Difference between revisions of "User:Arcangelus"

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<code>if (ModsConfig.RoyaltyActive && outcome.Positive && (outcome.BestPositiveOutcome(jobRitual) || Rand.Chance(0.5f)))</code>
 
<code>if (ModsConfig.RoyaltyActive && outcome.Positive && (outcome.BestPositiveOutcome(jobRitual) || Rand.Chance(0.5f)))</code>
 
There's also something regarding how the ability is chosen, but all I get is that the PSyLink Level will increse and an ability has to be possible to grant for that to happen.
 
There's also something regarding how the ability is chosen, but all I get is that the PSyLink Level will increse and an ability has to be possible to grant for that to happen.
 +
 +
Extra reward chance in RitualOutcomeEffectWorker_Duel
 +
It requires a positive outcome. No other requirement seems needed.
 +
The best possible result gives 5000 XP to melee to the duelists, 2000 XP to melee to everyone, and fills 50% of the joy/recreation bar. Other (valid) results halve that.
 +
There is no mention to mood increases (beyond the ritual quality itself).
  
 
{| class="wikitable"
 
{| class="wikitable"
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| [[File:Dance party.png|64px]] || Dance party
 
| [[File:Dance party.png|64px]] || Dance party
 
| Participant count (10): +30%<br/>Started at lightball: +20%<br/>Active loudspeakers (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +30%<br/>Started at lightball: +20%<br/>Active loudspeakers (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% [[Global Work Speed]] for 24h. Only available to non-tribals.  
+
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get {{+|20%}} [[Global Work Speed]] for 24h. Only available to non-tribals.  
 
|-
 
|-
 
| [[File:Drum party.png|64px]] || Drum party
 
| [[File:Drum party.png|64px]] || Drum party
 
| Participant count (10): +30%<br/>Started at campfire: 20%<br/>Drums (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +30%<br/>Started at campfire: 20%<br/>Drums (6): +30%<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% [[Global Work Speed]] for 24h. Only available to tribals.  
+
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|8<br />+16}} || If the party is fun or unforgettable, there is a 90% chance that all participants will get {{+|20%}} [[Global Work Speed]] for 24h. Only available to tribals.  
 
|-
 
|-
 
| [[File:Ritual skylantern festival.png|64px]] || Skylantern festival
 
| [[File:Ritual skylantern festival.png|64px]] || Skylantern festival
Line 63: Line 68:
 
| [[File:Ritual scarification.png|64px]] || Scarification
 
| [[File:Ritual scarification.png|64px]] || Scarification
 
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br />{{--|1}}<br />{{+|1<br />+3}} || Scarifies the subject. Only available with the Pain is Virtue meme.  
+
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br />{{--|1}}<br />{{+|1<br />+3}} || Scarifies the subject. <br/>Only available with the [[Ideoligion#Pain is virtue|Pain is Virtue]] meme.  
 
|-
 
|-
 
| [[File:Ritual blinding.png|64px]] || Blinding ceremony
 
| [[File:Ritual blinding.png|64px]] || Blinding ceremony
 
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br/>{{--|1}}<br/>{{+|1<br/>+3}} || Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a [[psycasts|psylink]] upgrade or unlock a new psychic power.{{Check Tag|Probability?}} Only available with the Blindsight meme.  
+
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|2}}<br/>{{--|1}}<br/>{{+|1<br/>+3}} || Blinds the subject. The blinded person may get a [[psycasts|psylink]] upgrade or unlock a new psychic power. There's a 50% chance for this to happen on a Satisfying ceremony, while it is guaranteed with a Spectacular one.<br/>Only available with the [[Ideoligion#Blindsight|Blindsight]] meme.  
 
|-
 
|-
 
| [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice
 
| [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice
 
| Participant count (10): +25%<br/>Moral guide present: +25%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +15% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +25%<br/>Moral guide present: +25%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +15% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an [[inspiration]]. Only available with the Human Primacy meme.  
+
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || If the sacrifice is '''satisfying / spectacular''', there is a '''5% / 10%''' chance that a random participant gains an [[inspiration]].<br/>Only available with the [[Ideoligion#Human Primacy|Human Primacy]] meme.  
 
|-
 
|-
 
| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel
 
| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel
 
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Boring<br/>Good<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost{{Check Tag|Separate from the usual mood boost?}}, and fill their recreation bars.{{Check Tag|Verify}} The duelists also gain the mood effect from ritual quality. Duelists must be [[Incapable|capable]] of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.  
+
| Terrible<br/>Boring<br/>Good<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || The two necessary escorts count towards the participant count. The duellists must be [[Incapable|capable]] of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times.<br/>On a '''Good''' Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a '''Unforgettable''' outcome, the participant pawns receive twice as much.<br/>Only available with the [[Ideoligion#Pain is virtue|Pain is Virtue]], [[Ideoligion#Cannibal|Cannibal]], [[Ideoligion#Supremacist|Supremacist]], or [[Ideoligion#Raider|Raider]] memes.  
 
|-
 
|-
 
| [[File:Ritual public execution.png|64px]] || Prisoner execution
 
| [[File:Ritual public execution.png|64px]] || Prisoner execution
| Participant count (10): +80%<br/>Started at altar: +20% || 15%<br/>65%<br/>20%<br/> || Awkward<br/>Satisfying<br/>Spectacular<br/> || {{--|1}}<br/>{{+|6<br/>+8}}<br/> || Participating [[slaves]] are fully suppressed. Can be performed by all ideologions.  
+
| Participant count (10): +80%<br/>Started at altar: +20% || 15%<br/>65%<br/>20%<br/> || Awkward<br/>Satisfying<br/>Spectacular<br/> || {{--|1}}<br/>{{+|6<br/>+8}}<br/> || Participating [[slaves]] are fully suppressed. Can be performed by all ideoligions.  
 
|-
 
|-
 
| [[File:LeaderSpeech.png|64px]] || Leader speech
 
| [[File:LeaderSpeech.png|64px]] || Leader speech
 
| Participant count (10): +40%<br/>Room impressiveness (120): +20<br/>Leader's Social Impact (150%): +40% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +40%<br/>Room impressiveness (120): +20<br/>Leader's Social Impact (150%): +40% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Uninspiring<br/>Encouraging<br/>Inspirational || {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+8}} || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.  
+
| Terrible<br/>Uninspiring<br/>Encouraging<br/>Inspirational || {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+8}} || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a {{--|30}} opinion, an uninspiring speech resulting in a {{--|15}} opinion, an encouraging speech in a {{+|20}} opinion, and an inspirational speech in a {{+|40}} opinion.  
 
|-
 
|-
 
| [[File:Trial.png|64px]] || Trial ||  Participant count (20): +60%<br />Leader's Negotiation Ability * 0.25<br />Defendant's Negotiation Ability * -0.25|| 50%<br />50%
 
| [[File:Trial.png|64px]] || Trial ||  Participant count (20): +60%<br />Leader's Negotiation Ability * 0.25<br />Defendant's Negotiation Ability * -0.25|| 50%<br />50%
Line 89: Line 94:
 
| [[File:ConversionRitual.png|64px]] || Conversion ritual
 
| [[File:ConversionRitual.png|64px]] || Conversion ritual
 
| Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Ineffective<br/>Effective<br/>Masterful || {{0|0}}'''0'''<br/>{{0|0}}'''0'''<br/>{{+|3<br/>+6}} || The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%.  
+
| Terrible<br/>Ineffective<br/>Effective<br/>Masterful || {{0|0}}'''0'''<br/>{{0|0}}'''0'''<br/>{{+|3<br/>+6}} || The convertee's certainty is offset by an amount depending on ritual quality: terrible: {{++|20%}}; ineffective: {{++|12%}}; effective: {{---|30%}}; masterful: {{---|100%}}.  
 
|-
 
|-
 
| [[File:Tree connection ritual.png|64px]] || Tree connection
 
| [[File:Tree connection ritual.png|64px]] || Tree connection
Line 104: Line 109:
 
| Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br/>20%
 
| Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br/>20%
 
|  Terrible<br />Uninspiring<br />Encouraging<br />Inspirational|| {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+10}}
 
|  Terrible<br />Uninspiring<br />Encouraging<br />Inspirational|| {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+10}}
| If the speech is inspiring, participants may acquire [[Inspirations]]<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours   
+
| If the speech is inspiring, participants may acquire [[Inspirations]] (5%) and be converted to the speaker ideology (2%).<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to {{+|40}} opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours   
 
|-
 
|-
 
! colspan="7" | {{Biotech|section=1}}
 
! colspan="7" | {{Biotech|section=1}}
 
|-
 
|-
| [[File:Child birth.png|64px]] || Child birth ||  Loved one present: +5%<br />Mother's age (peaks at 20-30): +50%<br />Doctor's medicine skill (20): +25%<br />Indoors: +5%<br />Room cleanliness (0.6): +10%<br />Bed health effects (5): +5%||  2.5%<br/>7.5%<br/>90% || colspan=2 | Stillborn<br />Sick<br />Healthy || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br/>A successful birth gives the mother a {{+|8}} ''[name] was born healthy'' thought for 15 days, while a stillbirth gives her a {{--|15}} ''Stillbirth'' thought for 10 days.<br/><br/>See [[Reproduction#Quality]] and [[Reproduction#Outcomes]] for detail
+
| [[File:Child birth.png|64px]] || Child birth ||  Loved one present: +5%<br />Mother's age (peaks at 20-30): +50%<br />Doctor's medicine skill (20): +25%<br />Indoors: +5%<br />Room cleanliness (0.6): +10%<br />Bed health effects (5): +5%||  2.5%<br/>7.5%<br/>90% || colspan=2 | Stillborn<br />Sick<br />Healthy || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br/>A successful birth gives the mother a {{Thought|desc=My baby brings me so much joy. I would move earth and sky for my little one.|label=[name] was born healthy|value=+8|duration=15|stack=1}}, while a stillbirth gives her a {{Thought|desc=My child died during labor.|label=Stillbirth|value=-15|duration=10|stack=1}}.<br/><br/>See [[Reproduction#Quality]] and [[Reproduction#Outcomes]] for details.
 
|}
 
|}

Latest revision as of 02:44, 29 August 2024

Test Pages[edit]


Testing the Module[edit]

Otra tabla[edit]

Skylantern festival extra reward chance is in RitualOutcomeEffectWorker_Skylantern. It can only happen on a positive outcome, and there is a 20% chance it doesn't if (!outcome.Positive || !Rand.Chance(0.2f)) {return; } . The reward varies between 200-500 silver. It triggers as an incident of 160 points, always 3 pawns of the ideoreligion of the ritual. I don't follow how the items are chosen.

Dance Party extra reward chance is in RitualOutcomeEffectWorker_DanceParty. It can only happen on a positive outcome, and there is a 10% chance it doesn't if (!outcome.Positive || !Rand.Chance(0.1f)) { return; } ).

The blinding ritual extra reward chance is in RitualOutcomeEffectWorker_Blinding. It requires RoyaltyContent added by the Royalty DLC and can only happen on a positive outcome. Then, it required the best outcome possible for the ritual OR a 50% chance. if (ModsConfig.RoyaltyActive && outcome.Positive && (outcome.BestPositiveOutcome(jobRitual) || Rand.Chance(0.5f))) There's also something regarding how the ability is chosen, but all I get is that the PSyLink Level will increse and an ability has to be possible to grant for that to happen.

Extra reward chance in RitualOutcomeEffectWorker_Duel It requires a positive outcome. No other requirement seems needed. The best possible result gives 5000 XP to melee to the duelists, 2000 XP to melee to everyone, and fills 50% of the joy/recreation bar. Other (valid) results halve that. There is no mention to mood increases (beyond the ritual quality itself).

Image Ritual Factors Outcomes Notes
Ritual funeral.png Funeral Participant count (10): +70%
Moral guide present: +30%
05%
15%
60%
20%
Terrible
Lackluster
Good
Heartwarming
−3
−1
+5
+8
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
Social festival.png Social festival Participant count (10): +25%
Leader present: +25%
Started at altar: +20%
Lectern used: +20%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+5
+8
Dance party.png Dance party Participant count (10): +30%
Started at lightball: +20%
Active loudspeakers (6): +30%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+8
+16
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals.
Drum party.png Drum party Participant count (10): +30%
Started at campfire: 20%
Drums (6): +30%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+8
+16
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to tribals.
Ritual skylantern festival.png Skylantern festival Participant count (10): +100% 05%
15%
60%
20%
Terrible
Unimpressive
Beautiful
Unforgettable
−3
−1
+6
+10
Each participant makes a skylantern out of Wood 4 wood. If the festival is beautiful or unforgettable, there's a 80% chance friendly visitors see them and arrive with a gift.
Christmas tree ritual.png
Symbol burning.png
Smokeleaf circle.png
Cannibal feast.png
Christmas tree

Symbol burning

Smokeleaf circle

Cannibal feast
Participant count (10): +80%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+5
+8
Destroys the ritual target.
Ritual scarification.png Scarification Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−2
−1
+1
+3
Scarifies the subject.
Only available with the Pain is Virtue meme.
Ritual blinding.png Blinding ceremony Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−2
−1
+1
+3
Blinds the subject. The blinded person may get a psylink upgrade or unlock a new psychic power. There's a 50% chance for this to happen on a Satisfying ceremony, while it is guaranteed with a Spectacular one.
Only available with the Blindsight meme.
Ritual animal sacrifice.png Animal sacrifice Participant count (10): +25%
Moral guide present: +25%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +15%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−3
−1
+5
+8
If the sacrifice is satisfying / spectacular, there is a 5% / 10% chance that a random participant gains an inspiration.
Only available with the Human Primacy meme.
Ritual gladiator duel.png Gladiator duel Participant count (10): +20%
Leader present: +20%
Duelist dies: +100%
Weapon used: +60%
05%
15%
60%
20%
Terrible
Boring
Good
Unforgettable
−3
−1
+5
+8
The two necessary escorts count towards the participant count. The duellists must be capable of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times.
On a Good Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a Unforgettable outcome, the participant pawns receive twice as much.
Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
Ritual public execution.png Prisoner execution Participant count (10): +80%
Started at altar: +20%
15%
65%
20%
Awkward
Satisfying
Spectacular
−1
+6
+8

Participating slaves are fully suppressed. Can be performed by all ideoligions.
LeaderSpeech.png Leader speech Participant count (10): +40%
Room impressiveness (120): +20
Leader's Social Impact (150%): +40%
05%
15%
60%
20%
Terrible
Uninspiring
Encouraging
Inspirational
−8
−4
+5
+8
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a −30 opinion, an uninspiring speech resulting in a −15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
Trial.png Trial Participant count (20): +60%
Leader's Negotiation Ability * 0.25
Defendant's Negotiation Ability * -0.25
50%
50%
Exonerated
Convicted
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0.
ConversionRitual.png Conversion ritual Participant count (10): +40%
Room impressiveness (120): +20%
Moral guide's Social Impact (150%): +30%
Convertee's Expectations (Very Low): +10%, (Sky High): -30%
05%
15%
60%
20%
Terrible
Ineffective
Effective
Masterful
00
00
+3
+6
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: −30%; masterful: −100%.
Tree connection ritual.png Tree connection Participant count (10): +100% The connector will start with 25-45% connection strength, depending on ritual quality.
Bestowing ceremony.png Bestowing Ceremony Participant count (24): +60%
Room Impressiveness (170): +40%
05%
15%
60%
20%
Terrible
Unimpressive
Honorable
Grandiose
−3
−1
+3
+6
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.
Requires New title's ceremony quest to start.
Speech.png Throne Speech Participant count (10): +40%
Organizer's social impact(150%): +40%[Verify]
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Uninspiring
Encouraging
Inspirational
−8
−4
+5
+10
If the speech is inspiring, participants may acquire Inspirations (5%) and be converted to the speaker ideology (2%).
The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.
10 days cooldown on Begin Throne Speech ability.
Expected ritual duration: 2 hours
Child birth.png Child birth Loved one present: +5%
Mother's age (peaks at 20-30): +50%
Doctor's medicine skill (20): +25%
Indoors: +5%
Room cleanliness (0.6): +10%
Bed health effects (5): +5%
2.5%
7.5%
90%
Stillborn
Sick
Healthy
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.
A successful birth gives the mother a +8 [name] was born healthy mood for 15 days, while a stillbirth gives her a −15 Stillbirth mood for 10 days.

See Reproduction#Quality and Reproduction#Outcomes for details.