Difference between revisions of "User:Arcangelus"
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<code>if (ModsConfig.RoyaltyActive && outcome.Positive && (outcome.BestPositiveOutcome(jobRitual) || Rand.Chance(0.5f)))</code> | <code>if (ModsConfig.RoyaltyActive && outcome.Positive && (outcome.BestPositiveOutcome(jobRitual) || Rand.Chance(0.5f)))</code> | ||
There's also something regarding how the ability is chosen, but all I get is that the PSyLink Level will increse and an ability has to be possible to grant for that to happen. | There's also something regarding how the ability is chosen, but all I get is that the PSyLink Level will increse and an ability has to be possible to grant for that to happen. | ||
+ | |||
+ | Extra reward chance in RitualOutcomeEffectWorker_Duel | ||
+ | It requires a positive outcome. No other requirement seems needed. | ||
+ | The best possible result gives 5000 XP to melee to the duelists, 2000 XP to melee to everyone, and fills 50% of the joy/recreation bar. Other (valid) results halve that. | ||
+ | There is no mention to mood increases (beyond the ritual quality itself). | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[File:Dance party.png|64px]] || Dance party | | [[File:Dance party.png|64px]] || Dance party | ||
| Participant count (10): +30%<br/>Started at lightball: +20%<br/>Active loudspeakers (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +30%<br/>Started at lightball: +20%<br/>Active loudspeakers (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% [[Global Work Speed]] for 24h. Only available to non-tribals. | + | | Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get {{+|20%}} [[Global Work Speed]] for 24h. Only available to non-tribals. |
|- | |- | ||
| [[File:Drum party.png|64px]] || Drum party | | [[File:Drum party.png|64px]] || Drum party | ||
| Participant count (10): +30%<br/>Started at campfire: 20%<br/>Drums (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +30%<br/>Started at campfire: 20%<br/>Drums (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% [[Global Work Speed]] for 24h. Only available to tribals. | + | | Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get {{+|20%}} [[Global Work Speed]] for 24h. Only available to tribals. |
|- | |- | ||
| [[File:Ritual skylantern festival.png|64px]] || Skylantern festival | | [[File:Ritual skylantern festival.png|64px]] || Skylantern festival | ||
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| [[File:Ritual scarification.png|64px]] || Scarification | | [[File:Ritual scarification.png|64px]] || Scarification | ||
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br />{{--|1}}<br />{{+|1<br />+3}} || Scarifies the subject. Only available with the Pain is Virtue meme. | + | | Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br />{{--|1}}<br />{{+|1<br />+3}} || Scarifies the subject. <br/>Only available with the [[Ideoligion#Pain is virtue|Pain is Virtue]] meme. |
|- | |- | ||
| [[File:Ritual blinding.png|64px]] || Blinding ceremony | | [[File:Ritual blinding.png|64px]] || Blinding ceremony | ||
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br/>{{--|1}}<br/>{{+|1<br/>+3}} || Blinds the subject. | + | | Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br/>{{--|1}}<br/>{{+|1<br/>+3}} || Blinds the subject. The blinded person may get a [[psycasts|psylink]] upgrade or unlock a new psychic power. There's a 50% chance for this to happen on a Satisfying ceremony, while it is guaranteed with a Spectacular one.<br/>Only available with the [[Ideoligion#Blindsight|Blindsight]] meme. |
|- | |- | ||
| [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice | | [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice | ||
| Participant count (10): +25%<br/>Moral guide present: +25%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +15% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +25%<br/>Moral guide present: +25%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +15% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || If the sacrifice is satisfying | + | | Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || If the sacrifice is '''satisfying / spectacular''', there is a '''5% / 10%''' chance that a random participant gains an [[inspiration]].<br/>Only available with the [[Ideoligion#Human Primacy|Human Primacy]] meme. |
|- | |- | ||
| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel | | [[File:Ritual gladiator duel.png|64px]] || Gladiator duel | ||
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Boring<br/>Good<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || The two necessary escorts count towards the participant count. | + | | Terrible<br/>Boring<br/>Good<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || The two necessary escorts count towards the participant count. The duellists must be [[Incapable|capable]] of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times.<br/>On a '''Good''' Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a '''Unforgettable''' outcome, the participant pawns receive twice as much.<br/>Only available with the [[Ideoligion#Pain is virtue|Pain is Virtue]], [[Ideoligion#Cannibal|Cannibal]], [[Ideoligion#Supremacist|Supremacist]], or [[Ideoligion#Raider|Raider]] memes. |
|- | |- | ||
| [[File:Ritual public execution.png|64px]] || Prisoner execution | | [[File:Ritual public execution.png|64px]] || Prisoner execution | ||
− | | Participant count (10): +80%<br/>Started at altar: +20% || 15%<br/>65%<br/>20%<br/> || Awkward<br/>Satisfying<br/>Spectacular<br/> || {{--|1}}<br/>{{+|6<br/>+8}}<br/> || Participating [[slaves]] are fully suppressed. Can be performed by all | + | | Participant count (10): +80%<br/>Started at altar: +20% || 15%<br/>65%<br/>20%<br/> || Awkward<br/>Satisfying<br/>Spectacular<br/> || {{--|1}}<br/>{{+|6<br/>+8}}<br/> || Participating [[slaves]] are fully suppressed. Can be performed by all ideoligions. |
|- | |- | ||
| [[File:LeaderSpeech.png|64px]] || Leader speech | | [[File:LeaderSpeech.png|64px]] || Leader speech | ||
| Participant count (10): +40%<br/>Room impressiveness (120): +20<br/>Leader's Social Impact (150%): +40% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +40%<br/>Room impressiveness (120): +20<br/>Leader's Social Impact (150%): +40% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Uninspiring<br/>Encouraging<br/>Inspirational || {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+8}} || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | + | | Terrible<br/>Uninspiring<br/>Encouraging<br/>Inspirational || {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+8}} || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a {{--|30}} opinion, an uninspiring speech resulting in a {{--|15}} opinion, an encouraging speech in a {{+|20}} opinion, and an inspirational speech in a {{+|40}} opinion. |
|- | |- | ||
| [[File:Trial.png|64px]] || Trial || Participant count (20): +60%<br />Leader's Negotiation Ability * 0.25<br />Defendant's Negotiation Ability * -0.25|| 50%<br />50% | | [[File:Trial.png|64px]] || Trial || Participant count (20): +60%<br />Leader's Negotiation Ability * 0.25<br />Defendant's Negotiation Ability * -0.25|| 50%<br />50% | ||
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| [[File:ConversionRitual.png|64px]] || Conversion ritual | | [[File:ConversionRitual.png|64px]] || Conversion ritual | ||
| Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || {{0|0}}5%<br />15%<br />60%<br />20% | | Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || {{0|0}}5%<br />15%<br />60%<br />20% | ||
− | | Terrible<br/>Ineffective<br/>Effective<br/>Masterful || {{0|0}}'''0'''<br/>{{0|0}}'''0'''<br/>{{+|3<br/>+6}} || The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%. | + | | Terrible<br/>Ineffective<br/>Effective<br/>Masterful || {{0|0}}'''0'''<br/>{{0|0}}'''0'''<br/>{{+|3<br/>+6}} || The convertee's certainty is offset by an amount depending on ritual quality: terrible: {{++|20%}}; ineffective: {{++|12%}}; effective: {{---|30%}}; masterful: {{---|100%}}. |
|- | |- | ||
| [[File:Tree connection ritual.png|64px]] || Tree connection | | [[File:Tree connection ritual.png|64px]] || Tree connection | ||
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| Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br/>20% | | Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br/>20% | ||
| Terrible<br />Uninspiring<br />Encouraging<br />Inspirational|| {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+10}} | | Terrible<br />Uninspiring<br />Encouraging<br />Inspirational|| {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+10}} | ||
− | | If the speech is inspiring, participants may acquire [[Inspirations]]<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours | + | | If the speech is inspiring, participants may acquire [[Inspirations]] (5%) and be converted to the speaker ideology (2%).<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to {{+|40}} opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours |
|- | |- | ||
! colspan="7" | {{Biotech|section=1}} | ! colspan="7" | {{Biotech|section=1}} | ||
|- | |- | ||
− | | [[File:Child birth.png|64px]] || Child birth || Loved one present: +5%<br />Mother's age (peaks at 20-30): +50%<br />Doctor's medicine skill (20): +25%<br />Indoors: +5%<br />Room cleanliness (0.6): +10%<br />Bed health effects (5): +5%|| 2.5%<br/>7.5%<br/>90% || colspan=2 | Stillborn<br />Sick<br />Healthy || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br/>A successful birth gives the mother a {{ | + | | [[File:Child birth.png|64px]] || Child birth || Loved one present: +5%<br />Mother's age (peaks at 20-30): +50%<br />Doctor's medicine skill (20): +25%<br />Indoors: +5%<br />Room cleanliness (0.6): +10%<br />Bed health effects (5): +5%|| 2.5%<br/>7.5%<br/>90% || colspan=2 | Stillborn<br />Sick<br />Healthy || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br/>A successful birth gives the mother a {{Thought|desc=My baby brings me so much joy. I would move earth and sky for my little one.|label=[name] was born healthy|value=+8|duration=15|stack=1}}, while a stillbirth gives her a {{Thought|desc=My child died during labor.|label=Stillbirth|value=-15|duration=10|stack=1}}.<br/><br/>See [[Reproduction#Quality]] and [[Reproduction#Outcomes]] for details. |
|} | |} |
Latest revision as of 02:44, 29 August 2024
Look at that definition! This user deserves recognition for impeccable work and the absolute slog that was completing the body type definitions for Template:Animal Health Table. |
Test Pages[edit]
- User:Arcangelus/Sandbox
- Module:Sandbox/Arcangelus
- Module:Arcangel/Testing
- Template:Sandbox/Arcangelus
- Module:String
Testing the Module[edit]
Otra tabla[edit]
Skylantern festival extra reward chance is in RitualOutcomeEffectWorker_Skylantern.
It can only happen on a positive outcome, and there is a 20% chance it doesn't if (!outcome.Positive || !Rand.Chance(0.2f)) {return; }
. The reward varies between 200-500 silver. It triggers as an incident of 160 points, always 3 pawns of the ideoreligion of the ritual. I don't follow how the items are chosen.
Dance Party extra reward chance is in RitualOutcomeEffectWorker_DanceParty.
It can only happen on a positive outcome, and there is a 10% chance it doesn't if (!outcome.Positive || !Rand.Chance(0.1f)) { return; } )
.
The blinding ritual extra reward chance is in RitualOutcomeEffectWorker_Blinding.
It requires Royalty and can only happen on a positive outcome. Then, it required the best outcome possible for the ritual OR a 50% chance.
if (ModsConfig.RoyaltyActive && outcome.Positive && (outcome.BestPositiveOutcome(jobRitual) || Rand.Chance(0.5f)))
There's also something regarding how the ability is chosen, but all I get is that the PSyLink Level will increse and an ability has to be possible to grant for that to happen.
Extra reward chance in RitualOutcomeEffectWorker_Duel It requires a positive outcome. No other requirement seems needed. The best possible result gives 5000 XP to melee to the duelists, 2000 XP to melee to everyone, and fills 50% of the joy/recreation bar. Other (valid) results halve that. There is no mention to mood increases (beyond the ritual quality itself).
Image | Ritual | Factors | Outcomes | Notes | ||||
---|---|---|---|---|---|---|---|---|
| ||||||||
Funeral | Participant count (10): +70% Moral guide present: +30% |
15% 60% 20% |
5%Terrible Lackluster Good Heartwarming |
−3 −1 +5 +8 |
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count. | |||
Social festival | Participant count (10): +25% Leader present: +25% Started at altar: +20% Lectern used: +20% Seats for everyone: +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +5 +8 |
||||
Dance party | Participant count (10): +30% Started at lightball: +20% Active loudspeakers (6): +30% Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +8 +16 |
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals. | |||
Drum party | Participant count (10): +30% Started at campfire: 20% Drums (6): +30% Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +8 +16 |
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to tribals. | |||
Skylantern festival | Participant count (10): +100% | 15% 60% 20% |
5%Terrible Unimpressive Beautiful Unforgettable |
−3 −1 +6 +10 |
Each participant makes a skylantern out of 4 wood. If the festival is beautiful or unforgettable, there's a 80% chance friendly visitors see them and arrive with a gift. | |||
Christmas tree Symbol burning Smokeleaf circle Cannibal feast |
Participant count (10): +80% Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +5 +8 |
Destroys the ritual target. | |||
Scarification | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
15% 60% 20% |
5%Terrible Boring Satisfying Spectacular |
−2 −1 +1 +3 |
Scarifies the subject. Only available with the Pain is Virtue meme. | |||
Blinding ceremony | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
15% 60% 20% |
5%Terrible Boring Satisfying Spectacular |
−2 −1 +1 +3 |
Blinds the subject. The blinded person may get a psylink upgrade or unlock a new psychic power. There's a 50% chance for this to happen on a Satisfying ceremony, while it is guaranteed with a Spectacular one. Only available with the Blindsight meme. | |||
Animal sacrifice | Participant count (10): +25% Moral guide present: +25% Started at altar: +20% Lectern used: +15% Seats for everyone: +15% |
15% 60% 20% |
5%Terrible Boring Satisfying Spectacular |
−3 −1 +5 +8 |
If the sacrifice is satisfying / spectacular, there is a 5% / 10% chance that a random participant gains an inspiration. Only available with the Human Primacy meme. | |||
Gladiator duel | Participant count (10): +20% Leader present: +20% Duelist dies: +100% Weapon used: +60% |
15% 60% 20% |
5%Terrible Boring Good Unforgettable |
−3 −1 +5 +8 |
The two necessary escorts count towards the participant count. The duellists must be capable of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times. On a Good Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a Unforgettable outcome, the participant pawns receive twice as much. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes. | |||
Prisoner execution | Participant count (10): +80% Started at altar: +20% |
15% 65% 20% |
Awkward Satisfying Spectacular |
−1 +6 +8 |
Participating slaves are fully suppressed. Can be performed by all ideoligions. | |||
Leader speech | Participant count (10): +40% Room impressiveness (120): +20 Leader's Social Impact (150%): +40% |
15% 60% 20% |
5%Terrible Uninspiring Encouraging Inspirational |
−8 −4 +5 +8 |
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a −30 opinion, an uninspiring speech resulting in a −15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | |||
Trial | Participant count (20): +60% Leader's Negotiation Ability * 0.25 Defendant's Negotiation Ability * -0.25 |
50% 50% |
Exonerated Convicted |
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0. | ||||
Conversion ritual | Participant count (10): +40% Room impressiveness (120): +20% Moral guide's Social Impact (150%): +30% Convertee's Expectations (Very Low): +10%, (Sky High): -30% |
15% 60% 20% |
5%Terrible Ineffective Effective Masterful |
0 +3 +6 |
0The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: −30%; masterful: −100%. | |||
Tree connection | Participant count (10): +100% | The connector will start with 25-45% connection strength, depending on ritual quality. | ||||||
| ||||||||
Bestowing Ceremony | Participant count (24): +60% Room Impressiveness (170): +40% |
15% 60% 20% |
5%Terrible Unimpressive Honorable Grandiose |
−3 −1 +3 +6 |
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality. Requires New title's ceremony quest to start. | |||
Throne Speech | Participant count (10): +40% Organizer's social impact(150%): +40%[Verify] Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Uninspiring Encouraging Inspirational |
−8 −4 +5 +10 |
If the speech is inspiring, participants may acquire Inspirations (5%) and be converted to the speaker ideology (2%). The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational. 10 days cooldown on Begin Throne Speech ability. Expected ritual duration: 2 hours | |||
| ||||||||
Child birth | Loved one present: +5% Mother's age (peaks at 20-30): +50% Doctor's medicine skill (20): +25% Indoors: +5% Room cleanliness (0.6): +10% Bed health effects (5): +5% |
2.5% 7.5% 90% |
Stillborn Sick Healthy |
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance. A successful birth gives the mother a +8 [name] was born healthy mood for 15 days, while a stillbirth gives her a −15 Stillbirth mood for 10 days. See Reproduction#Quality and Reproduction#Outcomes for details. |