Difference between revisions of "Hate chanters"

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{{Anomaly}}
 
{{Anomaly}}
 
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Hate Chanters are a major threat from the Anomaly DLC. Hate Chanters require a level 1 monolith or higher.
 
Hate Chanters are a major threat from the Anomaly DLC. Hate Chanters require a level 1 monolith or higher.
  
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Hate Chant gives a colonist [[mood]] debuff of {{--|5}} / {{--|10}} / {{--|20}} / {{--|30}} / {{--|45}}. Other than the mood debuff, there is no effect. The mood debuff is affected by [[psychic sensitivity]].
 
Hate Chant gives a colonist [[mood]] debuff of {{--|5}} / {{--|10}} / {{--|20}} / {{--|30}} / {{--|45}}. Other than the mood debuff, there is no effect. The mood debuff is affected by [[psychic sensitivity]].
  
While the Hate Chanters are chanting they have reduced [[needs]].{{Check Tag|Detail needed}} Hate Chanters are capable of chanting for quite a long time before food or sleep is required.
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While the Hate Chanters are chanting they have reduced [[needs]]: Hunger Rate 10% and Rest Fall Rate -90%. Hate Chanters are capable of chanting for quite a long time before food or sleep is required.

Latest revision as of 13:34, 28 September 2024

Hate Chanters are a major threat from the Anomaly DLC. Hate Chanters require a level 1 monolith or higher.

Summary[edit]

A large number of horax cultists spawn on the edge of the map, spread out, and attempt to Hate Chant. The Hate Chanters will continue chanting until 10% to 30% of their number are downed or killed. Then they will attack. Until their attack begins, they will ignore being attacked.

Hate Chant gives a colonist mood debuff of −5 / −10 / −20 / −30 / −45. Other than the mood debuff, there is no effect. The mood debuff is affected by psychic sensitivity.

While the Hate Chanters are chanting they have reduced needs: Hunger Rate 10% and Rest Fall Rate -90%. Hate Chanters are capable of chanting for quite a long time before food or sleep is required.