Difference between revisions of "Template:Rest Effectiveness Quality Table"
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Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
(Fixing distortion in spacing when the optional rows aren't present.) |
(make it work for non-quality things) |
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Line 1: | Line 1: | ||
− | <includeonly>< | + | <includeonly><!-- |
+ | |||
+ | VARIABLES | ||
+ | -->{{#vardefine:name | {{{1| {{PAGENAME}} }}} }}<!-- | ||
+ | -->{{#vardefine:hasQuality | {{Q|{{#var:name}}|Has Quality}} }}<!-- | ||
+ | -->{{#vardefine:stony | {{#pos:{{Q|{{#var:name}}|Stuff Tags}}|Stony}} }}<!-- | ||
+ | -->{{#vardefine:baseresteffectiveness | {{Q|{{#var:name}}|Rest Effectiveness}} }}<!-- | ||
+ | -->{{#vardefine:restRate | {{#expr:(((1/((150/60000)*(24/10.5)))*150)/2500)}} }}<!-- See [[Rest#Positive]] for an explanation of the formula | ||
+ | |||
+ | TABLE | ||
+ | --><div><li style="display:inline-table;"> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! {{#if: {{#pos:{{Q|{{# | + | ! {{#if: {{#pos:{{Q|{{#var:name}}|Stuff Tags}}|Stony}}|Material|Quality}} |
− | ! Awful | + | {{#ifeq: {{#var:hasQuality}} | true | |
− | ! Poor | + | ! [[Quality]] |
− | ! Normal | + | ! Awful |
− | ! Good | + | ! Poor |
− | ! Excellent | + | ! Normal |
− | ! Masterwork | + | ! Good |
− | ! Legendary | + | ! Excellent |
+ | ! Masterwork | ||
+ | ! Legendary | ||
+ | | ! colspan="2" {{!}} {{#var:name}} }} | ||
|- | |- | ||
− | ! {{#if: {{# | + | ! {{#if: {{#var:stony}}|Non-Stone and Jade|[[Rest effectiveness]]}} |
− | + | {{#ifeq: {{#var:hasQuality}} | true | | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.86|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.86) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.92|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.92) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}} |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}} ) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*1.08|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.08) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*1.14|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.14) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*1.25|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.25) round 2}} h) | |
+ | {{!}} {{%|{{#var:baseresteffectiveness}}*1.6 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.6 ) round 2}} h) | ||
+ | | {{!}} {{%|{{#var:baseresteffectiveness}} |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}} ) round 2}} h)}} | ||
{{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> | {{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> | ||
<th> <small>{{#if: {{#var:stony}}|Non-Stone and Jade +<br/>}}[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | <th> <small>{{#if: {{#var:stony}}|Non-Stone and Jade +<br/>}}[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | ||
− | + | {{#ifeq: {{#var:hasQuality}} | true | | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*0.86|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*0.86) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*0.92|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*0.92) round 2}} h) | |
− | + | {{!}} {{%| {{#var:baseresteffectiveness}}+0.35 |0}} ({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}+0.35 ) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.08|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.08) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.14|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.14) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.25|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.25) round 2}} h) | |
+ | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.6 |0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.6 ) round 2}} h) | ||
+ | | {{!}} {{%| {{#var:baseresteffectiveness}}+0.35 |0}} ({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}+0.35 ) round 2}} h)}} | ||
</tr> | </tr> | ||
}}{{#if: {{#var:stony}}|<tr> | }}{{#if: {{#var:stony}}|<tr> | ||
<th> Stone except Jade </th> | <th> Stone except Jade </th> | ||
− | + | {{#ifeq: {{#var:hasQuality}} | true | | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*0.86|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*0.86) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*0.92|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*0.92) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9 ) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.08|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.08) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.14|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.14) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.25|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.25) round 2}} h) | |
+ | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.6 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.6 ) round 2}} h) | ||
+ | | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9 ) round 2}} h)}} | ||
</tr> | </tr> | ||
}}{{#if: {{#var:stony}}|{{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> | }}{{#if: {{#var:stony}}|{{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> | ||
<th> <small>Stone except Jade +<br/>[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | <th> <small>Stone except Jade +<br/>[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | ||
− | + | {{#ifeq: {{#var:hasQuality}} | true | | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*0.86|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*0.86) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*0.92|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*0.92) round 2}} h) | |
− | + | {{!}} {{%| {{#var:baseresteffectiveness}}*0.9+0.35 |0}} ({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}*0.9+0.35 ) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.08|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.08) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.14|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.14) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.25|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.25) round 2}} h) | |
+ | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.6 |0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.6 ) round 2}} h) | ||
+ | | {{!}} {{%| {{#var:baseresteffectiveness}}*0.9+0.35 |0}} ({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}*0.9+0.35 ) round 2}} h)}} | ||
</tr> | </tr> | ||
}} }} | }} }} |
Revision as of 10:22, 16 December 2023
Summary
This template generates a table summarizing the rest effectiveness for each quality tier. If the object in question is has an option to use stone as a construction material, it will add a row to that effect.
Parameters
The first parameter, if present, will specify which object to generate the template for.
If absent, {{PAGENAME}}
will be used.
Example usage
Bed
{{Rest Effectiveness Quality Table}}
On the Bed page produces:
Material | Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) | 92% (11.41 h) | 100% (10.5 h) | 108% (9.72 h) | 114% (9.21 h) | 125% (8.4 h) | 160% (6.56 h) | |
Non-Stone and Jade + Sleep accelerator |
116% (9.04 h) | 124% (8.45 h) | 135% (7.78 h) | 146% (7.2 h) | 154% (6.82 h) | 169% (6.22 h) | 216% (4.86 h) | |
Stone except Jade | 77% (13.57 h) | 83% (12.68 h) | 90% (11.67 h) | 97% (10.8 h) | 103% (10.23 h) | 113% (9.33 h) | 144% (7.29 h) | |
Stone except Jade + Sleep accelerator |
108% (9.77 h) | 115% (9.13 h) | 125% (8.4 h) | 135% (7.78 h) | 143% (7.37 h) | 156% (6.72 h) | 200% (5.25 h) |
Hospital bed
{{Rest Effectiveness Quality Table | Hospital bed}}
Produces:
Quality | Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) | 92% (11.41 h) | 100% (10.5 h) | 108% (9.72 h) | 114% (9.21 h) | 125% (8.4 h) | 160% (6.56 h) | |
Sleep accelerator | 116% (9.04 h) | 124% (8.45 h) | 135% (7.78 h) | 146% (7.2 h) | 154% (6.82 h) | 169% (6.22 h) | 216% (4.86 h) |
Animal bed
{{Rest Effectiveness Quality Table | Animal bed}}
Produces:
Quality | Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) | 92% (11.41 h) | 100% (10.5 h) | 108% (9.72 h) | 114% (9.21 h) | 125% (8.4 h) | 160% (6.56 h) |
Sleeping spot
{{Rest Effectiveness Quality Table | Sleeping spot}}
Produces:
Quality | Sleeping spot | |
---|---|---|
Rest effectiveness | 80% (13.13 h) |
The above documentation is transcluded from Template:Rest Effectiveness Quality Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |