Difference between revisions of "Template:Weapon Stats Table/Melee"
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For the full effects of qualities, see Quality.
(Updating to true DPS like the Material table) |
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-->{{#vardefine: attack1Cooldown|{{Q|{{#var:name}}|Attack 1 Cooldown}}}}<!-- | -->{{#vardefine: attack1Cooldown|{{Q|{{#var:name}}|Attack 1 Cooldown}}}}<!-- | ||
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|<!-- | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|<!-- |
Revision as of 13:30, 30 June 2022
Material | DPS[1] | AP[1] | ([[Damage types#|]]) | Value | ||||
---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Weapon Stats Table/Melee | Division by zero. | 0% | s | % | Expression error: Unexpected / operator. | Expression error: Missing operand for *.% | Expression error: Unexpected < operator. | |
Poor Weapon Stats Table/Melee | Division by zero. | 0% | s | % | Expression error: Unexpected / operator. | Expression error: Missing operand for *.% | Expression error: Unexpected < operator. | |
Normal Weapon Stats Table/Melee | Division by zero. | 0% | s | % | Expression error: Unexpected / operator. | Expression error: Missing operand for *.% | Expression error: Unexpected < operator. | |
Good Weapon Stats Table/Melee | Division by zero. | 0% | s | % | Expression error: Unexpected / operator. | Expression error: Missing operand for *.% | Expression error: Unexpected < operator. | |
Excellent Weapon Stats Table/Melee | Division by zero. | 0% | s | % | Expression error: Unexpected / operator. | Expression error: Missing operand for *.% | Expression error: Unexpected < operator. | |
Masterwork Weapon Stats Table/Melee | Division by zero. | 0% | s | % | Expression error: Unexpected / operator. | Expression error: Missing operand for *.% | Expression error: Unexpected < operator. | |
Legendary Weapon Stats Table/Melee | Division by zero. | 0% | s | % | Expression error: Unexpected / operator. | Expression error: Missing operand for *.% | Expression error: Unexpected < operator. |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder