Difference between revisions of "Version/1.4.3531"
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{{Version Nav}} | {{Version Nav}} | ||
− | ''Released October 29, 2022'' | + | ''Released October 29, 2022''{{#set: Release Date | 2022-10-29}} |
Version 1.4.3531 is up now on the unstable (and now stable) branch! | Version 1.4.3531 is up now on the unstable (and now stable) branch! |
Revision as of 11:21, 1 November 2022
Previous Version: Version/1.4.3530 Released on: 28 October 2022 |
Next Version: Version/1.4.3534 Released on: 1 November 2022 |
Released on: 29 October 2022
Released October 29, 2022
Version 1.4.3531 is up now on the unstable (and now stable) branch!
- Updated player name-in-game content.
- Increase the tunneler's armor stats.
- Allow children to wear shieldbelts.
- Increase the radius of the pollution pump by 1 so it can reach the edge of the map.
- Increase the effect of the temperature genes.
- Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.
- Update the comms console spawned message to give more info on mech bosses.
- Slightly reduce damage and increase ranged cooldown for militor's mini-shotgun.
- Signal chips reduced to 0 flammability given how much fire the diabolus makes.
- Increased EMP restistance for mech bosses.
- Children can now do basic work at age 3.
- Added alert for incoming bossgroup.
- Adjust prevalence of nicknames among pigskins.
- Add null check to StyleForThingDef.
- Fix: Some hemogenic abilities can be queued without enough hemogen.
- Fix: AI sanguophages can use longjump without any remaining hemogen.
- Fix: Atomizer is backwards by default.
- Fix: War urchins are not newborn when created by a war queen.
- Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map.
- Fix: Bossgroup mechs do not attack if mechanoid faction is disabled.