Difference between revisions of "Template:Ranged Maximum DPS"
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− | {{# | + | <includeonly>{{#vardefine:dps|{{#expr:{{Q|{{{name}}}|Maximum {{#if:{{{bandolier|}}}|Bandolier|}}{{#if:{{{triggerhappy|}}}|Triggerhappy|}} DPS|0}}*{{Apparel AP Calculation|armor1={{{armor|0}}}|ap={{#expr:{{Q|{{{name}}}|Armor Penetration|0}}*{{{damageFactor|1}}}}}}}/100*{{{damageFactor|1}}}}}}}<!-- |
-->{{#vardefine:dpsTouch|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Touch) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}}<!-- | -->{{#vardefine:dpsTouch|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Touch) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}}<!-- | ||
-->{{#vardefine:dpsShort|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Short) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}}<!-- | -->{{#vardefine:dpsShort|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Short) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}}<!-- | ||
-->{{#vardefine:dpsMedium|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Medium) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}}<!-- | -->{{#vardefine:dpsMedium|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Medium) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}}<!-- | ||
− | -->{{#vardefine:dpsLong|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Long) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}} | + | -->{{#vardefine:dpsLong|{{#expr:{{#var:dps}}*{{Min|{{#expr:{{Q|{{{name}}}|Accuracy (Long) Base|0}}*{{{accuracyFactor|1}}}/100}}|1}}}}}}</includeonly><noinclude>{{Documentation}}</noinclude> |
Latest revision as of 11:53, 26 December 2024
Calculates maximum DPS and average DPS at various ranges for a ranged weapon. This template doesn't return any value, but assigns some variables
Parameters[edit]
name
is the name of the ranged weapon.armor
(optional) is the armor value of the target.accuracyFactor
(optional) is the accuracy factor of the ranged weapon determined by quality.damageFactor
(optional) is the damage and AP factor of the ranged weapon determined by quality.bandolier
(optional) can be specified to simulate heavy bandolier usage. Can be empty or 1.triggerhappy
(optional) can be specified to simulate trigger happy trait. Can be empty or 1.
Assigned variables[edit]
dps
is assigned to maximum DPS, which assumes all shots hit.dpsTouch
is assigned to the average DPS at Touch range, which assumes a perfect shooter.dpsShort
is assigned to the average DPS at Short range, which assumes a perfect shooter.dpsMedium
is assigned to the average DPS at Medium range, which assumes a perfect shooter.dpsLong
is assigned to the average DPS at Long range, which assumes a perfect shooter.
The above documentation is transcluded from Template:Ranged Maximum DPS/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |