Difference between revisions of "Reinforced barrel"
(28 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Infobox main|exotic |
+ | | name = Reinforced barrel | ||
+ | | image = ReinforcedBarrel.png | ||
+ | | description = A large barrel for projectile-based weapons like mortars. In order to hold the high launch pressures, it is specially reinforced and cannot be manufactured at a small scale. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Exotic item | ||
+ | | hp = 75 | ||
+ | | deterioration = 1 | ||
+ | | marketvalue = 600 | ||
+ | | mass base = 10 | ||
+ | | flammability = 0.1 | ||
+ | | stack limit = 25 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Technical --> | ||
+ | | defName = ReinforcedBarrel | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
− | |||
− | |||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
− | |||
− | |||
| parent name = ResourceBase | | parent name = ResourceBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| use hit points = true | | use hit points = true | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | '''Reinforced barrels''' are | + | '''Reinforced barrels''' are used for [[mortar]]s. They are removed from the game if [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled. |
− | ==Acquisition== | + | |
− | + | == Acquisition == | |
− | == | + | Reinforced barrels cannot be crafted. Instead they can only be acquired through [[trade]] with tradeships and [[Outlander]] visitors, caravans, or [[faction base]]s. They can also be obtained reward for performing [[quests]]. Bulk goods traders specifically will always offer 1-4 reinforced barrels. |
− | + | ||
− | ==Version | + | Reinforced barrels are also dropped down to raiders if they are in a [[siege]], or acquired from deconstructing hostile [[mortar]]s and [[automortar]]s {{RoyaltyIcon}}. |
+ | |||
+ | == Usage == | ||
+ | {{Ingredient List|noCollapse=true}} | ||
+ | |||
+ | == Summary == | ||
+ | A reinforced barrel is required to build and rearm [[mortar]]s. A mortar costs 1 barrel to construct, and can fire up to 20 rounds before needing to be rearmed with another reinforced barrel. They are consumed on use. | ||
+ | |||
+ | If the [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled, reinforced barrels are completely removed from the game, and mortars do not need them to be built/used. Instead, mortars cost {{Icon Small|Stuff||25}} stuff more and {{Icon Small|Steel||150}} [[steel]] more to build and [[mortar shell]]s cost {{Icon Small|Steel||10}} [[steel]] more to make. The forced miss radius of mortars also increases in compensation. | ||
+ | |||
+ | == Analysis == | ||
+ | {{See also|Mortar}} | ||
+ | Mortars in general are definitely worth getting. They are very useful against stationary enemies, such as [[siege]]s, [[crashed ship parts]], and [[mech cluster]]s{{RoyaltyIcon}}. If Classic Mortars are disabled, reinforced barrels are required to build and reload mortars. | ||
+ | |||
+ | However, they aren't cheap. Reinforced barrels, with a market value of {{Icon Small|silver||{{P|Market Value Base}}}} (before trade penalties) cost a fair bit. If you have another way to defend against an early siege, such as a [[sniper rifle]] or [[psychic animal pulser]], you can delay getting mortars for a bit. | ||
+ | |||
+ | === Acquisition Strategy === | ||
+ | * Wandering traders, including visitors, often carry some reinforced barrels. If you can [[down]] the visitor without angering their faction, you can retrieve the barrels for a cheap/no cost. For example, you can lead traders into an [[insectoid]] [[hive]], wait for them to be killed, then retrieve the barrels while the bugs sleep. | ||
+ | * Sieges arrive with reinforced barrels, which they use to create mortars. You can either provoke the siege before the mortar is built, getting the barrels, or wait for the mortar to be built, getting a built mortar. The latter choice has some advantage, as it gives you a full mortar without needing the research. But it is usually best to provoke the siege early, if possible, since you don't want enemies firing shells at your base. Either way, this should be used as a supplemental source of barrels, as sieges are not consistent. | ||
+ | * The most reliable way to get barrels is to simply buy them. Outlander and [[empire]]{{RoyaltyIcon}} faction bases often come stocked with some, and as mentioned, in-colony traders also bring them. | ||
+ | |||
+ | You can also find built mortars in [[faction base]]s, but this requires the hassle of attacking a faction base. By the time you are able to win a fight against a base, you can probably can buy barrels / build mortars yourself. | ||
+ | |||
+ | === Classic Mortars Setting === | ||
+ | For the early game, classic mortars is generally the easier setting. First, it reduces the impact of RNG: you might not get a chance to buy reinforced barrels for a long time, but maps (outside the sea ice) almost certainly have steel ore. Plus, it is easier to get steel if you have a competent miner. While classic mortars are less accurate, having a mortar at all is better than not having one. | ||
+ | |||
+ | If you are playing on 500% [[AI_Storytellers#Threat scale|threat scale]], then classic mortars also have the [[wealth]] advantage. When playing with reinforced barrels, you are encouraged to hoard expensive barrels, which do nothing but add wealth. With classic mortars, a steel mortar costs {{Icon Small|Steel}} 175 steel more to build, which is only worth {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 175}} wealth. In addition, you can leave steel ore unmined, which adds 0 wealth until you mine it. While the classic setting makes more expensive to create a mortar + 20 shells (375 more steel; {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 375}}), having just a few shells available can end a siege. Outside of 500% difficulty, this wealth is unlikely to matter at all. | ||
+ | |||
+ | In the late game, both steel and reinforced barrels are easily obtainable; steel from [[deep drill]]s or trade, reinforced barrels from [[comms console]] use. Thus, playing with regular mortars has an advantage, as mortars are more accurate under this setting. Also, the regular mortar setting makes [[IED trap|IEDs]] cheaper to build. | ||
+ | |||
+ | == Version history == | ||
* [[Version/1.3.3066|1.3.3066]] - Added | * [[Version/1.3.3066|1.3.3066]] - Added | ||
+ | |||
+ | [[Category:Exotic Item]] |
Latest revision as of 03:48, 7 April 2024
Reinforced barrel
A large barrel for projectile-based weapons like mortars. In order to hold the high launch pressures, it is specially reinforced and cannot be manufactured at a small scale.
Base Stats
- Type
- Exotic item
- Stack Limit
- 25
- Mass
- 10 kg
- HP
- 75
- Deterioration Rate
- 1
- Flammability
- 10%
- Rotatable
- False
- Path Cost
- 14 (48%)
- defName
- ReinforcedBarrel
Reinforced barrels are used for mortars. They are removed from the game if Classic mortars storyteller option is enabled.
Acquisition[edit]
Reinforced barrels cannot be crafted. Instead they can only be acquired through trade with tradeships and Outlander visitors, caravans, or faction bases. They can also be obtained reward for performing quests. Bulk goods traders specifically will always offer 1-4 reinforced barrels.
Reinforced barrels are also dropped down to raiders if they are in a siege, or acquired from deconstructing hostile mortars and automortars .
Usage[edit]
Summary[edit]
A reinforced barrel is required to build and rearm mortars. A mortar costs 1 barrel to construct, and can fire up to 20 rounds before needing to be rearmed with another reinforced barrel. They are consumed on use.
If the Classic mortars storyteller option is enabled, reinforced barrels are completely removed from the game, and mortars do not need them to be built/used. Instead, mortars cost 25 stuff more and 150 steel more to build and mortar shells cost 10 steel more to make. The forced miss radius of mortars also increases in compensation.
Analysis[edit]
Mortars in general are definitely worth getting. They are very useful against stationary enemies, such as sieges, crashed ship parts, and mech clusters. If Classic Mortars are disabled, reinforced barrels are required to build and reload mortars.
However, they aren't cheap. Reinforced barrels, with a market value of 600 (before trade penalties) cost a fair bit. If you have another way to defend against an early siege, such as a sniper rifle or psychic animal pulser, you can delay getting mortars for a bit.
Acquisition Strategy[edit]
- Wandering traders, including visitors, often carry some reinforced barrels. If you can down the visitor without angering their faction, you can retrieve the barrels for a cheap/no cost. For example, you can lead traders into an insectoid hive, wait for them to be killed, then retrieve the barrels while the bugs sleep.
- Sieges arrive with reinforced barrels, which they use to create mortars. You can either provoke the siege before the mortar is built, getting the barrels, or wait for the mortar to be built, getting a built mortar. The latter choice has some advantage, as it gives you a full mortar without needing the research. But it is usually best to provoke the siege early, if possible, since you don't want enemies firing shells at your base. Either way, this should be used as a supplemental source of barrels, as sieges are not consistent.
- The most reliable way to get barrels is to simply buy them. Outlander and empire faction bases often come stocked with some, and as mentioned, in-colony traders also bring them.
You can also find built mortars in faction bases, but this requires the hassle of attacking a faction base. By the time you are able to win a fight against a base, you can probably can buy barrels / build mortars yourself.
Classic Mortars Setting[edit]
For the early game, classic mortars is generally the easier setting. First, it reduces the impact of RNG: you might not get a chance to buy reinforced barrels for a long time, but maps (outside the sea ice) almost certainly have steel ore. Plus, it is easier to get steel if you have a competent miner. While classic mortars are less accurate, having a mortar at all is better than not having one.
If you are playing on 500% threat scale, then classic mortars also have the wealth advantage. When playing with reinforced barrels, you are encouraged to hoard expensive barrels, which do nothing but add wealth. With classic mortars, a steel mortar costs 175 steel more to build, which is only worth 332.5 wealth. In addition, you can leave steel ore unmined, which adds 0 wealth until you mine it. While the classic setting makes more expensive to create a mortar + 20 shells (375 more steel; 712.5), having just a few shells available can end a siege. Outside of 500% difficulty, this wealth is unlikely to matter at all.
In the late game, both steel and reinforced barrels are easily obtainable; steel from deep drills or trade, reinforced barrels from comms console use. Thus, playing with regular mortars has an advantage, as mortars are more accurate under this setting. Also, the regular mortar setting makes IEDs cheaper to build.
Version history[edit]
- 1.3.3066 - Added