Difference between revisions of "Template:Animal Health Table/Human"
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(Eye injuries can heal (but not always)) |
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|- id="BPT torso" | |- id="BPT torso" | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] | ||
− | |{{#expr: {{#var:HealthScale|}}*40}}||1||100%|| | + | |{{#expr: {{#var:HealthScale|}}*40}}||1||100%||40.5%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death |
|- id="BPT neck" | |- id="BPT neck" | ||
Line 11: | Line 11: | ||
|- id="BPT head" | |- id="BPT head" | ||
![[#Head|Head]] | ![[#Head|Head]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||80%|| | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||80%||2.82%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death |
|- id="BPT skull" | |- id="BPT skull" | ||
![[#Skull|Skull]] | ![[#Skull|Skull]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0.51%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage. |
|- id="BPT brain" | |- id="BPT brain" | ||
![[#Brain|Brain]] | ![[#Brain|Brain]] | ||
− | |{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0.41%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]]. |
|- id="BPT eye" | |- id="BPT eye" | ||
Line 47: | Line 47: | ||
|- id="BPT spine" | |- id="BPT spine" | ||
![[#Spine|Spine]] | ![[#Spine|Spine]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> |
|- id="BPT ribcage" | |- id="BPT ribcage" | ||
![[#Ribcage|Ribcage]] | ![[#Ribcage|Ribcage]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%||1.46%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage. |
|- id="BPT sternum" | |- id="BPT sternum" | ||
![[#Sternum|Sternum]] | ![[#Sternum|Sternum]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%|| | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%||0.61%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage. |
|- id="BPT heart" | |- id="BPT heart" | ||
![[#Heart|Heart]] | ![[#Heart|Heart]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||1||2%|| | + | |{{#expr: {{#var:HealthScale|}}*15}}||1||2%||0.81%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death |
|- id="BPT lung" | |- id="BPT lung" | ||
![[#Lung|Lung]] | ![[#Lung|Lung]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost |
|- id="BPT stomach" | |- id="BPT stomach" | ||
![[#Stomach|Stomach]] | ![[#Stomach|Stomach]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism |
|- id="BPT liver" | |- id="BPT liver" | ||
![[#Liver|Liver]] | ![[#Liver|Liver]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death |
|- id="BPT kidney" | |- id="BPT kidney" | ||
![[#Kidney|Kidney]] | ![[#Kidney|Kidney]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%|| | + | |{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%||0.69%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost |
|- id="BPT shoulder" | |- id="BPT shoulder" | ||
![[#Shoulder|Shoulder]] | ![[#Shoulder|Shoulder]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%||2.76%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT arm" | |- id="BPT arm" | ||
![[#Arm|Arm]] | ![[#Arm|Arm]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%||7.95%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT clavicle" | |- id="BPT clavicle" | ||
![[#Clavicle|Clavicle]] | ![[#Clavicle|Clavicle]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1.08%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken. |
|- id="BPT humerus" | |- id="BPT humerus" | ||
![[#Humerus|Humerus]] | ![[#Humerus|Humerus]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT radius" | |- id="BPT radius" | ||
![[#Radius|Radius]] | ![[#Radius|Radius]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT hand" | |- id="BPT hand" | ||
Line 123: | Line 123: | ||
|- id="BPT pelvis" | |- id="BPT pelvis" | ||
![[#Pelvis|Pelvis]] | ![[#Pelvis|Pelvis]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving. |
|- id="BPT leg" | |- id="BPT leg" | ||
![[#Leg|Leg]] | ![[#Leg|Leg]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%||12.6%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT femur" | |- id="BPT femur" | ||
![[#Femur|Femur]] | ![[#Femur|Femur]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT tibia" | |- id="BPT tibia" | ||
![[#Tibia|Tibia]] | ![[#Tibia|Tibia]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT foot" | |- id="BPT foot" | ||
Line 147: | Line 147: | ||
|- id="BPT fourth toe" | |- id="BPT fourth toe" | ||
![[#Fourth Toe|Fourth Toe]] | ![[#Fourth Toe|Fourth Toe]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.1%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost |
|- id="BPT middle toe" | |- id="BPT middle toe" |
Revision as of 22:35, 24 November 2022
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | Expression error: Unexpected * operator. | 1 | 100% | 40.5% | N/A[5] | Torso | - | Death | |
Neck | Expression error: Unexpected * operator. | 1 | 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death | |
Head | Expression error: Unexpected * operator. | 1 | 80% | 2.82% | Neck | UpperHead FullHead HeadAttackTool |
- | Death | |
Skull | Expression error: Unexpected * operator. | 1 | 18.0% | 0.51% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | Expression error: Unexpected * operator. | 1 | 80.0% | 0.41% | Skull | UpperHead Eyes FullHead |
Consciousness | Death Damage always results in scarring. | |
Eye | Expression error: Unexpected * operator. | 2 | 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty. 0% Hit Chance against Blunt damage. | |
Ear | Expression error: Unexpected * operator. | 2 | 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | |
Nose | Expression error: Unexpected * operator. | 1 | 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty | |
Jaw | Expression error: Unexpected * operator. | 1 | 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating -15 Disfigured Social penalty | |
Tongue | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Jaw | FullHead | Eating Talking |
-100% Talking and -50% Eating -15 Disfigured Social penalty | |
Waist | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Moving | -100% Moving[7] | |
Ribcage | Expression error: Unexpected * operator. | 1 | 3.6% | 1.46% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | Expression error: Unexpected * operator. | 1 | 1.5% | 0.61% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | Expression error: Unexpected * operator. | 1 | 2% | 0.81% | Torso | Torso | Blood Pumping | Death | |
Lung | Expression error: Unexpected * operator. | 2 | 2.5% | 1.01% | Torso | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Metabolism | -50% Metabolism | |
Liver | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Blood Filtration Metabolism |
Death | |
Kidney | Expression error: Unexpected * operator. | 2 | 1.7% | 0.69% | Torso | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | Expression error: Unexpected * operator. | 2 | 12.0% | 2.76% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost | |
Arm | Expression error: Unexpected * operator. | 2 | 77.0% | 7.95% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Clavicle | Expression error: Unexpected * operator. | 2 | 9% | 1.08% | Shoulder | Torso | Manipulation | Cannot be destroyed Up to -48% Manipulation Increasing Pain based on damage taken. | |
Humerus | Expression error: Unexpected * operator. | 2 | 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Radius | Expression error: Unexpected * operator. | 2 | 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Hand | Expression error: Unexpected * operator. | 2 | 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost | |
Pinky Finger | Expression error: Unexpected * operator. | 2 | 6.0% | 0.08% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Ring Finger | Expression error: Unexpected * operator. | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Middle Finger | Expression error: Unexpected * operator. | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost | |
Index Finger | Expression error: Unexpected * operator. | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Thumb | Expression error: Unexpected * operator. | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Pelvis | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Moving | Cannot be destroyed Up to -96% Moving. | |
Leg | Expression error: Unexpected * operator. | 2 | 14.0% | 12.6% | Torso | Legs | Moving | -50% Moving. -100% if both lost | |
Femur | Expression error: Unexpected * operator. | 2 | 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Tibia | Expression error: Unexpected * operator. | 2 | 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Foot | Expression error: Unexpected * operator. | 2 | 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost | |
Little Toe | Expression error: Unexpected * operator. | 2 | 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | Expression error: Unexpected * operator. | 2 | 7.0% | 0.1% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Middle Toe | Expression error: Unexpected * operator. | 2 | 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Second Toe | Expression error: Unexpected * operator. | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Big Toe | Expression error: Unexpected * operator. | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ 6.0 6.1 This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.