Difference between revisions of "Hunt"
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Some animals have a chance to "revenge" when harmed, that is turn [[manhunter]] and attack any nearby [[human]]s. Each time an animal is injured, a check whether the animal will turn manhunter is performed. Some herd animals will also turn any nearby wild members of their species manhunter when they do, causing them all to attack togther.{{Check Tag|Detail Needed|Only certain species have pack manhunting. Which?}} When marking an animal for hunting with a chance to turn manhunter, a warning will be displayed. | Some animals have a chance to "revenge" when harmed, that is turn [[manhunter]] and attack any nearby [[human]]s. Each time an animal is injured, a check whether the animal will turn manhunter is performed. Some herd animals will also turn any nearby wild members of their species manhunter when they do, causing them all to attack togther.{{Check Tag|Detail Needed|Only certain species have pack manhunting. Which?}} When marking an animal for hunting with a chance to turn manhunter, a warning will be displayed. | ||
− | Hunters are coded to shoot marked animals from a maximum distance to minimize the risk of injury should the target turn [[Mental break#Manhunter|manhunter]]. However, animals will flee from nearby gunshots and may inadvertently move closer to the hunter. Weapons with a long range and high damage per shot are the safest for hunting weapons, such as the [[greatbow]] and [[bolt-action rifle]], while short-range weapons, low damage weapons and weapons that predominately get their {{DPS}} from low-damage but high rates of fire, such as the [[machine pistol]] are poor choices. {{Check Tag|Fact check|Doesn't distance directly decrease manhunter chance}} The [[hunting stealth]] of the hunter directly scales the chance of manhunting. | + | Hunters are coded to shoot marked animals from a maximum distance to minimize the risk of injury should the target turn [[Mental break#Manhunter|manhunter]]. However, animals will flee from nearby gunshots and may inadvertently move closer to the hunter. Weapons with a long range and high damage per shot are the safest for hunting weapons, such as the [[greatbow]] and [[bolt-action rifle]], while short-range weapons, low damage weapons and weapons that predominately get their {{DPS}} from low-damage but high rates of fire, such as the [[machine pistol]] are poor choices. {{Check Tag|Fact check|Doesn't distance directly decrease manhunter chance}} The [[hunting stealth]] of the hunter directly scales the chance of manhunting. <noinclude> |
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== Version history == | == Version history == | ||
* [[Version/0.14.1234|0.14.1234]] - projectiles fired by hunting colonists no longer intercept random targets. | * [[Version/0.14.1234|0.14.1234]] - projectiles fired by hunting colonists no longer intercept random targets. |
Revision as of 05:49, 8 July 2022
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Hunt is an order used to mark wild animals to be automatically hunted and killed by hunters. Once a hunter's target is downed, they will finish it off at point-blank range by cutting its throat. If a properly configured stockpile zone is present and has room, the hunter will then haul the corpse back before resuming hunting. These corpses can then be butchered by cooks to yield meat and leather, with type and quantity of both depending on the animal hunted.
Animals can be marked for hunting in the Wildlife menu. Multiple animals can be selected clicking and dragging the mouse down the "Mark animals for Hunting" column. This tab also shows the revenge chance for each animal and has a special icon for predators. All wild animals on the current map are shown there. If an animal is injured or downed, it will be highlighted as such. Such animals may be 'finished off' for easy meat.
Hunters only hunt when equipped with a ranged weapon, when their Hunting task is active in the Work menu, and when all other jobs of a higher priority are finished.
Some animals have a chance to "revenge" when harmed, that is turn manhunter and attack any nearby humans. Each time an animal is injured, a check whether the animal will turn manhunter is performed. Some herd animals will also turn any nearby wild members of their species manhunter when they do, causing them all to attack togther.[Detail Needed] When marking an animal for hunting with a chance to turn manhunter, a warning will be displayed.
Hunters are coded to shoot marked animals from a maximum distance to minimize the risk of injury should the target turn manhunter. However, animals will flee from nearby gunshots and may inadvertently move closer to the hunter. Weapons with a long range and high damage per shot are the safest for hunting weapons, such as the greatbow and bolt-action rifle, while short-range weapons, low damage weapons and weapons that predominately get their DPS from low-damage but high rates of fire, such as the machine pistol are poor choices. [Fact check] The hunting stealth of the hunter directly scales the chance of manhunting.
Version history
- 0.14.1234 - projectiles fired by hunting colonists no longer intercept random targets.