Difference between revisions of "User:PigeonGuru/Sandbox"

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[[Modding Tutorials/Assets]]
  
 
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=== °C ===
 
=== °C ===
 
<div style="background:white"> <span style="color:black"> '''[[User:PigeonGuru|PigeonGuru]]''', Strategist</span>
 
{ [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] } </div> <br>
 
 
<!-- <div style="background:gold">[[File:LongRangeMineralScanner.png|25px]]<span style="color:navy">[[User:Yoshida Keiji|'''Yoshida Keiji''']]</span>([[User_talk:Yoshida_Keiji|Let's talk]][[File:beer b.png|25px]])[[File:LongRangeMineralScanner.png|25px]]</div> -->
 
  
 
old d.tactics is @ ~140,000 views
 
old d.tactics is @ ~140,000 views
  
{{nav|quest}}
 
 
= Ice sheet guide neo =
 
 
This guide details how to survive in one of the most hostile environments in Rimworld - an ice sheet. We focus on the [[Scenario_system#Lost_Tribe|Lost Tribe]] start because it is the hardest one to thrive in hostile environments since you got more people to feed and less technology to help you.
 
 
== Introduction ==
 
 
{{see also|Biomes#Ice Sheet}}
 
 
Ice sheets are the coldest option of cold maps. They have very little animal life and no plants. In fact, you should not expect to find anything more than five [[snowhare]]s in your start. You should also not expect to see more than one new [[snowhare]] every five days and one new [[polar bear]] per month.
 
 
In addition to that, they do not have any soil available, so anything that you want to grow must be grown on the stony soil patches- that is if you can even grow anything due to the cold. You will struggle a lot until you get a [[heater]] and a [[sun lamp]], then you can plant something indoors.
 
 
Even the warmest ice sheet it really cold. Their average varies from {{Temperature|-20}} to {{Temperature|-40}} and they never have growing periods due to the temperature. You still need to eventually make a [[Colony_Building_Guide#Freezer|freezer]] though, because the summer temperature is hot enough to spoil your food. Expect to have problems with hypothermia during fall, winter, spring and during [[events#cold snap|cold snap]]s in summers.
 
 
== Before the start ==
 
 
You can opt to sweeten your survival experience with a combination of well-picked colonists and landing spot, or choose to go hard and randomise everything. The below assumes you are going for the former.
 
 
=== Landing site ===
 
 
[[File:icesheetsite.png|300px|thumb|right|Example good landing site.]]
 
 
In all maps you should choose your landing site carefully to increases your chances of survival. You want to build a colony in an area with some of the following characteristics:
 
 
* Near to tundra (faster moving around)
 
* Near to a friendly faction base (faster trading)
 
* Near to a road (faster moving around)
 
* Without many mountains around (faster moving around)
 
* With coast (to turn into large growing areas later)
 
* With [[caves]] (early food source)
 
 
Ice sheets do not have roads or rivers, but that does not mean you can not settle close to a road. While you should not be surrounded by mountains, the landing site itself can be mountainous.
 
 
You do not need to land in an area in all those characteristics, but try to get as many of them as you can.
 
 
=== Starting colonists ===
 
 
Ice sheet is so harsh that you will have to resort to cannibalism, so you may want to have a crew that can tolerate that. That means having one butcher that does not mind butchering people and everyone resistant to mental breaks.
 
 
{{see also|Traits}}
 
 
Your butcher should be either Cannibal, Bloodlust or Psychopath.
 
 
All your crew should ideally be either Cannibal, Sanguine, Optimist, Iron-Willed, Steadfast or Masochist with scars. Couples also enjoy extra happiness so try to bring couples instead of bachelors, likewise Beautiful and Pretty colonists are also good since they are more likely to fall in love with someone.
 
 
Surely you do not need to have all five starting colonists with those characteristics, but the more resistant colonists you have the better.
 
 
== Start ==
 
 
Once you choose your landing site and colonists you should '''immediately pause the game'''. This gives you time to make decisions.
 
 
=== Base area ===
 
 
You need to choose your base area wisely. It is important to notice that this area does not need to be final, it is just the area where you are more likely to survive the early game.
 
 
You want to find an area with the characteristics: '''near steam geysers''', '''near steel''', '''more growing areas''' and '''easily defendable'''.
 
 
More growing areas means more stony patches and an easily defendable area is an area with few entrances where you can lay down traps. Your priority is steam geysers. You have to make the base on top of a steam geyser, or else you will die of hypothermia very fast.
 
 
Since you do not have trees, you can not build a big base yet. You can either take a ruin, make a cave or make a small steel base. It all comes down to what you have near the steam geysers. If you have a ruin, take it. If you have a hill, make a cave. If you have none of these, make a small steel base.
 
 
[[File:icesheetarea.png|400px|thumb|center|Good starting area near the geyser.]]
 
 
=== Work ===
 
 
Analyze your team, set their priorities. Haul everything towards your chosen ruin and don't use wood at all except for the campfire.
 
 
Start mining steel as your main construction material or begin caving in. Play as minimalistic as possible. Gather enough steel to build walls by setting everyone to mine. Use terrain features to get the smallest home you can make besides any nearby structures.
 
 
If you have researchers, rush electricity research. You don't need to build a fortress yet, and electricity can be extremely helpful in survival.
 
 
=== Animals & Hunting ===
 
 
Set an animal zone away from your food, you don't want them eating your food as you can't win the game with pets alone. Let them all die of starvation, sorry. Starving pets are excellent lures for predators and while wild animals attack your pets, they won't turn their hunger rage towards you and you can attack them without danger, so long as their target is mid to big size (terriers die in a bear hit or two).
 
[[File:Terrier bait to lure a cougar.png|400px]]
 
 
Hunt every time you see meat, as animals have the tendency to leave the map and won't remain roaming around for long. When you find one snowhare, you find the others. Double click on zoomed out view to reduce the time spent on searching.
 
  
Always keep an eye on the polar bear food bar- you will need to know when it will strike.
+
{| {{STDT| sortable c_12 text-center}}
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! Thought !! Caption !! Occurrence !! Trait Effects !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
 +
|-
 +
! [[Thoughts#Justified execution| Justified execution]]
 +
| A guilty prisoner or guest was executed. It was justified, but still sad.<br /> || Guilty prisoner or guest executed || Psychopath, Bloodlust: No effect || -2 || 6 || 5 || 0.25
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|-
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! [[Thoughts#Someone was euthanized| Someone was euthanized]]
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| A prisoner or guest was euthanized. It was humane, but still sad.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Someone was executed| Someone was executed]]
 +
| A prisoner or guest was killed in cold blood. It seemed a bit evil.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Someone organ-harvested| Someone organ-harvested]]
 +
| The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath, Bloodlust: No effect || -6 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Justified execution of colonist| Justified execution of colonist]]
 +
| A guilty colonist was executed. It was justified, but still sad. || --- || Psychopath: No effect || -2 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist euthanized| Colonist euthanized]]
 +
| A colonist was euthanized. It was humane, but still sad.<br /> || --- || Psychopath: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist executed| Colonist executed]]
 +
| A colonist was killed in cold blood. It seemed a bit evil.<br /> || --- || Psychopath: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist organ-harvested| Colonist organ-harvested]]
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| Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath: No effect || -6 || 6 || 5 || 0.25
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|-
 +
! [[Thoughts#Innocent prisoner died| Innocent prisoner died]]
 +
| One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. || --- || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist died| Colonist died]]
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| One of our people died. We should be able to take care of our people. || --- || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Witnessed ally's death| Witnessed ally's death]]
 +
| I saw one of my people die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -5 || 1,5 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Witnessed outsider's death| Witnessed outsider's death]]
 +
| I saw someone die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -3 || 1 || 1 || N/A
 +
|-
 +
! [[Thoughts#Witnessed family member's death| Witnessed family member's death]]
 +
| I saw a member of my family die. My own flesh and blood... || --- || Psychopath, Bloodlust: No effect || -7 || 1 || 1 || N/A
 +
|-
 +
! [[Thoughts#Defeated hostile leader <name>| Defeated hostile leader <name>]]
 +
| They were leading efforts to destroy us, and I took them down! || --- || --- || +12 || 3 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Defeated <name>| Defeated <name>]]
 +
| I took down a big threat! I'm a hero! || --- || --- || +12 || 3 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Bonded animal <name> died| Bonded animal <name> died]]
 +
| Such a tender, unique animal. This universe is evil! || --- ||  Psychopath: No effect || -8 || 20 || 5 || 0.25
 +
|-
 +
! [[Thoughts#My friend <name> died| My friend <name> died]]
 +
| Such a wonderful person. The universe gets darker every day. || --- ||  Psychopath: No effect || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|-10 maximum}} || 20 || 5 || 0.25
 +
|-
 +
! [[Thoughts#My rival <name> died| My rival <name> died]]
 +
| Serves them right. Things are looking up. || --- || --- || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|+10 maximum}} || 10 || 5 || 0.25
 +
|-
 +
! [[Thoughts#My son <name> died| My son <name> died]]
 +
| My son is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My daughter <name> died| My daughter <name> died]]
 +
| My daughter is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My husband <name> died| My husband <name> died]]
 +
| My husband is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My wife <name> died| My wife <name> died]]
 +
| My wife is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My fiance <name> died| My fiance <name> died]]
 +
| My fiance died. Such a man... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My fiancée <name> died| My fiancée <name> died]]
 +
| My fiancée died. Such a woman... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My lover <name> died| My lover <name> died]]
 +
| My lover died. I am so alone. || --- || --- || -16 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My brother <name> died| My brother <name> died]]
 +
| My brother died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My sister <name> died| My sister <name> died]]
 +
| My sister died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My grandchild <name> died| My grandchild <name> died]]
 +
| My grandchild died. My own flesh and blood... || --- || --- || -12 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My father <name> died| My father <name> died]]
 +
| My father died. He's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My mother <name> died| My mother <name> died]]
 +
| My mother died. She's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My niece <name> died| My niece <name> died]]
 +
| My niece died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My nephew <name> died| My nephew <name> died]]
 +
| My nephew died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My half-sibling <name> died| My half-sibling <name> died]]
 +
| My half-sibling died. My own flesh and blood... || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My aunt <name> died| My aunt <name> died]]
 +
| My aunt died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My uncle <name> died| My uncle <name> died]]
 +
| My uncle died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My grandparent <name> died| My grandparent <name> died]]
 +
| My grandparent died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My cousin <name> died| My cousin <name> died]]
 +
| My cousin died. My own flesh and blood... || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My kin <name> died| My kin <name> died]]
 +
| My kin died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|}

Latest revision as of 10:32, 7 January 2021

This user is a certified Dataminer.
Modding Tutorials/Assets marmine helmet

template[edit]

http://rimworldwiki.com/index.php?title=Template:Nav/guides
http://rimworldwiki.com/index.php?title=Template:Infobox main
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save file[edit]

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°C[edit]

old d.tactics is @ ~140,000 views


Thought Caption Something
AAAAAAAAAA AAAAAAAAAA Lorem ipsum
Thought Caption Occurrence Trait Effects Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Justified execution A guilty prisoner or guest was executed. It was justified, but still sad.
Guilty prisoner or guest executed Psychopath, Bloodlust: No effect -2 6 5 0.25
Someone was euthanized A prisoner or guest was euthanized. It was humane, but still sad.
Prisoner or guest executed Psychopath, Bloodlust: No effect -3 6 5 0.25
Someone was executed A prisoner or guest was killed in cold blood. It seemed a bit evil.
Prisoner or guest executed Psychopath, Bloodlust: No effect -5 6 5 0.25
Someone organ-harvested The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. --- Psychopath, Bloodlust: No effect -6 6 5 0.25
Justified execution of colonist A guilty colonist was executed. It was justified, but still sad. --- Psychopath: No effect -2 6 5 0.25
Colonist euthanized A colonist was euthanized. It was humane, but still sad.
--- Psychopath: No effect -3 6 5 0.25
Colonist executed A colonist was killed in cold blood. It seemed a bit evil.
--- Psychopath: No effect -5 6 5 0.25
Colonist organ-harvested Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. --- Psychopath: No effect -6 6 5 0.25
Innocent prisoner died One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. --- Psychopath, Bloodlust: No effect -5 6 5 0.25
Colonist died One of our people died. We should be able to take care of our people. --- Psychopath, Bloodlust: No effect -3 6 5 0.25
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -5 1,5 5 0.4
Witnessed outsider's death I saw someone die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -3 1 1 N/A
Witnessed family member's death I saw a member of my family die. My own flesh and blood... --- Psychopath, Bloodlust: No effect -7 1 1 N/A
Defeated hostile leader <name> They were leading efforts to destroy us, and I took them down! --- --- +12 3 5 0.4
Defeated <name> I took down a big threat! I'm a hero! --- --- +12 3 5 0.4
Bonded animal <name> died Such a tender, unique animal. This universe is evil! --- Psychopath: No effect -8 20 5 0.25
My friend <name> died Such a wonderful person. The universe gets darker every day. --- Psychopath: No effect -10 maximum 20 5 0.25
My rival <name> died Serves them right. Things are looking up. --- --- +10 maximum 10 5 0.25
My son <name> died My son is dead. My own flesh and blood... --- --- -20 30 10 0.25
My daughter <name> died My daughter is dead. My own flesh and blood... --- --- -20 30 10 0.25
My husband <name> died My husband is dead. I am alone. --- --- -20 30 10 0.25
My wife <name> died My wife is dead. I am alone. --- --- -20 30 10 0.25
My fiance <name> died My fiance died. Such a man... my future is gone. --- --- -18 30 10 0.25
My fiancée <name> died My fiancée died. Such a woman... my future is gone. --- --- -18 30 10 0.25
My lover <name> died My lover died. I am so alone. --- --- -16 30 10 0.25
My brother <name> died My brother died. My own flesh and blood... --- --- -14 30 10 0.25
My sister <name> died My sister died. My own flesh and blood... --- --- -14 30 10 0.25
My grandchild <name> died My grandchild died. My own flesh and blood... --- --- -12 30 10 0.25
My father <name> died My father died. He's gone forever. --- --- -8 30 10 0.25
My mother <name> died My mother died. She's gone forever. --- --- -8 30 10 0.25
My niece <name> died My niece died. Such a wonderful child. --- --- -5 30 10 0.25
My nephew <name> died My nephew died. Such a wonderful child. --- --- -5 30 10 0.25
My half-sibling <name> died My half-sibling died. My own flesh and blood... --- --- -5 30 10 0.25
My aunt <name> died My aunt died. --- --- -4 30 10 0.25
My uncle <name> died My uncle died. --- --- -4 30 10 0.25
My grandparent <name> died My grandparent died. --- --- -4 30 10 0.25
My cousin <name> died My cousin died. My own flesh and blood... --- --- -4 30 10 0.25
My kin <name> died My kin died. --- --- -4 30 10 0.25