Difference between revisions of "Ornate door"

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Revision as of 20:41, 28 June 2024

Ornate door

Ornate door

Divides rooms. An intricately-carved door, decorated with gold. This large, heavy door requires adjacent walls to function.

Base Stats

Type
BuildingStructure
Beauty
30
HP
250
Flammability
100%
Rotatable
True

Building

Size
2 × 1
Minifiable
False
Placeable
True
Cover Effectiveness
75%
Terrain Affordance
Depends on materials

Creation

Required Research
Complex furniture
Skill Required
Construction 6
Work To Make
15,000 ticks (4.17 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 75 + Gold 50
Deconstruct yield
Stuff 37 - 38 + Gold 25
Destroy yield
Stuff 18 - 19 + Gold 12 - 13

Ornate doors are beautiful, wide doors that can be used to contain rooms.

Acquisition

Ornate doors can be constructed once the complex furniture research project has been completed. Each requires Stuff 75 Stuff (Metallic/Woody/Stony, 750 for SMVs), Gold 50 Gold, 15,000 ticks (4.17 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 6.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary

Needs walls on both sides to work, otherwise stays open

Analysis

Ornate doors add to the Wealth and Impressiveness of rooms, which can be important for meeting the requirements of certain titles or just increasing the mood bonus of dining rooms, rec rooms and bedrooms. Noticeable they add to the stats of both rooms they are bordering, which means when placed strategically they offer a relatively compact of increasing impressiveness and wealth. However the fact that they require gold makes them in many ways subpar when compared to statues which can be made out of any material or simply covering the floor with fine carpet.

See also

  • Security doorContent added by the Anomaly DLC - another 2x1 door with significantly more utility.

Version history