Difference between revisions of "Outdoors"

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(Not quite finished. Thanks to Mortals and Khitrir for doing the leg work.)
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Revision as of 12:16, 12 September 2022

Outdoors is the need for every pawn without the Undergrounder trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their mood negatively.

This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.

Pawns roughly need one hour "outdoors" for every 15 hours indoors.

Need thresholds

Characters' outdoors level is grouped into six thresholds: Free, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different thought and thus mood penalty to a character.

The outdoors levels are as follows:

Label Outdoors Mood Debuff
None > 80% None
Stuck indoors >60% and ≤80% −1
Trapped indoors >40% and ≤60% −3
Cabin fever >20% and ≤40% −5
Trapped underground >0.05% and ≤20% −7
Entombed underground ≤0.05% −9

Outdoors caps at 0% and 100%.

Need changes

The outdoors status level ticks up or down depending on two factors - the roof above the pawn, and whether they are considered indoors by room mechanics. The value changes every 150 ticks (2.5 secs).

Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below.

No Roof Constructed Roof
Rock roof (Thin)
Overhead mountain
Indoors +0.0125% −0.0008% −0.001125%
Indoors and in Bed +0.0125% −0.00016% −0.000225%
Outdoors +0.02% +0.0025% −0.001%
Outdoors and in Bed +0.02% +0.0025% −0.0002%


Strategies

  • Most pawns that aren't zoned out will satisfy this need on their own by going on a walk during Recreation.
  • Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
  • Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
  • Manually Draft them and move them outside for awhile.
  • Pawns not under roofs will gain Outdoors faster than under roofs.
  • While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.