Difference between revisions of "Obelisk"
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* [[Corrupted obelisk]] | * [[Corrupted obelisk]] | ||
{{Disambiguation}} | {{Disambiguation}} | ||
+ | |||
+ | == Brute-force destruction == | ||
+ | It is possible to destroy any obelisk by dealing enough damage before it take effect. You can do this with pawns wielding [[frag grenades]]. You'll need 4 pawns for [[Twisted obelisk|twisted]] and [[Corrupted obelisk|corrupted]] obelisks, and 7 pawns for [[Warped obelisk]]s. | ||
+ | * Suppress the obelisk down to 0%. | ||
+ | * Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point | ||
+ | * Suppress the obelisk to 0% again. | ||
+ | * Melee attack the obelisk, this time until it almost reach 100%. | ||
+ | * Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time. | ||
+ | * After 1 or 2 throws, the obelisk should have been destroyed. [[Twisted obelisk|Twisted]] and [[Corrupted obelisk|corrupted]] obelisks would have created only 1 enemy, while [[Warped obelisk]]s wouldn't have time to transport any colonist at all. | ||
+ | Alternatively, you can spread [[high-explosive shell]]s around the obelisk and explode them with a single colonist. |
Latest revision as of 19:42, 11 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs to be turned into a disambig page - explain roguhly what obelisks are, mention some shared mechancis, and then direct readers to the oagesbfor more info. |
Brute-force destruction[edit]
It is possible to destroy any obelisk by dealing enough damage before it take effect. You can do this with pawns wielding frag grenades. You'll need 4 pawns for twisted and corrupted obelisks, and 7 pawns for Warped obelisks.
- Suppress the obelisk down to 0%.
- Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
- Suppress the obelisk to 0% again.
- Melee attack the obelisk, this time until it almost reach 100%.
- Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time.
- After 1 or 2 throws, the obelisk should have been destroyed. Twisted and corrupted obelisks would have created only 1 enemy, while Warped obelisks wouldn't have time to transport any colonist at all.
Alternatively, you can spread high-explosive shells around the obelisk and explode them with a single colonist.