Difference between revisions of "Wastepack atomizer"
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Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days. | Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days. | ||
− | The | + | The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste. |
Revision as of 15:42, 28 October 2022
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Wastepack atomizer
A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.
Base Stats
Building
- Size
- 3 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 50%
- Power
- -800 W
Creation
- Required Research
- Wastepack atomizer
- Skill Required
- Construction 8
- Work To Make
- 30,000 ticks (8.33 mins)
- buildingTags
- Biotech
The wastepack atomizer is used to remove toxic wastepacks, and thus, pollution.
Acquisition
Wastepack atomizers can be constructed once the Wastepack atomizer research project, which requires studying a nano structuring chip, has been completed. Each requires 200 Steel, 50 Plasteel, 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.
Summary
Wastepack atomizers use 800 W of power. They serve to destroy toxic wastepacks in a clean manner.
They only start when loaded with 10 wastepacks, or two full stacks. Each wastepack is destroyed after 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer, meaning that one needs to be loaded every 5 days. Destroying wastepacks does not create any afterproduct.
Analysis
Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.
Mechanoids | Wastepacks Produced per 11.5 day Cycle | Number of Mechanoids Supported by a Single Wastepack Atomizer |
---|---|---|
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic | 5 | 4.6 |
Lancer, Legionary, Pikeman, Scorcher, Scyther | 10 | 2.3 |
Tesseron, Tunneler | 15 | 1.53 |
Centipede (all) | 20 | 1.15 |
Centurion, Diabolus, War queen | 25 | 0.92 |