | 18.253 | 17.34 | 16.428 |
8 | 100% | 24.75 | 20.625 | 19.594 | 18.563 |
9 | 111.5% | 27.596 | 22.997 | 21.847 | 20.697 |
10 | 123% | 30.443 | 25.369 | 24.1 | 22.832 |
11 | 134.5% | 33.289 | 27.741 | 26.354 | 24.967 |
12 | 146% | 36.135 | 30.113 | 28.607 | 27.101 |
13 | 157.5% | 38.981 | 32.484 | 30.86 | 29.236 |
14 | 169% | 41.828 | 34.856 | 33.113 | 31.371 |
15 | 180.5% | 44.674 | 37.228 | 35.367 | 33.505 |
16 | 192% | 47.52 | 39.6 | 37.62 | 35.64 |
17 | 203.5% | 50.366 | 41.972 | 39.873 | 37.775 |
18 | 215% | 53.213 | 44.344 | 42.127 | 39.909 |
19 | 226.5% | 56.059 | 46.716 | 44.38 | 42.044 |
20 | 238% | 58.905 | 49.088 | 46.633 | 44.179 |
Facilities[edit]
Facility then Main Building[edit]
Furniture[edit]
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort |
Misc[edit]
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual[edit]
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit |
Gene-tailoring[edit]
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
Main Building then Facility[edit]
Furniture[edit]
Building | Facility | Range | Max Number | Effects |
---|---|---|---|---|
Any Bed |
End table |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort |
Misc[edit]
Building | Facility | Range | Max Number | Effects |
---|---|---|---|---|
Hi-tech research bench |
Multi-analyzer |
8 Tiles | 1 | +10% Research speed |
Most Workbenches |
Tool cabinet |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual[edit]
Building | Facility | Range | Max Number | Effects |
---|---|---|---|---|
Any Altar Ideogram Ritual spot |
Lectern |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit |
Gene-tailoring[edit]
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Gene assembler |
Gene processor |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
Big Combined Table[edit]
Sub-headers[edit]
Furniture | ||||
---|---|---|---|---|
Facility | Links To | Range | Max Number | Effects |
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Misc | ||||
Facility | Links To | Range | Max Number | Effects |
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual | ||||
Facility | Links To | Range | Max Number | Effects |
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene-tailoring | ||||
Facility | Links To | Range | Max Number | Effects |
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
Furniture | ||||
---|---|---|---|---|
Building | Facilities | Range | Max Number | Effects |
Any Bed |
End table |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Misc | ||||
Building | Facilities | Range | Max Number | Effects |
Hi-tech research bench |
Multi-analyzer |
8 Tiles | 1 | +10% Research speed |
Most Workbenches |
Tool cabinet |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual | ||||
Building | Facilities | Range | Max Number | Effects |
Any Altar Ideogram Ritual spot |
Lectern |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene-tailoring | ||||
Building | Facilities | Range | Max Number | Effects |
Gene assembler |
Gene processor |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
No Sub-headers[edit]
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Furniture | ||||
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Misc | ||||
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual | ||||
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene-tailoring | ||||
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
No Sections[edit]
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |