Difference between revisions of "Stat/Core Pawns General"

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(Core Stats_Pawns_General)
 
m (Category Data)
Line 2: Line 2:
 
&larr; <small>[[Stat]]</small>
 
&larr; <small>[[Stat]]</small>
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category</noinclude>
+
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude>
 
<!-- Core Stats_Pawns_General -->
 
<!-- Core Stats_Pawns_General -->
 
<div id="Core Stats_Pawns_General"><!--<Defs>-->
 
<div id="Core Stats_Pawns_General"><!--<Defs>-->
Line 10: Line 10:
 
* '''Label:'''<br />move speed
 
* '''Label:'''<br />move speed
 
| Speed of movement in cells per second.
 
| Speed of movement in cells per second.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|3.0}}
 
* '''Default Base Value:''' {{%|3.0}}
Line 39: Line 43:
 
* '''Label:'''<br />crawl speed
 
* '''Label:'''<br />crawl speed
 
| Speed of crawling in cells per second.
 
| Speed of crawling in cells per second.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|0.6}}
 
* '''Default Base Value:''' {{%|0.6}}
Line 59: Line 67:
 
* '''Label:'''<br />mental break threshold
 
* '''Label:'''<br />mental break threshold
 
| As long as someone's mood is below this level, they are in danger of having a mental break.<br id="n" /><br id="n" />The severity of the mental break will depend on how far below the threshold they are.
 
| As long as someone's mood is below this level, they are in danger of having a mental break.<br id="n" /><br id="n" />The severity of the mental break will depend on how far below the threshold they are.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|0.35}}
 
* '''Default Base Value:''' {{%|0.35}}
Line 77: Line 89:
 
* '''Label:'''<br />psychic sensitivity
 
* '''Label:'''<br />psychic sensitivity
 
| More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
 
| More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 102: Line 118:
 
* '''Label:'''<br />toxic resistance
 
* '''Label:'''<br />toxic resistance
 
| How well this creature resists toxic buildup.
 
| How well this creature resists toxic buildup.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|0}}
 
* '''Default Base Value:''' {{%|0}}
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* '''Label:'''<br />global learning factor
 
* '''Label:'''<br />global learning factor
 
| A multiplier on the learning rate for all skills.
 
| A multiplier on the learning rate for all skills.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1.0}}
 
* '''Default Base Value:''' {{%|1.0}}
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* '''Label:'''<br />rest rate multiplier
 
* '''Label:'''<br />rest rate multiplier
 
| A multiplier on how quickly a creature rests while sleeping.
 
| A multiplier on how quickly a creature rests while sleeping.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1.0}}
 
* '''Default Base Value:''' {{%|1.0}}
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* '''Label:'''<br />eating speed
 
* '''Label:'''<br />eating speed
 
| A multiplier on eating speed.
 
| A multiplier on eating speed.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
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* '''Label:'''<br />min comfortable temperature
 
* '''Label:'''<br />min comfortable temperature
 
| Below this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly below this temperature, they will develop hypothermia and frostbite and eventually die.
 
| Below this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly below this temperature, they will develop hypothermia and frostbite and eventually die.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|0}}
 
* '''Default Base Value:''' {{%|0}}
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* '''Label:'''<br />max comfortable temperature
 
* '''Label:'''<br />max comfortable temperature
 
| Above this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly above this temperature, they will develop heatstroke and eventually die.
 
| Above this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly above this temperature, they will develop heatstroke and eventually die.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|40}}
 
* '''Default Base Value:''' {{%|40}}
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* '''Label:'''<br />immunity gain speed
 
* '''Label:'''<br />immunity gain speed
 
| The speed at which this character gains immunity to diseases.<br id="n" /><br id="n" />If this is too slow, the character will die from a disease before developing immunity.
 
| The speed at which this character gains immunity to diseases.<br id="n" /><br id="n" />If this is too slow, the character will die from a disease before developing immunity.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Show On Entities:''' {{Bad|false}}
 
* '''Show On Entities:''' {{Bad|false}}
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* '''Label:'''<br />injury healing factor
 
* '''Label:'''<br />injury healing factor
 
| The multiplier applied to a person's injury healing rate.
 
| The multiplier applied to a person's injury healing rate.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1.0}}
 
* '''Default Base Value:''' {{%|1.0}}
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* '''Label:'''<br />carrying capacity
 
* '''Label:'''<br />carrying capacity
 
| The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br id="n" /><br id="n" />This is separate from the ability to carry cargo on long cross-world trips.
 
| The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br id="n" /><br id="n" />This is separate from the ability to carry cargo on long cross-world trips.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Show On Entities:''' {{Bad|false}}
 
* '''Show On Entities:''' {{Bad|false}}
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* '''Label:'''<br />meat amount
 
* '''Label:'''<br />meat amount
 
| The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
 
| The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MeatAmount
 
* '''Worker Class:''' StatWorker_MeatAmount
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* '''Label:'''<br />leather amount
 
* '''Label:'''<br />leather amount
 
| The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
 
| The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_LeatherAmount
 
* '''Worker Class:''' StatWorker_LeatherAmount
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* '''Label:'''<br />minimum handling skill
 
* '''Label:'''<br />minimum handling skill
 
| This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.
 
| This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MinimumHandlingSkill
 
* '''Worker Class:''' StatWorker_MinimumHandlingSkill
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* '''Label:'''<br />pain shock threshold
 
* '''Label:'''<br />pain shock threshold
 
| The pain level at which this creature is downed from pain.
 
| The pain level at which this creature is downed from pain.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Min Value:''' {{%|0.01}}
 
* '''Min Value:''' {{%|0.01}}
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* '''Label:'''<br />foraged food amount
 
* '''Label:'''<br />foraged food amount
 
| The amount of nutrition this person will automatically forage per day while traveling by caravan.
 
| The amount of nutrition this person will automatically forage per day while traveling by caravan.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Min Value:''' {{%|0}}
 
* '''Min Value:''' {{%|0}}
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* '''Label:'''<br />filth rate
 
* '''Label:'''<br />filth rate
 
| How much filth this creature produces.<br id="n" /><br id="n" />It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem.
 
| How much filth this creature produces.<br id="n" /><br id="n" />It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Show On Mechanoids:''' {{Bad|false}}
 
* '''Show On Mechanoids:''' {{Bad|false}}
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* '''Label:'''<br />animals learning factor
 
* '''Label:'''<br />animals learning factor
 
| A multiplier on the learning rate for animals skill.
 
| A multiplier on the learning rate for animals skill.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1.0}}
 
* '''Default Base Value:''' {{%|1.0}}
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* '''Label:'''<br />caravan riding speed
 
* '''Label:'''<br />caravan riding speed
 
| The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans.
 
| The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_CaravanRidingSpeedFactor
 
* '''Worker Class:''' StatWorker_CaravanRidingSpeedFactor
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* '''Hide At Value:''' {{%|1}}
 
* '''Hide At Value:''' {{%|1}}
 
* '''Min Value:''' {{%|0.01}}
 
* '''Min Value:''' {{%|0.01}}
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' FloatMaxTwo
 
* '''To String Style:''' FloatMaxTwo
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* '''Label:'''<br />lifespan factor
 
* '''Label:'''<br />lifespan factor
 
| Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan.
 
| Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' PercentZero
 
* '''To String Style:''' PercentZero
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* '''Label:'''<br />meditation psyfocus gain
 
* '''Label:'''<br />meditation psyfocus gain
 
| The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.
 
| The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Format String: '''{0} / day'''
 
* Format String: '''{0} / day'''
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* '''Label:'''<br />neural heat limit
 
* '''Label:'''<br />neural heat limit
 
| The maximum amount of neural heat individual can tolerate safely.
 
| The maximum amount of neural heat individual can tolerate safely.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|30}}
 
* '''Default Base Value:''' {{%|30}}
Line 564: Line 664:
 
* '''Label:'''<br />neural heat recovery rate
 
* '''Label:'''<br />neural heat recovery rate
 
| The rate at which this person reduces neural heat.
 
| The rate at which this person reduces neural heat.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Min Value:''' {{%|0}}
 
* '''Min Value:''' {{%|0}}
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* '''Label:'''<br />toxic environment resistance
 
* '''Label:'''<br />toxic environment resistance
 
| How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison.
 
| How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' PercentZero
 
* '''To String Style:''' PercentZero
Line 608: Line 716:
 
* '''Label:'''<br />sleep fall rate
 
* '''Label:'''<br />sleep fall rate
 
| A multiplier on the speed that a person's sleep need falls.
 
| A multiplier on the speed that a person's sleep need falls.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' PercentZero
 
* '''To String Style:''' PercentZero
Line 623: Line 735:
 
* '''Label:'''<br />EMP resistance
 
* '''Label:'''<br />EMP resistance
 
| This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP.
 
| This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP.
| Mechanoid
+
|
 +
* Display Order:<br />'''13'''
 +
* Def Name:<br />'''Mechanoid'''
 +
* Label:<br />'''Mechanoid'''
 +
* Display All By Default:<br />'''{{Good|true}}'''
 
|
 
|
 
* '''May Require Any Of:'''
 
* '''May Require Any Of:'''
Line 643: Line 759:
 
* '''Label:'''<br />recreation fall rate
 
* '''Label:'''<br />recreation fall rate
 
| A multiplier on the speed that a person's recreation need falls.
 
| A multiplier on the speed that a person's recreation need falls.
| Basics-Pawn
+
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' PercentZero
 
* '''To String Style:''' PercentZero

Revision as of 00:42, 5 September 2024

Stat

Def Name
Label
Label For Full Stat List
Offset Label
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    MoveSpeed
  • Label:
    move speed
Speed of movement in cells per second.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 300%
  • Min Value: 15%
  • To String Style: FloatTwo
  • Format String: {0} c/s
  • Scenario Randomizable: true
  • Capacity Factors:
  • Parts:
    • StatPart_Glow:
      • Humanlike Only: true
      • Factor From Glow Curve:
        • Points:
          • (0,0.80)
          • (0.30,1.00)
      • Ignore If Incapable Of Sight: true
      • Ignore If Prefers Darkness: true
    • StatPart_RevenantSpeed Content added by the Anomaly DLC
2500
  • Def Name:
    CrawlSpeed
  • Label:
    crawl speed
Speed of crawling in cells per second.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 60%
  • Min Value: 0%
  • To String Style: FloatTwo
  • Show On Animals: false
  • Show On Mechanoids: false
  • Show On Entities: false
  • Format String: {0} c/s
2499
  • Def Name:
    MentalBreakThreshold
  • Label:
    mental break threshold
As long as someone's mood is below this level, they are in danger of having a mental break.

The severity of the mental break will depend on how far below the threshold they are.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 35%
  • Min Value: 1%
  • Max Value: 0.50
  • To String Style: PercentZero
  • Show On Animals: false
  • Show On Mechanoids: false
  • Show On Entities: false
  • Scenario Randomizable: true
- 2000
  • Def Name:
    PsychicSensitivity
  • Label:
    psychic sensitivity
More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Min Value: 0%
  • Scenario Randomizable: true
  • Cacheable: true
  • Parts:
    • StatPart_GearStatOffset:
      • Apparel Stat: PsychicSensitivityOffset
      • Include Weapon: true
    • StatPart_GearStatFactor:
      • Apparel Stat: PsychicSensitivityFactor
      • Include Weapon: true
    • StatPart_SightPsychicSensitivityOffset
    • StatPart_BlindPsychicSensitivityOffset Content added by the Ideology DLC
3500
  • Def Name:
    ToxicResistance
  • Label:
    toxic resistance
How well this creature resists toxic buildup.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 0%
  • Hide At Value: 0%
  • Max Value: 1
  • To String Style: PercentZero
- 3451
  • Def Name:
    GlobalLearningFactor
  • Label:
    global learning factor
A multiplier on the learning rate for all skills.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Hide At Value: 100%
  • Min Value: 0%
  • Scenario Randomizable: true
- 3500
  • Def Name:
    BedHungerRateFactor
  • Label:
    bed hunger rate multiplier
- -
  • Always Hide: true
  • Min Value: 0%
  • To String Style: PercentZero
  • Default Base Value: 100%
- -
  • Def Name:
    RestRateMultiplier
  • Label:
    rest rate multiplier
A multiplier on how quickly a creature rests while sleeping.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Hide At Value: 100%
  • Min Value: 5%
  • Scenario Randomizable: true
  • Show On Mechanoids: false
2501
  • Def Name:
    EatingSpeed
  • Label:
    eating speed
A multiplier on eating speed.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Hide At Value: 100%
  • Min Value: 15%
  • Show On Mechanoids: false
  • Show On Entities: false
1000
  • Def Name:
    ComfyTemperatureMin
  • Label:
    min comfortable temperature
Below this temperature, characters will be unhappy.

Significantly below this temperature, they will develop hypothermia and frostbite and eventually die.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 0%
  • To String Style: Temperature
  • Min Value: -200000%
  • Max Value: 2000
  • Scenario Randomizable: true
  • Cacheable: true
  • Parts:
    • StatPart_GearStatOffset:
      • Apparel Stat: Insulation_Cold
      • Subtract: true
2010
  • Def Name:
    ComfyTemperatureMax
  • Label:
    max comfortable temperature
Above this temperature, characters will be unhappy.

Significantly above this temperature, they will develop heatstroke and eventually die.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 4000%
  • To String Style: Temperature
  • Min Value: -200000%
  • Max Value: 2000
  • Scenario Randomizable: true
  • Cacheable: true
  • Parts:
    • StatPart_GearStatOffset:
      • Apparel Stat: Insulation_Heat
2010
  • Def Name:
    ImmunityGainSpeed
  • Label:
    immunity gain speed
The speed at which this character gains immunity to diseases.

If this is too slow, the character will die from a disease before developing immunity.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Show On Entities: false
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: PercentZero
  • Scenario Randomizable: true
  • Show On Mechanoids: false
  • Capacity Factors:
  • Parts:
    • StatPart_Food:
      • Factor Urgently Hungry: 90%
      • Factor Starving: 70%
    • StatPart_Rest:
      • Factor Tired: 96%
      • Factor Very Tired: 92%
      • Factor Exhausted: 80%
    • StatPart_BedStat:
    • StatPart_Resting:
      • Factor: 110%
    • StatPart_Age:
      • Curve:
        • Points:
          • (0.65,1)
          • (0.8,0.95)
          • (1.0,0.9)
          • (1.2,0.8)
          • (1.5,0.5)
2000
  • Def Name:
    InjuryHealingFactor
  • Label:
    injury healing factor
The multiplier applied to a person's injury healing rate.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Min Value: 0%
  • Hide At Value: 100%
  • Parts:
    • StatPart_DeathrestingContent added by the Biotech DLC
      • Factor: 500%
2201
  • Def Name:
    CarryingCapacity
  • Label:
    carrying capacity
The amount of stuff this creature can carry in its hands, mouth, or other manipulators.

This is separate from the ability to carry cargo on long cross-world trips.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Show On Entities: false
  • Default Base Value: 7500%
  • Min Value: 100%
  • To String Style: Integer
  • Parts:
    • StatPart_BodySize
  • Capacity Factors:
2203
  • Def Name:
    MeatAmount
  • Label:
    meat amount
The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Worker Class: StatWorker_MeatAmount
  • Default Base Value: 14000%
  • Min Value: 0%
  • Show On Mechanoids: false
  • To String Style: Integer
  • Parts:
    • StatPart_BodySize
    • StatPart_NaturalNotMissingBodyPartsCoverage
    • StatPart_NotCarefullySlaughtered:
      • Factor: 66%
    • StatPart_Difficulty_ButcherYield
    • StatPart_Malnutrition:
      • Curve:
        • Points:
          • (0, 1)
          • (1, 0.4)
  • Post Process Curve:
    • Points:
      • (0,0)
      • (5,14)
      • (40,40)
      • (100000,100000)
3552
  • Def Name:
    LeatherAmount
  • Label:
    leather amount
The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Worker Class: StatWorker_LeatherAmount
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: Integer
  • Hide At Value: 0%
  • Parts:
    • StatPart_BodySize
    • StatPart_NaturalNotMissingBodyPartsCoverage
    • StatPart_NotCarefullySlaughtered:
      • Factor: 66%
  • Post Process Curve:
    • Points:
      • (0,0)
      • (5,14)
      • (40,40)
      • (100000,100000)
3551
  • Def Name:
    MinimumHandlingSkill
  • Label:
    minimum handling skill
This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Worker Class: StatWorker_MinimumHandlingSkill
  • Default Base Value: 0%
  • Min Value: 0%
  • Round Value: true
  • To String Style: Integer
  • Show On Mechanoids: false
  • Show On Entities: false
  • Show On Non Wild Man Humanlikes: false
  • Parts:
    • StatPart_WildManOffset:
      • Offset: +7
1500
  • Def Name:
    PainShockThreshold
  • Label:
    pain shock threshold
The pain level at which this creature is downed from pain.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Min Value: 1%
  • Max Value: 0.99
  • Default Base Value: 80%
  • To String Style: PercentZero
  • Show On Mechanoids: false
- 2000
  • Def Name:
    ForagedNutritionPerDay
  • Label:
    foraged food amount
The amount of nutrition this person will automatically forage per day while traveling by caravan.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Min Value: 0%
  • Default Base Value: 0%
  • To String Style: FloatMaxTwo
  • Show On Animals: false
  • Show On Mechanoids: false
  • Show On Entities: false
  • Skill Need Offsets:
    • SkillNeed_BaseBonus:
      • Skill: Plants
      • Base Value: 0%
      • Bonus Per Level: +9%
  • Capacity Factors:
1000
  • Def Name:
    FilthRate
  • Label:
    filth rate
How much filth this creature produces.

It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Show On Mechanoids: false
  • Show On Entities: false
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: FloatOne
- 2205
  • Def Name:
    AnimalsLearningFactor
  • Label:
    animals learning factor
A multiplier on the learning rate for animals skill.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Hide At Value: 100%
  • Min Value: 0%
  • Scenario Randomizable: true
- 3500
  • Def Name:
    CaravanRidingSpeedFactor
  • Label:
    caravan riding speed
The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Worker Class: StatWorker_CaravanRidingSpeedFactor
  • Show If Undefined: false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Min Value: 100%
- 2203
  • Def Name:
    MaxNutrition
  • Label:
    max nutrition
The amount of nutrition needed to completely fill this creature's stomach.
  • Default Base Value: 100%
  • Hide At Value: 100%
  • Min Value: 1%
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • To String Style: FloatMaxTwo
  • Show On Mechanoids: false
  • Show On Entities: false
  • Cacheable: true
  • Parts:
    • StatPart_BodySize
    • StatPart_LifeStageMaxFood
2501
  • Def Name:
    LifespanFactor
  • Label:
    lifespan factor
Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • To String Style: PercentZero
  • Default Base Value: 100%
  • Hide At Value: 100%
  • Min Value: 1%
  • Show On Animals: false
  • Show On Mechanoids: false
- 2000
  • Def Name:
    MeditationFocusGainContent added by the Royalty DLC,Content added by the Biotech DLC
  • Label:
    meditation psyfocus gain
The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Format String: {0} / day
  • Format String Unfinalized: {0} / day
  • To String Style: PercentZero
  • Show If Mods Loaded Any: RoyaltyContent added by the Royalty DLC
  • Default Base Value: 50%
  • Min Value: 0%
  • Show On Animals: false
  • Show On Mechanoids: false
  • Show On Entities: false
  • Show If Mods Loaded Any:
    • Biotech Content added by the Biotech DLC
4010
  • Def Name:
    PsychicEntropyMax
  • Label:
    neural heat limit
The maximum amount of neural heat individual can tolerate safely.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 3000%
  • Min Value: 0%
  • Hide At Value: 0%
  • To String Style: FloatOne
  • Show On Animals: false
  • Show On Mechanoids: false
  • Scenario Randomizable: true
  • Show If Mods Loaded:
    • Royalty Content added by the Royalty DLC
  • Show If Hediffs Present:
  • Show If Mods Loaded Any:
    • Royalty Content added by the Royalty DLC
    • Biotech Content added by the Biotech DLC
  • Stat Factors:
  • Parts:
    • StatPart_GearStatOffsetContent added by the Royalty DLC,Content added by the Biotech DLC:
      • Apparel Stat: PsychicEntropyMaxOffset
      • Include Weapon: true
3500
  • Def Name:
    PsychicEntropyRecoveryRate
  • Label:
    neural heat recovery rate
The rate at which this person reduces neural heat.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Min Value: 0%
  • Hide At Value: 0%
  • Default Base Value: 54%
  • To String Style: FloatTwo
  • Format String: {0}/s
  • Show On Animals: false
  • Show On Mechanoids: false
  • Show If Mods Loaded:
    • Royalty Content added by the Royalty DLC
  • Show If Hediffs Present:
  • Show If Mods Loaded Any:
    • Royalty Content added by the Royalty DLC
    • Biotech Content added by the Biotech DLC
  • Parts:
    • StatPart_Pain:
      • Factor: 300%
    • StatPart_GearStatOffsetContent added by the Royalty DLC,Content added by the Biotech DLC:
      • Apparel Stat: PsychicEntropyRecoveryRateOffset
      • Include Weapon: true
4000
  • Def Name:
    ToxicEnvironmentResistance
  • Label:
    toxic environment resistance
How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • To String Style: PercentZero
  • Default Base Value: 0%
  • Min Value: 0%
  • Max Value: 1
- 3450
  • Def Name:
    RestFallRateFactor
  • Label:
    sleep fall rate
A multiplier on the speed that a person's sleep need falls.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • To String Style: PercentZero
  • Default Base Value: 100%
  • Hide At Value: 100%
  • Min Value: 0.01%
  • Show On Animals: false
- -
  • Def Name:
    EMPResistance
  • Label:
    EMP resistance
This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP.
  • Display Order:
    13
  • Def Name:
    Mechanoid
  • Label:
    Mechanoid
  • Display All By Default:
    true
  • May Require Any Of:
    • BiotechContent added by the Biotech DLC
    • AnomalyContent added by the Anomaly DLC
  • Show On Animals: false
  • Show On Humanlikes: false
  • Show On Mechanoids: true
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: PercentZero
  • Show If Undefined: false
- 2030
  • Def Name:
    JoyFallRateFactor
  • Label:
    recreation fall rate
A multiplier on the speed that a person's recreation need falls.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • To String Style: PercentZero
  • Default Base Value: 100%
  • Hide At Value: 100%
  • Min Value: 0.01%
  • Show On Animals: false
- -