Difference between revisions of "Bioferrite"
Jump to navigation
Jump to search
(Created page with "{{Anomaly}} {{Spoiler}} {{rwbox |nocat=true |type=warning |text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It can...") |
|||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
{{Spoiler}} | {{Spoiler}} | ||
− | |||
− | |||
− | |||
− | |||
{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
+ | | name = Bioferrite | ||
+ | | description = | ||
+ | }} | ||
− | | | + | {{Infobox main|metallic |
− | + | | name = Bioferrite | |
− | | name = | + | | image = Bioferrite.png |
+ | | description = An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Material | ||
+ | | type2 = Metal | ||
+ | | stuff category = Metallic | ||
+ | | marketvalue = 0.75 | ||
+ | | beauty = | ||
+ | | mass base = 0.25 | ||
+ | | stack limit = | ||
+ | | path cost = | ||
+ | | rotatable = | ||
+ | | terrain affordance = | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 0.25 | ||
+ | | beauty offset = 0 | ||
+ | | work to build factor = 2.5 | ||
+ | | work to make factor = 2.5 | ||
+ | | max hit points factor = 2 | ||
+ | | flammability factor = 0.75 | ||
+ | | armor - sharp factor = 1.1 | ||
+ | | armor - blunt factor = 0.5 | ||
+ | | armor - heat factor = 0.5 | ||
+ | | insulation - cold factor = 2.5 | ||
+ | | insulation - heat factor = 0 | ||
+ | | melee blunt damage factor = 0.9 | ||
+ | | melee sharp damage factor = 1.3 | ||
+ | | melee cooldown factor = 1 | ||
+ | | door opening speed factor = 1 | ||
+ | | rest effectiveness factor = 0.86 | ||
+ | <!-- Technical --> | ||
+ | | defName = Bioferrite | ||
+ | <!-- Unused --> | ||
+ | | always haulable = | ||
+ | | color = (100, 80, 80) | ||
+ | | construct effect = ConstructMetal | ||
+ | | default color = | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = | ||
+ | | graphic path = | ||
+ | | label = | ||
+ | | parent name = | ||
+ | | resource readout priority = | ||
+ | | selectable = | ||
+ | | slag def = | ||
+ | | sound drop = Metal_Drop | ||
+ | | sound impact stuff = BulletImpactMetal | ||
+ | | sound interact = Metal_Drop | ||
+ | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
+ | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
+ | | thing class = ThingWithComps | ||
+ | | use hit points = false | ||
+ | | volume = 1 | ||
}} | }} | ||
Line 19: | Line 70: | ||
== Summary == | == Summary == | ||
SUMMARY TEXT | SUMMARY TEXT | ||
+ | |||
+ | Stat factor by quality | ||
+ | <stat>PsychicSensitivityFactor</stat> | ||
+ | <awful>1.06</awful> | ||
+ | <poor>1.08</poor> | ||
+ | <normal>1.1</normal> | ||
+ | <good>1.13</good> | ||
+ | <excellent>1.15</excellent> | ||
+ | <masterwork>1.17</masterwork> | ||
+ | <legendary>1.20</legendary> | ||
+ | |||
+ | statOffsetsQuality> | ||
+ | <stat>PsychicEntropyMaxOffset</stat> | ||
+ | <awful>4</awful> | ||
+ | <poor>6</poor> | ||
+ | <normal>8</normal> | ||
+ | <good>11</good> | ||
+ | <excellent>13</excellent> | ||
+ | <masterwork>15</masterwork> | ||
+ | <legendary>18</legendary> | ||
+ | |||
+ | <stat>PsychicEntropyRecoveryRateOffset</stat> | ||
+ | <awful>0.04</awful> | ||
+ | <poor>0.04</poor> | ||
+ | <normal>0.04</normal> | ||
+ | <good>0.04</good> | ||
+ | <excellent>0.04</excellent> | ||
+ | <masterwork>0.04</masterwork> | ||
+ | <legendary>0.04</legendary> | ||
== Analysis == | == Analysis == |
Revision as of 10:10, 12 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Bioferrite
Bioferrite
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
Base Stats
Stat Modifiers
- Beauty Factor
- ×0.25
- Beauty Offset
- +0
- Work To Make Factor
- ×2.5
- Work To Build Factor
- ×2.5
- Max Hit Points
- ×2
- Flammability
- ×0.75
- Armor - Sharp
- ×1.1
- Armor - Blunt
- ×0.5
- Armor - Heat
- ×0.5
- Insulation - Cold
- +2.5 °C (4.5 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×1.3
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×0.86
Technical
- defName
- Bioferrite
- Color
- (100, 80, 80)
INTRO TEXT
Acquistion
ACQUISTION TEXT
Summary
SUMMARY TEXT
Stat factor by quality
<stat>PsychicSensitivityFactor</stat> <awful>1.06</awful> <poor>1.08</poor> <normal>1.1</normal> <good>1.13</good> <excellent>1.15</excellent> <masterwork>1.17</masterwork> <legendary>1.20</legendary>
statOffsetsQuality>
<stat>PsychicEntropyMaxOffset</stat> <awful>4</awful> <poor>6</poor> <normal>8</normal> <good>11</good> <excellent>13</excellent> <masterwork>15</masterwork> <legendary>18</legendary>
<stat>PsychicEntropyRecoveryRateOffset</stat> <awful>0.04</awful> <poor>0.04</poor> <normal>0.04</normal> <good>0.04</good> <excellent>0.04</excellent> <masterwork>0.04</masterwork> <legendary>0.04</legendary>
Analysis
ANALYSIS TEXT
CATEGORIES GO HERE