Difference between revisions of "Template:Animal Health Table/Human"
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage | + | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different [[damage types]] can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed |
|- id="BPT torso" | |- id="BPT torso" | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] | ||
− | |{{#expr: {{#var:HealthScale|}}*40}}||1||100%||40.5%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death | + | |{{#expr: {{#var:HealthScale|}}*40}}||1||E: 100%||40.5%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death |
|- id="BPT neck" | |- id="BPT neck" | ||
![[#Neck|Neck]] | ![[#Neck|Neck]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||E: 7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death |
|- id="BPT head" | |- id="BPT head" | ||
![[#Head|Head]] | ![[#Head|Head]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||80%||2.82%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||E: 80%||2.82%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death |
|- id="BPT skull" | |- id="BPT skull" | ||
![[#Skull|Skull]] | ![[#Skull|Skull]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0.51%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage. | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||I: 18.0%||0.51%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage. |
|- id="BPT brain" | |- id="BPT brain" | ||
![[#Brain|Brain]] | ![[#Brain|Brain]] | ||
− | |{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0.41%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]]. | + | |{{#expr: {{#var:HealthScale|}}*10}}||1||I: 80.0%||0.41%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]]. |
|- id="BPT eye" | |- id="BPT eye" | ||
![[#Eye|Eye]] | ![[#Eye|Eye]] | ||
− | |{{#expr: {{#var:HealthScale|}}*10}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty.<br>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage. | + | |{{#expr: {{#var:HealthScale|}}*10}}||2||E: 7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty.<br>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage. |
|- id="BPT ear" | |- id="BPT ear" | ||
![[#Ear|Ear]] | ![[#Ear|Ear]] | ||
− | |{{#expr: {{#var:HealthScale|}}*12}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty | + | |{{#expr: {{#var:HealthScale|}}*12}}||2||E: 7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty |
|- id="BPT nose" | |- id="BPT nose" | ||
![[#Nose|Nose]] | ![[#Nose|Nose]] | ||
− | |{{#expr: {{#var:HealthScale|}}*10}}||1||10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 [[Disfigured]] [[Social]] penalty | + | |{{#expr: {{#var:HealthScale|}}*10}}||1||E: 10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 [[Disfigured]] [[Social]] penalty |
|- id="BPT jaw" | |- id="BPT jaw" | ||
![[#Jaw|Jaw]] | ![[#Jaw|Jaw]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating<br>-15 [[Disfigured]] [[Social]] penalty | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||E: 15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating<br>-15 [[Disfigured]] [[Social]] penalty |
|- id="BPT tongue" | |- id="BPT tongue" | ||
Line 47: | Line 47: | ||
|- id="BPT spine" | |- id="BPT spine" | ||
![[#Spine|Spine]] | ![[#Spine|Spine]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> |
|- id="BPT ribcage" | |- id="BPT ribcage" | ||
![[#Ribcage|Ribcage]] | ![[#Ribcage|Ribcage]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%||1.46%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage. | + | |{{#expr: {{#var:HealthScale|}}*30}}||1||I: 3.6%||1.46%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage. |
|- id="BPT sternum" | |- id="BPT sternum" | ||
![[#Sternum|Sternum]] | ![[#Sternum|Sternum]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%||0.61%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage. | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||I: 1.5%||0.61%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage. |
|- id="BPT heart" | |- id="BPT heart" | ||
![[#Heart|Heart]] | ![[#Heart|Heart]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||1||2%||0.81%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death | + | |{{#expr: {{#var:HealthScale|}}*15}}||1||I: 2%||0.81%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death |
|- id="BPT lung" | |- id="BPT lung" | ||
![[#Lung|Lung]] | ![[#Lung|Lung]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost | + | |{{#expr: {{#var:HealthScale|}}*15}}||2||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost |
|- id="BPT stomach" | |- id="BPT stomach" | ||
![[#Stomach|Stomach]] | ![[#Stomach|Stomach]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism |
|- id="BPT liver" | |- id="BPT liver" | ||
![[#Liver|Liver]] | ![[#Liver|Liver]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death |
|- id="BPT kidney" | |- id="BPT kidney" | ||
![[#Kidney|Kidney]] | ![[#Kidney|Kidney]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%||0.69%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost | + | |{{#expr: {{#var:HealthScale|}}*15}}||2||I: 1.7%||0.69%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost |
|- id="BPT shoulder" | |- id="BPT shoulder" | ||
![[#Shoulder|Shoulder]] | ![[#Shoulder|Shoulder]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%||2.76%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||E: 12.0%||2.76%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT arm" | |- id="BPT arm" | ||
![[#Arm|Arm]] | ![[#Arm|Arm]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%||7.95%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||E: 77.0%||7.95%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT clavicle" | |- id="BPT clavicle" | ||
![[#Clavicle|Clavicle]] | ![[#Clavicle|Clavicle]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1.08%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||I: 9%||1.08%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage. |
|- id="BPT humerus" | |- id="BPT humerus" | ||
![[#Humerus|Humerus]] | ![[#Humerus|Humerus]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||I: 10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT radius" | |- id="BPT radius" | ||
![[#Radius|Radius]] | ![[#Radius|Radius]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*20}}||2||I: 10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT hand" | |- id="BPT hand" | ||
![[#Hand|Hand]] | ![[#Hand|Hand]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||2||14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*20}}||2||E: 14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT pinky finger" | |- id="BPT pinky finger" | ||
![[#Pinky Finger|Pinky Finger]] | ![[#Pinky Finger|Pinky Finger]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
|- id="BPT ring finger" | |- id="BPT ring finger" | ||
![[#Ring Finger|Ring Finger]] | ![[#Ring Finger|Ring Finger]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
|- id="BPT middle finger" | |- id="BPT middle finger" | ||
![[#Middle Finger|Middle Finger]] | ![[#Middle Finger|Middle Finger]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost |
|- id="BPT index finger" | |- id="BPT index finger" | ||
![[#Index Finger|Index Finger]] | ![[#Index Finger|Index Finger]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
|- id="BPT thumb" | |- id="BPT thumb" | ||
![[#Thumb|Thumb]] | ![[#Thumb|Thumb]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
|- id="BPT pelvis" | |- id="BPT pelvis" | ||
![[#Pelvis|Pelvis]] | ![[#Pelvis|Pelvis]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving. | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||I: 2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving. <br> Increasing Pain based on damage. |
|- id="BPT leg" | |- id="BPT leg" | ||
![[#Leg|Leg]] | ![[#Leg|Leg]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%||12.6%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||E: 14.0%||12.6%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT femur" | |- id="BPT femur" | ||
![[#Femur|Femur]] | ![[#Femur|Femur]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||I: 10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT tibia" | |- id="BPT tibia" | ||
![[#Tibia|Tibia]] | ![[#Tibia|Tibia]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||I: 10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT foot" | |- id="BPT foot" | ||
![[#Foot|Foot]] | ![[#Foot|Foot]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||E: 10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT little toe" | |- id="BPT little toe" | ||
![[#Little Toe|Little Toe]] | ![[#Little Toe|Little Toe]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost |
|- id="BPT fourth toe" | |- id="BPT fourth toe" | ||
![[#Fourth Toe|Fourth Toe]] | ![[#Fourth Toe|Fourth Toe]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.1%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 7.0%||0.1%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost |
|- id="BPT middle toe" | |- id="BPT middle toe" | ||
![[#Middle Toe|Middle Toe]] | ![[#Middle Toe|Middle Toe]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost |
|- id="BPT second toe" | |- id="BPT second toe" | ||
![[#Second Toe|Second Toe]] | ![[#Second Toe|Second Toe]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost |
|- id="BPT big toe" | |- id="BPT big toe" | ||
![[#Big Toe|Big Toe]] | ![[#Big Toe|Big Toe]] | ||
− | |{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | + | |{{#expr: {{#var:HealthScale|}}*8}}||2||E: 9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost |
|- | |- | ||
|}<noinclude>[[Category:Customized table templates]]</noinclude> | |}<noinclude>[[Category:Customized table templates]]</noinclude> |
Revision as of 18:38, 30 November 2022
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | Expression error: Unexpected * operator. | 1 | E: 100% | 40.5% | N/A[5] | Torso | - | Death | |
Neck | Expression error: Unexpected * operator. | 1 | E: 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death | |
Head | Expression error: Unexpected * operator. | 1 | E: 80% | 2.82% | Neck | UpperHead FullHead HeadAttackTool |
- | Death | |
Skull | Expression error: Unexpected * operator. | 1 | I: 18.0% | 0.51% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | Expression error: Unexpected * operator. | 1 | I: 80.0% | 0.41% | Skull | UpperHead Eyes FullHead |
Consciousness | Death Damage always results in scarring. | |
Eye | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty. 0% Hit Chance against Blunt damage. | |
Ear | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | |
Nose | Expression error: Unexpected * operator. | 1 | E: 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty | |
Jaw | Expression error: Unexpected * operator. | 1 | E: 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating -15 Disfigured Social penalty | |
Tongue | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Jaw | FullHead | Eating Talking |
-100% Talking and -50% Eating -15 Disfigured Social penalty | |
Waist | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | -100% Moving[7] | |
Ribcage | Expression error: Unexpected * operator. | 1 | I: 3.6% | 1.46% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | Expression error: Unexpected * operator. | 1 | I: 1.5% | 0.61% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | Expression error: Unexpected * operator. | 1 | I: 2% | 0.81% | Torso | Torso | Blood Pumping | Death | |
Lung | Expression error: Unexpected * operator. | 2 | I: 2.5% | 1.01% | Torso | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Metabolism | -50% Metabolism | |
Liver | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Blood Filtration Metabolism |
Death | |
Kidney | Expression error: Unexpected * operator. | 2 | I: 1.7% | 0.69% | Torso | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | Expression error: Unexpected * operator. | 2 | E: 12.0% | 2.76% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost | |
Arm | Expression error: Unexpected * operator. | 2 | E: 77.0% | 7.95% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Clavicle | Expression error: Unexpected * operator. | 2 | I: 9% | 1.08% | Shoulder | Torso | Manipulation | Cannot be destroyed Up to -48% Manipulation Increasing Pain based on damage. | |
Humerus | Expression error: Unexpected * operator. | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Radius | Expression error: Unexpected * operator. | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Hand | Expression error: Unexpected * operator. | 2 | E: 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost | |
Pinky Finger | Expression error: Unexpected * operator. | 2 | E: 6.0% | 0.08% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Ring Finger | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Middle Finger | Expression error: Unexpected * operator. | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost | |
Index Finger | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Thumb | Expression error: Unexpected * operator. | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Pelvis | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | Cannot be destroyed Up to -96% Moving. Increasing Pain based on damage. | |
Leg | Expression error: Unexpected * operator. | 2 | E: 14.0% | 12.6% | Torso | Legs | Moving | -50% Moving. -100% if both lost | |
Femur | Expression error: Unexpected * operator. | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Tibia | Expression error: Unexpected * operator. | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Foot | Expression error: Unexpected * operator. | 2 | E: 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost | |
Little Toe | Expression error: Unexpected * operator. | 2 | E: 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.1% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Middle Toe | Expression error: Unexpected * operator. | 2 | E: 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Second Toe | Expression error: Unexpected * operator. | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Big Toe | Expression error: Unexpected * operator. | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.
- ↑ Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ 6.0 6.1 This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.