Difference between revisions of "Fleshbulb"

From RimWorld Wiki
Jump to navigation Jump to search
Line 17: Line 17:
 
| glowradius = 11
 
| glowradius = 11
 
| glowcolor = (74, 37, 2, 0)
 
| glowcolor = (74, 37, 2, 0)
 +
| destroyyield = {{Icon small|Twisted meat}} 0-8
 
<!-- Technical -->
 
<!-- Technical -->
 
| defname = Fleshbulb
 
| defname = Fleshbulb
Line 23: Line 24:
 
| thingClass = Building
 
| thingClass = Building
 
| category = Building
 
| category = Building
| killedLeavingsChance = 0.5
 
| killedLeavingsRanges = Meat_Twisted = 4~8
 
| forceLeavingsAllowed = true
 
| soundImpactDefault = Fleshmass_Damaged
 
 
| isInert = true
 
| isInert = true
 
| claimable = false
 
| claimable = false
Line 32: Line 29:
 
| quickTargetable = true
 
| quickTargetable = true
 
| isTargetable = true
 
| isTargetable = true
| destroyEffecter = FleshmassDestroyed
 
| destroyShakeAmount = 0
 
 
}}
 
}}
 
 
'''Fleshbulbs''' are a bioluminescent light source of the [[Fleshmass]] family.
 
'''Fleshbulbs''' are a bioluminescent light source of the [[Fleshmass]] family.
  

Revision as of 20:57, 21 July 2024

Fleshbulb

Fleshbulb

A bulbous mass of flesh. These fleshbeast organs store and refine nutrients for surrounding fleshmass. The chemical process generates a soft bioluminescent glow.

Base Stats

Type
structure
Beauty
-12
HP
35
Flammability
70%
Rotatable
False

Building

Size
1 × 1
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light
Light Radius
1.19
Destroy yield
Twisted meat 0-8

Fleshbulbs are a bioluminescent light source of the Fleshmass family.

Summary

Fleshbulbs are generated within Fleshmass infested areas, namely the Distress call quest and the Undercave created by the Pit gate entity/event. They spawn dispersed among the other fleshmass, providing moderate illumination around fleshmass growths.

They have a 50% chance of dropping 4-8 pieces of Twisted meat when destroyed.

It cannot be claimed, moved, or deconstructed.

Lighting

The white area (1 tile out) is 50% illumination, required for best surgery success chance; the yellow (2nd-5th tiles) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

A fleshbulb produces light in a 9 tile radius, with the nearest 1.188 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, fleshbulbs are not bright enough to grow most crops indoors, which require 51% illumination. Light does not "stack", so no amount of fleshbulbs will ever give more than 50% illumination (e.g. for rice plants, etc).

Gallery

Version history