Difference between revisions of "Modding Tutorials/Assets"
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=Requirements= | =Requirements= | ||
# [https://yadi.sk/d/m3vFWoQ3j62Cr UnityEx] to extract the contents of the unity .asset archives. | # [https://yadi.sk/d/m3vFWoQ3j62Cr UnityEx] to extract the contents of the unity .asset archives. | ||
− | # or [https:// | + | # or [https://github.com/SeriousCache/UABE Unity Assets Bundle Extractor] |
+ | # or [https://github.com/Perfare/AssetStudio] | ||
=UnityEx= | =UnityEx= | ||
Line 18: | Line 19: | ||
To extract the original files from the Unity asset archives we will be using Unity Assets Bundle Extractor which is compatible with Rimworld 1.0's Archives.<br/> | To extract the original files from the Unity asset archives we will be using Unity Assets Bundle Extractor which is compatible with Rimworld 1.0's Archives.<br/> | ||
− | #Download Unity Assets Bundle Extractor by searching using your search engine of choice or [https:// | + | #Download Unity Assets Bundle Extractor by searching using your search engine of choice or [https://github.com/SeriousCache/UABE via this link]. |
#Unzip it. | #Unzip it. | ||
#Run AssetBundleExtractor.exe and open the .asset file you would like to extract, for example, <pre>RimWord\RimWorldWin64_Data\resources.assets</pre> | #Run AssetBundleExtractor.exe and open the .asset file you would like to extract, for example, <pre>RimWord\RimWorldWin64_Data\resources.assets</pre> | ||
#Select the files you need/want. Then, click "Plugins" and select "Export to .png" or "Export sound". Note that this only works when you select files by type: so select only audio files or only textures. | #Select the files you need/want. Then, click "Plugins" and select "Export to .png" or "Export sound". Note that this only works when you select files by type: so select only audio files or only textures. | ||
#Click OK and select a folder for storage. | #Click OK and select a folder for storage. | ||
+ | |||
+ | =AssetStudio= | ||
+ | To extract the original files from the Unity asset archives we will be using AssetStudio which is compatible with Rimworld 1.5's Archives (older versions not tested).<br/> | ||
+ | |||
+ | #Download AssetStudio by searching using your search engine of choice or [https://github.com/Perfare/AssetStudio via this link], if you are unsure which .NET runtime version you have installed net472 should be fine. | ||
+ | #Unzip it. | ||
+ | #Run AssetStudioGUI.exe and open the asset file you would like to extract, for example with '''File -> Load file''', <pre>RimWord\RimWorldWin64_Data\resources.assets</pre> or for the DLC Asset Bundles with '''File -> Load folder''' <pre>RimWorld\Data\Anomaly\AssetBundles</pre> | ||
+ | #Switch to the Asset List tab. | ||
+ | #Select the files you need/want. Then, right click and select "Export selected assets", works for audio and textures. | ||
+ | #Select a folder for storage and click open. | ||
=See also= | =See also= |
Latest revision as of 17:04, 12 April 2024
< Modding Tutorials
In this tutorial you will learn how to extract the base assets of RimWorld.
Requirements[edit]
- UnityEx to extract the contents of the unity .asset archives.
- or Unity Assets Bundle Extractor
- or [1]
UnityEx[edit]
To extract the original files from the Unity asset archives we will be using UnityEx which is compatible with Rimworld 1.0's Archives.
- Download UnityEx either by searching using your search engine of choice or via this link.
- Place the UnityEX.exe somewhere easily locatable (I prefer to place it into the Rimworld Directory).
- Run UnityEX.exe and open the .asset file you would like to extract, for example;
RimWorld\RimWorldWin64_Data\resources.assets
- Extract the files you need. If you are extracting .tex files you can use "Extract with convert", this will convert the .tex files to .dds.
- The extracted files will be placed into a new folder in the same directory (Unity_Assets_Files) as the .asset file you have extracted.
Unity Assets Bundle Extractor[edit]
To extract the original files from the Unity asset archives we will be using Unity Assets Bundle Extractor which is compatible with Rimworld 1.0's Archives.
- Download Unity Assets Bundle Extractor by searching using your search engine of choice or via this link.
- Unzip it.
- Run AssetBundleExtractor.exe and open the .asset file you would like to extract, for example,
RimWord\RimWorldWin64_Data\resources.assets
- Select the files you need/want. Then, click "Plugins" and select "Export to .png" or "Export sound". Note that this only works when you select files by type: so select only audio files or only textures.
- Click OK and select a folder for storage.
AssetStudio[edit]
To extract the original files from the Unity asset archives we will be using AssetStudio which is compatible with Rimworld 1.5's Archives (older versions not tested).
- Download AssetStudio by searching using your search engine of choice or via this link, if you are unsure which .NET runtime version you have installed net472 should be fine.
- Unzip it.
- Run AssetStudioGUI.exe and open the asset file you would like to extract, for example with File -> Load file,
RimWord\RimWorldWin64_Data\resources.assets
or for the DLC Asset Bundles with File -> Load folderRimWorld\Data\Anomaly\AssetBundles
- Switch to the Asset List tab.
- Select the files you need/want. Then, right click and select "Export selected assets", works for audio and textures.
- Select a folder for storage and click open.
See also[edit]
- Recommended graphics software for suggestions on software for further editing or viewing of source files.