Difference between revisions of "Subcore softscanner"
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The Subcore softscanner can be constructed once [[Research#Standard Mechtech|Standard Mechtech]] is researched. | The Subcore softscanner can be constructed once [[Research#Standard Mechtech|Standard Mechtech]] is researched. | ||
− | = Summary = | + | == Summary == |
− | The | + | The subcore softscanner takes 150 W of [[power]]. Its only purpose is to form a [[standard subcore]]. |
+ | |||
+ | A standard subcore requires 50 [[Steel]] and 4 [[Component|Components]] to create. Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The person then receives Scanning Sickness for 4 days, or {{ticks/minutes|24000}}. This reduces Consciousness and Manipulation by x75% and causes a {{--|8}} mood penalty. | ||
== Analysis == | == Analysis == | ||
− | + | [[Prisoner]]s don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not a terribly strong debuff. | |
+ | |||
+ | Standard subcores are necessary to [[mechanoid creation|gestate]] a variety of more advanced mechanoids, such as the [[cleansweeper]] and [[scyther]]. | ||
+ | |||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. |
Revision as of 07:25, 29 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Subcore softscanner
Base Stats
- Type
- Building
- Beauty
- 0
- HP
- 250
- Flammability
- 50%
Building
- Size
- 2 × 3
- Cover Effectiveness
- 30%
- Terrain Affordance
- Light
- Power
- 150 W
Creation
- Required Research
- Standard mechtech
- Skill Required
- Construction 5
Acquisition
The Subcore softscanner can be constructed once Standard Mechtech is researched.
Summary
The subcore softscanner takes 150 W of power. Its only purpose is to form a standard subcore.
A standard subcore requires 50 Steel and 4 Components to create. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 24,000 ticks (6.67 mins). This reduces Consciousness and Manipulation by x75% and causes a −8 mood penalty.
Analysis
Prisoners don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not a terribly strong debuff.
Standard subcores are necessary to gestate a variety of more advanced mechanoids, such as the cleansweeper and scyther.
Version history
- Biotech DLC Release - Added.