Difference between revisions of "Shuttle"
(Confirmed through personal experience - crashing shuttles do not always land at beacons. While it's possible they might have a higher chance of doing so than landing elsewhere, I highly doubt this is the case.) |
(informal note, for now) |
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Found at [[Empire]] faction bases (though it will rapidly fly away it is possible to kill it), used in [[quests]] and called by the Call Shuttle [[Titles#Permits|permit]]. A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map. | Found at [[Empire]] faction bases (though it will rapidly fly away it is possible to kill it), used in [[quests]] and called by the Call Shuttle [[Titles#Permits|permit]]. A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map. | ||
− | When killed it drops {{icon Small|Uranium}} 50 [[uranium]] + {{icon Small|Plasteel}} 50 [[plasteel]] + {{icon Small|component}} 4 [[component]]s + {{icon Small|Steel slag chunk|16}} 4 [[Steel slag chunk]]s | + | When killed it drops {{icon Small|Uranium}} 50 [[uranium]] + {{icon Small|Plasteel}} 50 [[plasteel]] + {{icon Small|component}} 4 [[component]]s + {{icon Small|Steel slag chunk|16}} 4 [[Steel slag chunk]]s. |
+ | * '''N.B.''' The crashed shuttle from the shuttle [[quest]] instead yields {{icon Small|Plasteel}} 35 [[plasteel]] + {{icon Small|Steel}} 20 [[steel]] + {{icon Small|Component}} 5 [[component]]s when deconstructed. | ||
If there is a functional landing pad, set out with 4 [[Ship landing beacon]]s placed in at least a 9x9 area, shuttles will attempt to land on that pad if possible. This does not apply to [[Quests|crashed shuttles]]. | If there is a functional landing pad, set out with 4 [[Ship landing beacon]]s placed in at least a 9x9 area, shuttles will attempt to land on that pad if possible. This does not apply to [[Quests|crashed shuttles]]. |
Revision as of 03:40, 17 January 2023
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Shuttle
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
Base Stats
- Type
- Misc
- HP
- 1000
- Flammability
- 100%
Building
- Size
- 5 × 3
- Placeable
- True
Creation
Found at Empire faction bases (though it will rapidly fly away it is possible to kill it), used in quests and called by the Call Shuttle permit. A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map.
When killed it drops 50 uranium + 50 plasteel + 4 components + 4 Steel slag chunks.
- N.B. The crashed shuttle from the shuttle quest instead yields 35 plasteel + 20 steel + 5 components when deconstructed.
If there is a functional landing pad, set out with 4 Ship landing beacons placed in at least a 9x9 area, shuttles will attempt to land on that pad if possible. This does not apply to crashed shuttles.
Version history
- 1.1.2563 - Now avoids landing on crops.
- ? - Plasteel yield incrased from 35 to 50. Possibly also in 1.3.3066
- 1.3.3066 - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.