Difference between revisions of "User:Arcangelus"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 20: Line 20:
  
 
== Otra tabla ==
 
== Otra tabla ==
 +
 
{| class="wikitable"
 
{| class="wikitable"
! Image !! Ritual !! Factors !! colspan=3|Outcomes !! Notes
+
! Image !! Ritual !! Factors !! colspan="3" |Outcomes !! Notes
 
|-
 
|-
 
! colspan="7" | {{Ideology|section=1}}
 
! colspan="7" | {{Ideology|section=1}}
 
|-
 
|-
| [[File:Ritual funeral.png|64px]] || Funeral  
+
| [[File:Ritual funeral.png|64px]] || Funeral
| Participant count (10): +70%<br/>Moral guide present: +30% || 5%<br/>15%<br/>60%<br/>20<br/> || Terrible<br/> Lackluster<br/>Good<br/>Heartwarming || -3<br/> -1<br/> +5<br/> +8 || If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
+
| Participant count (10): +70%<br/>Moral guide present: +30% || 5%<br/>15%<br/>60%
 +
20%
 +
| Terrible<br/>Lackluster<br/>Good<br/>Heartwarming || -3<br />-1<br />+5<br />+8 || If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.  
 
|-
 
|-
| [[File:Social festival.png|64px]] || Social festival  
+
| [[File:Social festival.png|64px]] || Social festival
| Participant count (10): +25%<br/>Leader present: +25%<br/>Started at altar: +20%<br/>Lectern used: +20%<br/>Seats for everyone: +20% || 5%<br/>15%<br/>60%<br/>20% ||Terrible: -3<br/>Boring: -1<br/>Fun: +5<br/>Unforgettable: +8 || -3<br/>-1<br/>+5<br/>+8 ||  
+
| Participant count (10): +25%<br/>Leader present: +25%<br/>Started at altar: +20%<br/>Lectern used: +20%<br/>Seats for everyone: +20% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || -3<br/>-1<br/>+5<br/>+8 ||
 
|-
 
|-
| [[File:Dance party.png|64px]] || Dance party  
+
| [[File:Dance party.png|64px]] || Dance party
| Participant count (10): +30%<br/>Started at lightball: +20%<br/>Active loudspeakers (6): +30%<br/>Room Impressiveness (120): +20%|| 5% Terrible: -3<br/>15% Boring: -1<br/>60% Fun: +8<br/>20% Unforgettable: +16 || If the party is fun or unforgettable, there is a chance{{Check Tag|Probability?}} that all participants will get +20% [[Global Work Speed]] for 24h. Only available to non-tribals.
+
| Participant count (10): +30%<br/>Started at lightball: +20%<br/>Active loudspeakers (6): +30%<br/>Room Impressiveness (120): +20% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || -3<br />-1<br />+8<br />+16 || If the party is fun or unforgettable, there is a chance{{Check Tag|Probability?}} that all participants will get +20% [[Global Work Speed]] for 24h. Only available to non-tribals.  
 
|-
 
|-
| [[File:Drum party.png|64px]] || Drum party  
+
| [[File:Drum party.png|64px]] || Drum party
| Participant count (10): +30%<br/>Started at campfire: 20%<br/>Drums (6): +30%<br/>Room Impressiveness (120): +20%|| 5% Terrible: -3<br/>15% Boring: -1<br/>60% Fun: +8<br/>20% Unforgettable: +16 || If the party is fun or unforgettable, there is a chance{{Check Tag|Probability?}} that all participants will get +20% [[Global Work Speed]] for 24h. Only available to tribals.
+
| Participant count (10): +30%<br/>Started at campfire: 20%<br/>Drums (6): +30%<br/>Room Impressiveness (120): +20% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || -3<br/>-1<br/>+8<br/>+16 || If the party is fun or unforgettable, there is a chance{{Check Tag|Probability?}} that all participants will get +20% [[Global Work Speed]] for 24h. Only available to tribals.  
 
|-
 
|-
| [[File:Ritual skylantern festival.png|64px]]  
+
| [[File:Ritual skylantern festival.png|64px]] || Skylantern festival
| Skylantern festival || Participant count (10): +100% || 5% Terrible: -3<br/>15% Unimpressive: -1<br/>60% Beautiful: +6<br/>20% Unforgettable: +10 || Each participant makes a skylantern out of {{Icon Small|wood}} 4 [[wood]]. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.{{Check Tag|Probability?}}
+
| Participant count (10): +100% || 5%<br />15%<br />60%
 +
20%
 +
|  Terrible<br />Unimpressive <br />Beautiful<br />Unforgettable||  -3<br />-1<br />+6
 +
+10
 +
| Each participant makes a skylantern out of {{Icon Small|wood}} 4 [[wood]]. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.{{Check Tag|Probability?}}
 
|-
 
|-
| [[File:Christmas tree ritual.png|64px]]<br/>[[File:Symbol burning.png|64px]]<br/>[[File:Smokeleaf circle.png|64px]]<br/>[[File:Cannibal feast.png|64px]] || Christmas tree<br/><br/>Symbol burning<br/><br/>Smokeleaf circle<br/><br/>Cannibal feast  
+
| [[File:Christmas tree ritual.png|64px]]<br/>[[File:Symbol burning.png|64px]]<br/>[[File:Smokeleaf circle.png|64px]]<br/>[[File:Cannibal feast.png|64px]] || Christmas tree<br/><br/>Symbol burning<br/><br/>Smokeleaf circle<br/><br/>Cannibal feast
| Participant count (10): +80%<br/>Room Impressiveness (120): +20% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Fun: +5<br/>20% Unforgettable: +8 || Destroys the ritual target.
+
| Participant count (10): +80%<br/>Room Impressiveness (120): +20% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Boring<br/>Fun<br/>Unforgettable || -3<br/>-1<br/>+5<br/>+8 || Destroys the ritual target.  
 
|-
 
|-
| [[File:Ritual scarification.png|64px]] || Scarification  
+
| [[File:Ritual scarification.png|64px]] || Scarification
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || 5% Terrible: -2<br/>15% Boring: -1<br/>60% Satisfying: +1<br/>20% Spectacular: +3 || Scarifies the subject. Only available with the Pain is Virtue meme.
+
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || -2<br />-1<br />+1<br />+3 || Scarifies the subject. Only available with the Pain is Virtue meme.  
 
|-
 
|-
| [[File:Ritual blinding.png|64px]] || Blinding ceremony  
+
| [[File:Ritual blinding.png|64px]] || Blinding ceremony
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || 5% Terrible: -2<br/>15% Boring: -1<br/>60% Satisfying: +1<br/>20% Spectacular: +3 || Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a [[psycasts|psylink]] upgrade or unlock a new psychic power.{{Check Tag|Probability?}} Only available with the Blindsight meme.
+
| Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || -2<br/>-1<br/>+1<br/>+3 || Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a [[psycasts|psylink]] upgrade or unlock a new psychic power.{{Check Tag|Probability?}} Only available with the Blindsight meme.  
 
|-
 
|-
| [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice  
+
| [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice
| Participant count (10): +25%<br/>Moral guide present: +25%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +15% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Satisfying: +5<br/>20% Spectacular: +8 || If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an [[inspiration]]. Only available with the Human Primacy meme.
+
| Participant count (10): +25%<br/>Moral guide present: +25%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +15% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Boring<br/>Satisfying<br/>Spectacular || -3<br />-1<br />+5<br />+8 || If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an [[inspiration]]. Only available with the Human Primacy meme.  
 
|-
 
|-
| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel  
+
| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Good: +5<br/>20% Unforgettable: +8 || The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost{{Check Tag|Separate from the usual mood boost?}}, and fill their recreation bars.{{Check Tag|Verify}} The duelists also gain the mood effect from ritual quality. Duelists must be [[Incapable|capable]] of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
+
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || 5%<br />15%<br />60%
|-  
+
20%
| [[File:Ritual public execution.png|64px]] || Prisoner execution  
+
| Terrible<br/>Boring<br/>Good<br/>Unforgettable || -3<br/>-1<br/>+5<br/>+8 || The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost{{Check Tag|Separate from the usual mood boost?}}, and fill their recreation bars.{{Check Tag|Verify}} The duelists also gain the mood effect from ritual quality. Duelists must be [[Incapable|capable]] of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.  
| Participant count (10): +80%<br/>Started at altar: +20% || 15% Awkward: -1<br/>65% Satisfying: +6<br/>20% Spectacular: +8 || Participating [[slaves]] are fully suppressed. Can be performed by all ideologions.
+
|-
|-  
+
| [[File:Ritual public execution.png|64px]] || Prisoner execution
| [[File:LeaderSpeech.png|64px]] || Leader speech  
+
| Participant count (10): +80%<br/>Started at altar: +20% || 15%<br/>65%<br/>20%<br/> || Awkward<br/>Satisfying<br/>Spectacular<br/> || -1<br/>+6<br/>+8<br/> || Participating [[slaves]] are fully suppressed. Can be performed by all ideologions.  
| Participant count (10): +40%<br/>Room impressiveness (120): +20<br/>Leader's Social Impact (150%): +40% || 5% Terrible: -8<br/>15% Uninspiring: -4<br/>60% Encouraging: +5<br/>20% Inspirational: +8 || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
+
|-
|-  
+
| [[File:LeaderSpeech.png|64px]] || Leader speech
| [[File:Trial.png|64px]] || Trial || Participant count (20): +60%<br/>Leader's Negotiation Ability * 0.25<br/>Defendant's Negotiation Ability * -0.25|| 50% Exonerated<br/>50% Convicted || If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their [[Negotiation Ability]] is effectively set to 0.
+
| Participant count (10): +40%<br/>Room impressiveness (120): +20<br/>Leader's Social Impact (150%): +40% || 5%<br />15%<br />60%
|-  
+
20%
| [[File:ConversionRitual.png|64px]] || Conversion ritual  
+
| Terrible<br/>Uninspiring<br/>Encouraging<br/>Inspirational || -8<br/>-4<br/>+5<br/>+8 || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.  
| Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || 5% Terrible<br/>15% Ineffective<br/>60% Effective: +3<br/>20% Masterful: +6 || The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%.
+
|-
|-  
+
| [[File:Trial.png|64px]] || Trial || Participant count (20): +60%<br />Leader's Negotiation Ability * 0.25<br />Defendant's Negotiation Ability * -0.25|| 50%
| [[File:Tree connection ritual.png|64px]] || Tree connection  
+
50%
| Participant count (10): +100% || || The connector will start with 25-45% connection strength, depending on ritual quality.
+
| Exonerated<br />Convicted || || If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their [[Negotiation Ability]] is effectively set to 0.
 +
|-
 +
| [[File:ConversionRitual.png|64px]] || Conversion ritual
 +
| Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || 5%<br />15%<br />60%
 +
20%
 +
| Terrible<br/>Ineffective<br/>Effective<br/>Masterful || 0<br/>0<br/>+3<br/>+6 || The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%.  
 +
|-
 +
| [[File:Tree connection ritual.png|64px]] || Tree connection
 +
| Participant count (10): +100% || ||  ||  || The connector will start with 25-45% connection strength, depending on ritual quality.  
 
|-
 
|-
 
! colspan="7" | {{Royalty|section=1}}
 
! colspan="7" | {{Royalty|section=1}}
 
|-
 
|-
| [[File:Bestowing ceremony.png|64px]] || Bestowing Ceremony  
+
| [[File:Bestowing ceremony.png|64px]] || Bestowing Ceremony
| Participant count (24): +60%<br/>Room Impressiveness (170): +40% || Bonus mood for 6 days:<br/>5% Terrible: -3<br/>15% Unimpressive: -1<br/>60% Honorable: +3<br/>20% Grandiose: +6 || Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.<br/>Requires [[Quests#<PAWN NAME>'s <NEW TITLE> Ceremony|New title's ceremony quest]] to start.  
+
| Participant count (24): +60%<br/>Room Impressiveness (170): +40% || 5%<br />15%<br />60%
 +
20%
 +
Terrible<br />Unimpressive<br />Honorable<br />Grandiose||  -3
 +
-1
 +
+3
 +
+6
 +
| Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.<br/>Requires [[Quests#<PAWN NAME>'s <NEW TITLE> Ceremony|New title's ceremony quest]] to start.
 
|-
 
|-
| [[File:Speech.png|64px]] || Throne Speech  
+
| [[File:Speech.png|64px]] || Throne Speech
| Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || Bonus mood for 8 days:<br/>5% Terrible: -8<br/>15% Uninspiring: -4<br/>60% Encouraging: +5<br/>20% Inspirational: +10 || If the speech is inspiring, participants may acquire [[Inspirations]]<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours  
+
| Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || 5%<br />15%<br />60%
 +
20%
 +
Terrible<br />Uninspiring<br />Encouraging<br />Inspirational||  -8
 +
-4
 +
+5
 +
+10
 +
| If the speech is inspiring, participants may acquire [[Inspirations]]<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours
 
|-
 
|-
 
! colspan="7" | {{Biotech|section=1}}
 
! colspan="7" | {{Biotech|section=1}}
 
|-
 
|-
| [[File:Child birth.png|64px]] || Child birth || Loved one present: +5%<br/>Mother's age (peaks at 20-30): +50%<br/>Doctor's medicine skill (20): +25%<br/>Indoors: +5%<br/>Room cleanliness (0.6): +10%<br/>Bed health effects (5): +5% || 2.5%<br/>7.5%<br/>90% || Stillborn<br/>Sick<br/>Healthy|| || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br/>A successful birth gives the mother a {{+|8}} ''[name] was born healthy'' thought for 15 days, while a stillbirth gives her a {{--|15}} ''Stillbirth'' thought for 10 days.<br/><br/>See [[Reproduction#Quality]] and [[Reproduction#Outcomes]] for detail
+
| [[File:Child birth.png|64px]] || Child birth || Loved one present: +5%<br />Mother's age (peaks at 20-30): +50%<br />Doctor's medicine skill (20): +25%<br />Indoors: +5%<br />Room cleanliness (0.6): +10%<br />Bed health effects (5): +5%|| 2.5%<br/>7.5%<br/>90% || Stillborn<br />Sick<br />Healthy || || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br/>A successful birth gives the mother a {{+|8}} ''[name] was born healthy'' thought for 15 days, while a stillbirth gives her a {{--|15}} ''Stillbirth'' thought for 10 days.<br/><br/>See [[Reproduction#Quality]] and [[Reproduction#Outcomes]] for detail
 
|}
 
|}

Revision as of 21:21, 19 August 2024

Test Pages


Testing the Module

Otra tabla

Image Ritual Factors Outcomes Notes
Ritual funeral.png Funeral Participant count (10): +70%
Moral guide present: +30%
5%
15%
60%

20%

Terrible
Lackluster
Good
Heartwarming
-3
-1
+5
+8
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
Social festival.png Social festival Participant count (10): +25%
Leader present: +25%
Started at altar: +20%
Lectern used: +20%
Seats for everyone: +20%
5%
15%
60%

20%

Terrible
Boring
Fun
Unforgettable
-3
-1
+5
+8
Dance party.png Dance party Participant count (10): +30%
Started at lightball: +20%
Active loudspeakers (6): +30%
Room Impressiveness (120): +20%
5%
15%
60%

20%

Terrible
Boring
Fun
Unforgettable
-3
-1
+8
+16
If the party is fun or unforgettable, there is a chance[Probability?] that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals.
Drum party.png Drum party Participant count (10): +30%
Started at campfire: 20%
Drums (6): +30%
Room Impressiveness (120): +20%
5%
15%
60%

20%

Terrible
Boring
Fun
Unforgettable
-3
-1
+8
+16
If the party is fun or unforgettable, there is a chance[Probability?] that all participants will get +20% Global Work Speed for 24h. Only available to tribals.
Ritual skylantern festival.png Skylantern festival Participant count (10): +100% 5%
15%
60%

20%

Terrible
Unimpressive
Beautiful
Unforgettable
-3
-1
+6

+10

Each participant makes a skylantern out of Wood 4 wood. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.[Probability?]
Christmas tree ritual.png
Symbol burning.png
Smokeleaf circle.png
Cannibal feast.png
Christmas tree

Symbol burning

Smokeleaf circle

Cannibal feast
Participant count (10): +80%
Room Impressiveness (120): +20%
5%
15%
60%

20%

Terrible
Boring
Fun
Unforgettable
-3
-1
+5
+8
Destroys the ritual target.
Ritual scarification.png Scarification Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5%
15%
60%

20%

Terrible
Boring
Satisfying
Spectacular
-2
-1
+1
+3
Scarifies the subject. Only available with the Pain is Virtue meme.
Ritual blinding.png Blinding ceremony Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5%
15%
60%

20%

Terrible
Boring
Satisfying
Spectacular
-2
-1
+1
+3
Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a psylink upgrade or unlock a new psychic power.[Probability?] Only available with the Blindsight meme.
Ritual animal sacrifice.png Animal sacrifice Participant count (10): +25%
Moral guide present: +25%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +15%
5%
15%
60%

20%

Terrible
Boring
Satisfying
Spectacular
-3
-1
+5
+8
If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an inspiration. Only available with the Human Primacy meme.
Ritual gladiator duel.png Gladiator duel Participant count (10): +20%
Leader present: +20%
Duelist dies: +100%
Weapon used: +60%
5%
15%
60%

20%

Terrible
Boring
Good
Unforgettable
-3
-1
+5
+8
The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost[Separate from the usual mood boost?], and fill their recreation bars.[Verify] The duelists also gain the mood effect from ritual quality. Duelists must be capable of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
Ritual public execution.png Prisoner execution Participant count (10): +80%
Started at altar: +20%
15%
65%
20%
Awkward
Satisfying
Spectacular
-1
+6
+8
Participating slaves are fully suppressed. Can be performed by all ideologions.
LeaderSpeech.png Leader speech Participant count (10): +40%
Room impressiveness (120): +20
Leader's Social Impact (150%): +40%
5%
15%
60%

20%

Terrible
Uninspiring
Encouraging
Inspirational
-8
-4
+5
+8
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
Trial.png Trial Participant count (20): +60%
Leader's Negotiation Ability * 0.25
Defendant's Negotiation Ability * -0.25
50%

50%

Exonerated
Convicted
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0.
ConversionRitual.png Conversion ritual Participant count (10): +40%
Room impressiveness (120): +20%
Moral guide's Social Impact (150%): +30%
Convertee's Expectations (Very Low): +10%, (Sky High): -30%
5%
15%
60%

20%

Terrible
Ineffective
Effective
Masterful
0
0
+3
+6
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%.
Tree connection ritual.png Tree connection Participant count (10): +100% The connector will start with 25-45% connection strength, depending on ritual quality.
Bestowing ceremony.png Bestowing Ceremony Participant count (24): +60%
Room Impressiveness (170): +40%
5%
15%
60%

20%

Terrible
Unimpressive
Honorable
Grandiose
-3

-1 +3 +6

Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.
Requires New title's ceremony quest to start.
Speech.png Throne Speech Participant count (10): +40%
Organizer's social impact(150%): +40%[Verify]
Room Impressiveness (120): +20%
5%
15%
60%

20%

Terrible
Uninspiring
Encouraging
Inspirational
-8

-4 +5 +10

If the speech is inspiring, participants may acquire Inspirations
The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.
10 days cooldown on Begin Throne Speech ability.
Expected ritual duration: 2 hours
Child birth.png Child birth Loved one present: +5%
Mother's age (peaks at 20-30): +50%
Doctor's medicine skill (20): +25%
Indoors: +5%
Room cleanliness (0.6): +10%
Bed health effects (5): +5%
2.5%
7.5%
90%
Stillborn
Sick
Healthy
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.
A successful birth gives the mother a +8 [name] was born healthy thought for 15 days, while a stillbirth gives her a −15 Stillbirth thought for 10 days.

See Reproduction#Quality and Reproduction#Outcomes for detail