Difference between revisions of "Sun blocker"
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== Analysis == | == Analysis == | ||
− | Sun blockers can be very helpful when combined with the ''Combat in Darkness: Prefered'' [[precept]] {{IdeologyIcon}}, providing a massive accuracy boost when outside. | + | Sun blockers can be very helpful when combined with the ''Combat in Darkness: Prefered'' [[precept]] {{IdeologyIcon}}, providing a massive accuracy boost when outside. However, sun blockers still come with the work and move speed penalties in darkness, and prevent regular crop growth. [[Ideoligion#Fluid ideoligions|Fluid ideoligion]]s can add memes or precepts after the fact. |
== Trivia == | == Trivia == |
Revision as of 20:28, 11 December 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Sun blocker
An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.
Base Stats
- Type
- Building – Mechanoid cluster
- HP
- 1500
- Flammability
- 0%
Building
Sun blockers are mechanoid cluster and quest condition causers that block all sunlight, preventing natural plant growth. As a world event, it blocks the sun in a 10 world-tile radius.
Analysis
Sun blockers can be very helpful when combined with the Combat in Darkness: Prefered precept , providing a massive accuracy boost when outside. However, sun blockers still come with the work and move speed penalties in darkness, and prevent regular crop growth. Fluid ideoligions can add memes or precepts after the fact.
Trivia
When generated as part of a quest site, the site will not contain any electrical equipment, as these are usually powered by solar panels.
Verison history
- 1.3.3101 - Sun blockers now avoided if any colonist or prisoner has an ideoligion with Darkness or Tunneler.