Difference between revisions of "Template:Weapon/Row/Ranged"
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− | {{#vardefine: name | + | {{#vardefine: name | {{{?Name}}} |
− | }}{{#vardefine: DPS | + | }}{{#vardefine: DPS | {{Q| {{#var:name}} | Maximum DPS}} |
− | }}<noinclude> | + | }}{{#vardefine: range | {{Q|{{#var:name}}|Range}} |
+ | }} | ||
+ | <noinclude>{{#vardefine: name | heavy SMG}}{{#vardefine: DPS | {{Q| {{#var:name}} | Maximum DPS}}}}{{#vardefine: range | {{Q|{{#var:name}}|Range}}}} | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! colspan='2'|Name !! Damage !! Warm-Up<br/>(ticks*) !! Cooldown<br/>(ticks*) !! Range<br/>(tiles) !! Burst Count !! Burst (ticks*) !! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Miss Radius !! Blast Radius !! DPS<br/>(Optimal) !! DPS<br/>(Touch) !! DPS<br/>(Short) !! DPS<br/>(Medium) !! DPS<br/>(Long) !! Value {{ | + | ! colspan='2'|Name !! Damage !! AP !! Stopping Power !! Warm-Up<br/>(ticks*) !! Cooldown<br/>(ticks*) !! Range<br/>(tiles) !! Burst Count !! Burst (ticks*) !! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Miss Radius !! Blast Radius !! DPS<br/>(Optimal) !! DPS<br/>(Touch) !! DPS<br/>(Short) !! DPS<br/>(Medium) !! DPS<br/>(Long) !! Value {{Icon Small|silver|}} |
</noinclude> | </noinclude> | ||
|- | |- | ||
! {{Icon Small|{{#var:name}}}} | ! {{Icon Small|{{#var:name}}}} | ||
− | ! style='text-align: left !important; width: 10em' | | + | ! style='text-align: left !important; width: 10em' | {{DLC Icons|{{#var:name}}}} |
| {{Q| {{#var:name}} | Damage Base| ? }} | | {{Q| {{#var:name}} | Damage Base| ? }} | ||
+ | | {{Q| {{#var:name}} | Armor Penetration| - }} | ||
+ | | {{Q| {{#var:name}} | Stopping Power| - }} | ||
| {{Q| {{#var:name}} | Aiming Time Base| ? }} | | {{Q| {{#var:name}} | Aiming Time Base| ? }} | ||
| {{Q| {{#var:name}} | Ranged Cooldown Base| - }} | | {{Q| {{#var:name}} | Ranged Cooldown Base| - }} | ||
Line 23: | Line 27: | ||
| {{#var:DPS}} | | {{#var:DPS}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Touch) Base}}/100*{{#var:DPS}} }} | + | {{#switch: 1 |
+ | | {{#expr:{{#var:range}}<3}} = {{!}} <p style=color:red>{{#expr:{{Q| {{#var:name}} | Accuracy (Touch) Base}}/100*{{#var:DPS}} }}</p> | ||
+ | {{!}} - | ||
+ | {{!}} - | ||
+ | {{!}} - | ||
+ | | {{#expr:{{#var:range}}<12}} = {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Touch) Base}}/100*{{#var:DPS}} }} | ||
+ | {{!}} <p style=color:red>{{#expr:{{Q| {{#var:name}} | Accuracy (Short) Base}}/100*{{#var:DPS}} }}</p> | ||
+ | {{!}} - | ||
+ | {{!}} - | ||
+ | | {{#expr:{{#var:range}}<25}} = {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Touch) Base}}/100*{{#var:DPS}} }} | ||
+ | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Short) Base}}/100*{{#var:DPS}} }} | ||
+ | {{!}} <p style=color:red>{{#expr:{{Q| {{#var:name}} | Accuracy (Medium) Base}}/100*{{#var:DPS}} }}</p> | ||
+ | {{!}} - | ||
+ | | {{#expr:{{#var:range}}<40}} = {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Touch) Base}}/100*{{#var:DPS}} }} | ||
{{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Short) Base}}/100*{{#var:DPS}} }} | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Short) Base}}/100*{{#var:DPS}} }} | ||
{{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Medium) Base}}/100*{{#var:DPS}} }} | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Medium) Base}}/100*{{#var:DPS}} }} | ||
− | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Long) Base}}/100*{{#var:DPS}} }} | | + | {{!}} <p style=color:red>{{#expr:{{Q| {{#var:name}} | Accuracy (Long) Base}}/100*{{#var:DPS}} }}</p> |
− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | + | | #default = {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Touch) Base}}/100*{{#var:DPS}} }} |
+ | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Short) Base}}/100*{{#var:DPS}} }} | ||
+ | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Medium) Base}}/100*{{#var:DPS}} }} | ||
+ | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Long) Base}}/100*{{#var:DPS}} }} | ||
+ | }} | ||
+ | |{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
− | | {{Q| {{#var:name}} | Market Value|?}}<noinclude>|}</noinclude> | + | | {{Q| {{#var:name}} | Market Value Base|?}}<noinclude> |
+ | |}{{Documentation|content= | ||
+ | {{Documentation wanted}} | ||
+ | [[Category:Customized table templates]] | ||
+ | }}</noinclude> |
Latest revision as of 23:08, 25 April 2023
Name | Damage | AP | Stopping Power | Warm-Up (ticks*) |
Cooldown (ticks*) |
Range (tiles) |
Burst Count | Burst (ticks*) | Bullet Speed | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
Miss Radius | Blast Radius | DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Value | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy SMG | 12 | 18 | 0.5 | 54 | 99 | 22.9 | 3 | 11 | 48 | 85% | 65% | 35% | 20% | - | - | 12.34 | 10.489 | 8.021 | 4.319 |
- | 355 |
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