Difference between revisions of "Version/0.0.250"
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(https://ludeon.com/blog/2013/11/rimworld-first-pre-alpha-released/) |
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{{Version Nav}} | {{Version Nav}} | ||
− | ==Changes== | + | == Changes == |
− | + | === Changes === | |
− | ===Changes=== | ||
− | |||
* Reorganized enemy attack AI to acquire turret targets even without line of sight. | * Reorganized enemy attack AI to acquire turret targets even without line of sight. | ||
* Totally refactored how equipment and verbs are managed under the hood. | * Totally refactored how equipment and verbs are managed under the hood. | ||
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* Reorganized options menu. | * Reorganized options menu. | ||
− | ===New Content=== | + | === New Content === |
− | |||
* Added video quality levels. Mostly it just turns off AA. | * Added video quality levels. Mostly it just turns off AA. | ||
− | ===Bug Fixes=== | + | === Bug Fixes === |
− | |||
* Many bugfixes in prep for public alpha | * Many bugfixes in prep for public alpha | ||
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Latest revision as of 02:51, 7 November 2023
Previous Version: Version/0.0.245 Released on: 30 October 2013 |
Next Version: Version/0.0.254B Released on: 7 November 2013 |
Released on: 4 November 2013
Changes[edit]
Changes[edit]
- Reorganized enemy attack AI to acquire turret targets even without line of sight.
- Totally refactored how equipment and verbs are managed under the hood.
- Split repair from construction
- Beating the fire on a burning pawn stuns them.
- Firefighters will extinguish nearby friendly pawns even outside home zones.
- Melee attacks incap more than guns and explosives.
- Cannot speed up time while a colonist is on fire
- Short throws will no longer have large inaccuracies
- Redid how the game uncovers fog at map start.
- T and G are now zoom keys
- Traders now stay around for two days, not a half day.
- Reorganized options menu.
New Content[edit]
- Added video quality levels. Mostly it just turns off AA.
Bug Fixes[edit]
- Many bugfixes in prep for public alpha