Difference between revisions of "Fabricor"

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== Analysis ==
 
== Analysis ==
Fabricors are best at all sorts of menial crafting tasks, such as fabricating [[component]]s and [[advance component]]s, creating [[drug]]s from a [[drug lab]], or carving up [[stone block]]s. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating [[weapon]]s, [[apparel]], and other items where [[quality]] matters.
+
Fabricors are best at all sorts of menial crafting tasks, such as fabricating [[component]]s and [[advanced component]]s, creating [[drug]]s, or carving up [[stone block]]s. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating [[weapon]]s, [[apparel]], and other items where [[quality]] matters.
  
 
== Health ==
 
== Health ==

Revision as of 03:57, 24 October 2022

Fabricor

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A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.

Base Stats

Type
Mechanoid

A fabricor is a mechanoid added by the Biotech DLC.

Summary

Fabricors are light mechanoids. They are created from a standard mech gestator with 1 high subcore and 100 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger, creating 5 wastepacks whenever the recharger's waste is filled up.

As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Fabricors are equipped with a slugthrower for defense.

Fabricors will do most tasks associated with Crafting, Tailoring, and Smithing. They have an effective Crafting and Intellectual skill of 10, but a Global Work Speed modifier of 50%, producing items 50% slower. If forced to haul, Fabricors are slower than humans, moving at 3.4 cells/s.

Analysis

Fabricors are best at all sorts of menial crafting tasks, such as fabricating components and advanced components, creating drugs, or carving up stone blocks. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating weapons, apparel, and other items where quality matters.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

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