Difference between revisions of "Template:Animal Health Table/Human"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be targeted). Different [[damage types]] can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
+
!Part Name!! Health!! Quantity!!Coverage<ref>Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different [[damage types]] can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
 
|- id="BPT torso"
 
|- id="BPT torso"
 
![[#Torso|Torso]]
 
![[#Torso|Torso]]
|{{#expr: {{#var:HealthScale|}}*40}}||1||100%||40.5%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death
+
|{{#expr: {{#var:HealthScale|}}*40}}||1||E: 100%||40.5%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death
  
 
|- id="BPT neck"
 
|- id="BPT neck"
 
![[#Neck|Neck]]
 
![[#Neck|Neck]]
|{{#expr: {{#var:HealthScale|}}*25}}||1||7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||E: 7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death
  
 
|- id="BPT head"
 
|- id="BPT head"
 
![[#Head|Head]]
 
![[#Head|Head]]
|{{#expr: {{#var:HealthScale|}}*25}}||1||80%||2.82%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||E: 80%||2.82%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death
  
 
|- id="BPT skull"
 
|- id="BPT skull"
 
![[#Skull|Skull]]
 
![[#Skull|Skull]]
|{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0.51%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||I: 18.0%||0.51%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage.
  
 
|- id="BPT brain"
 
|- id="BPT brain"
 
![[#Brain|Brain]]
 
![[#Brain|Brain]]
|{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0.41%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]].
+
|{{#expr: {{#var:HealthScale|}}*10}}||1||I: 80.0%||0.41%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]].
  
 
|- id="BPT eye"
 
|- id="BPT eye"
 
![[#Eye|Eye]]
 
![[#Eye|Eye]]
|{{#expr: {{#var:HealthScale|}}*10}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty.<br>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage.  
+
|{{#expr: {{#var:HealthScale|}}*10}}||2||E: 7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty.<br>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage.  
  
 
|- id="BPT ear"
 
|- id="BPT ear"
 
![[#Ear|Ear]]
 
![[#Ear|Ear]]
|{{#expr: {{#var:HealthScale|}}*12}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty
+
|{{#expr: {{#var:HealthScale|}}*12}}||2||E: 7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty
  
 
|- id="BPT nose"
 
|- id="BPT nose"
 
![[#Nose|Nose]]
 
![[#Nose|Nose]]
|{{#expr: {{#var:HealthScale|}}*10}}||1||10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 [[Disfigured]] [[Social]] penalty
+
|{{#expr: {{#var:HealthScale|}}*10}}||1||E: 10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 [[Disfigured]] [[Social]] penalty
  
 
|- id="BPT jaw"
 
|- id="BPT jaw"
 
![[#Jaw|Jaw]]
 
![[#Jaw|Jaw]]
|{{#expr: {{#var:HealthScale|}}*20}}||1||15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating<br>-15 [[Disfigured]] [[Social]] penalty
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||E: 15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating<br>-15 [[Disfigured]] [[Social]] penalty
  
 
|- id="BPT tongue"
 
|- id="BPT tongue"
Line 47: Line 47:
 
|- id="BPT spine"
 
|- id="BPT spine"
 
![[#Spine|Spine]]
 
![[#Spine|Spine]]
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
  
 
|- id="BPT ribcage"
 
|- id="BPT ribcage"
 
![[#Ribcage|Ribcage]]
 
![[#Ribcage|Ribcage]]
|{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%||1.46%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*30}}||1||I: 3.6%||1.46%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage.
  
 
|- id="BPT sternum"
 
|- id="BPT sternum"
 
![[#Sternum|Sternum]]
 
![[#Sternum|Sternum]]
|{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%||0.61%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||I: 1.5%||0.61%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage.
  
 
|- id="BPT heart"
 
|- id="BPT heart"
 
![[#Heart|Heart]]
 
![[#Heart|Heart]]
|{{#expr: {{#var:HealthScale|}}*15}}||1||2%||0.81%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death
+
|{{#expr: {{#var:HealthScale|}}*15}}||1||I: 2%||0.81%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death
  
 
|- id="BPT lung"
 
|- id="BPT lung"
 
![[#Lung|Lung]]
 
![[#Lung|Lung]]
|{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost
+
|{{#expr: {{#var:HealthScale|}}*15}}||2||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost
  
 
|- id="BPT stomach"
 
|- id="BPT stomach"
 
![[#Stomach|Stomach]]
 
![[#Stomach|Stomach]]
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism
  
 
|- id="BPT liver"
 
|- id="BPT liver"
 
![[#Liver|Liver]]
 
![[#Liver|Liver]]
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death
  
 
|- id="BPT kidney"
 
|- id="BPT kidney"
 
![[#Kidney|Kidney]]
 
![[#Kidney|Kidney]]
|{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%||0.69%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost
+
|{{#expr: {{#var:HealthScale|}}*15}}||2||I: 1.7%||0.69%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost
  
 
|- id="BPT shoulder"
 
|- id="BPT shoulder"
 
![[#Shoulder|Shoulder]]
 
![[#Shoulder|Shoulder]]
|{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%||2.76%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*30}}||2||E: 12.0%||2.76%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT arm"
 
|- id="BPT arm"
 
![[#Arm|Arm]]
 
![[#Arm|Arm]]
|{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%||7.95%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*30}}||2||E: 77.0%||7.95%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT clavicle"
 
|- id="BPT clavicle"
 
![[#Clavicle|Clavicle]]
 
![[#Clavicle|Clavicle]]
|{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1.08%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken.
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||I: 9%||1.08%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage.
  
 
|- id="BPT humerus"
 
|- id="BPT humerus"
 
![[#Humerus|Humerus]]
 
![[#Humerus|Humerus]]
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||I: 10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT radius"
 
|- id="BPT radius"
 
![[#Radius|Radius]]
 
![[#Radius|Radius]]
|{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*20}}||2||I: 10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT hand"
 
|- id="BPT hand"
 
![[#Hand|Hand]]
 
![[#Hand|Hand]]
|{{#expr: {{#var:HealthScale|}}*20}}||2||14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*20}}||2||E: 14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT pinky finger"
 
|- id="BPT pinky finger"
 
![[#Pinky Finger|Pinky Finger]]
 
![[#Pinky Finger|Pinky Finger]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT ring finger"
 
|- id="BPT ring finger"
 
![[#Ring Finger|Ring Finger]]
 
![[#Ring Finger|Ring Finger]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT middle finger"
 
|- id="BPT middle finger"
 
![[#Middle Finger|Middle Finger]]
 
![[#Middle Finger|Middle Finger]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT index finger"
 
|- id="BPT index finger"
 
![[#Index Finger|Index Finger]]
 
![[#Index Finger|Index Finger]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT thumb"
 
|- id="BPT thumb"
 
![[#Thumb|Thumb]]
 
![[#Thumb|Thumb]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT pelvis"
 
|- id="BPT pelvis"
 
![[#Pelvis|Pelvis]]
 
![[#Pelvis|Pelvis]]
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving.
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving. <br> Increasing Pain based on damage.
  
 
|- id="BPT leg"
 
|- id="BPT leg"
 
![[#Leg|Leg]]
 
![[#Leg|Leg]]
|{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%||12.6%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*30}}||2||E: 14.0%||12.6%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT femur"
 
|- id="BPT femur"
 
![[#Femur|Femur]]
 
![[#Femur|Femur]]
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||I: 10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT tibia"
 
|- id="BPT tibia"
 
![[#Tibia|Tibia]]
 
![[#Tibia|Tibia]]
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||I: 10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT foot"
 
|- id="BPT foot"
 
![[#Foot|Foot]]
 
![[#Foot|Foot]]
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||E: 10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT little toe"
 
|- id="BPT little toe"
 
![[#Little Toe|Little Toe]]
 
![[#Little Toe|Little Toe]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT fourth toe"
 
|- id="BPT fourth toe"
 
![[#Fourth Toe|Fourth Toe]]
 
![[#Fourth Toe|Fourth Toe]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.1%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 7.0%||0.1%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT middle toe"
 
|- id="BPT middle toe"
 
![[#Middle Toe|Middle Toe]]
 
![[#Middle Toe|Middle Toe]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT second toe"
 
|- id="BPT second toe"
 
![[#Second Toe|Second Toe]]
 
![[#Second Toe|Second Toe]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT big toe"
 
|- id="BPT big toe"
 
![[#Big Toe|Big Toe]]
 
![[#Big Toe|Big Toe]]
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||E: 9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|-
 
|-
 
|}<noinclude>[[Category:Customized table templates]]</noinclude>
 
|}<noinclude>[[Category:Customized table templates]]</noinclude>

Revision as of 18:38, 30 November 2022

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Group[3] Capacity[4] Effect if Destroyed/Removed
Torso Expression error: Unexpected * operator. 1 E: 100% 40.5% N/A[5] Ex.png Torso - Death
Neck Expression error: Unexpected * operator. 1 E: 7.5% 1.5% Torso Ex.png Neck Breathing
Eating
Talking
Death
Head Expression error: Unexpected * operator. 1 E: 80% 2.82% Neck Ex.png UpperHead
FullHead
HeadAttackTool
- Death
Skull Expression error: Unexpected * operator. 1 I: 18.0% 0.51% Head Check.png UpperHead
Eyes
FullHead
- Cannot be destroyed
Increasing Pain based on damage.
Brain Expression error: Unexpected * operator. 1 I: 80.0% 0.41% Skull Check.png UpperHead
Eyes
FullHead
Consciousness Death
Damage always results in scarring.
Eye Expression error: Unexpected * operator. 2 E: 7.0% 0.42% Head Ex.png Eyes
FullHead
Sight -25% Sight. -100% if both lost.
-15 Disfigured Social penalty.
0% Hit Chance against Blunt damage.
Ear Expression error: Unexpected * operator. 2 E: 7.0% 0.42% Head Ex.png UpperHead
FullHead
Hearing -25% Hearing. -100% if both lost.
-15 Disfigured Social penalty
Nose Expression error: Unexpected * operator. 1 E: 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
Jaw Expression error: Unexpected * operator. 1 E: 15.0% 0.9% Head Ex.png Teeth
FullHead
Eating
Talking
-100% Talking and -90% Eating
-15 Disfigured Social penalty
Tongue Expression error: Unexpected * operator.[6] 1 0% 0% Jaw Check.png FullHead Eating
Talking
-100% Talking and -50% Eating
-15 Disfigured Social penalty
Waist Expression error: Unexpected * operator.[6] 1 0% 0% Torso Ex.png Waist - N/A
Spine Expression error: Unexpected * operator. 1 I: 2.5% 1.01% Torso Check.png Torso Moving -100% Moving[7]
Ribcage Expression error: Unexpected * operator. 1 I: 3.6% 1.46% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Sternum Expression error: Unexpected * operator. 1 I: 1.5% 0.61% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Heart Expression error: Unexpected * operator. 1 I: 2% 0.81% Torso Check.png Torso Blood Pumping Death
Lung Expression error: Unexpected * operator. 2 I: 2.5% 1.01% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
Stomach Expression error: Unexpected * operator. 1 I: 2.5% 1.01% Torso Check.png Torso Metabolism -50% Metabolism
Liver Expression error: Unexpected * operator. 1 I: 2.5% 1.01% Torso Check.png Torso Blood Filtration
Metabolism
Death
Kidney Expression error: Unexpected * operator. 2 I: 1.7% 0.69% Torso Check.png Torso Blood Filtration -50% Blood Filtration. Death if both lost
Shoulder Expression error: Unexpected * operator. 2 E: 12.0% 2.76% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
Arm Expression error: Unexpected * operator. 2 E: 77.0% 7.95% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
Clavicle Expression error: Unexpected * operator. 2 I: 9% 1.08% Shoulder Check.png Torso Manipulation Cannot be destroyed
Up to -48% Manipulation
Increasing Pain based on damage.
Humerus Expression error: Unexpected * operator. 2 I: 10.0% 0.79% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Radius Expression error: Unexpected * operator. 2 I: 10.0% 0.79% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Hand Expression error: Unexpected * operator. 2 E: 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
Pinky Finger Expression error: Unexpected * operator. 2 E: 6.0% 0.08% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Ring Finger Expression error: Unexpected * operator. 2 E: 7.0% 0.09% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Middle Finger Expression error: Unexpected * operator. 2 E: 8.0% 0.1% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
MiddleFingers
Manipulation -8% Manipulation. -16% if both lost
Index Finger Expression error: Unexpected * operator. 2 E: 7.0% 0.09% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Thumb Expression error: Unexpected * operator. 2 E: 8.0% 0.1% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Pelvis Expression error: Unexpected * operator. 1 I: 2.5% 1.01% Torso Check.png Torso Moving Cannot be destroyed
Up to -96% Moving.
Increasing Pain based on damage.
Leg Expression error: Unexpected * operator. 2 E: 14.0% 12.6% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
Femur Expression error: Unexpected * operator. 2 I: 10.0% 1.26% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Tibia Expression error: Unexpected * operator. 2 I: 10.0% 1.26% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Foot Expression error: Unexpected * operator. 2 E: 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
Little Toe Expression error: Unexpected * operator. 2 E: 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Fourth Toe Expression error: Unexpected * operator. 2 E: 7.0% 0.1% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Middle Toe Expression error: Unexpected * operator. 2 E: 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Second Toe Expression error: Unexpected * operator. 2 E: 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Big Toe Expression error: Unexpected * operator. 2 E: 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
  1. Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.
  2. Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
  3. What apparel coverage covers this body part.
  4. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  5. This is the part that everything else connects to to be considered 'connected'.
  6. 6.0 6.1 This part has no coverage and cannot be damaged.
  7. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.