Difference between revisions of "Fleshmass nucleus"
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== Acquisition == | == Acquisition == | ||
− | This Entity is gotten from killing a Fleshmass heart | + | This Entity is gotten from killing a [[Fleshmass heart]]. |
== Summary == | == Summary == |
Revision as of 19:49, 17 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Fleshmass nucleus
The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.
It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.
Base Stats
- Type
- [[{{{type}}}]]
intro Acquisition or Occurrence
Acquisition
This Entity is gotten from killing a Fleshmass heart.
Summary
The fleshmass nucleus can be contained on a holding platform or holding spot. It does not have a minimum containment strength, but must be contained to be studied and suppressed.
The nucleus will constantly gain activity[Rate?] as new flesh grows across its surface. A warden will need to suppress it to reduce its activity. If its activity becomes too high[How high?], then the flesh will reach critical mass, forming a new fleshmass heart and spreading across the map like before. The new fleshmass heart will have a unique biosignature, requiring you to collect more fleshmass neural lumps to kill it.
The nucleus will also produce 2-6 piles of twisted meat. The amount of meat produced is random, with higher levels of activity producing more meat[How much?]. It does this at random intervals with an MTB of 60,000 ticks (24 in-game hours), and a minimum time of 15,000 ticks (6 in-game hours).
Analysis
ANALYSIS TEXT
Gallery
Version history
- Anomaly DLC Release - Added.
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