Difference between revisions of "Hate chanters"

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== Summary ==
 
== Summary ==
A large number of [[horax cult]]ists spawn on the edge of the map, spread out, and attempt to Hate Chant. The Hate Chanters will continue chanting until 10% to 30% of their number are downed or killed. Then they will attack. Until their attack begins, they will ignore being attacked.
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A large number of [[horax cult]]ists spawn on the edge of the map, move in about 20-30 cells and start chanting. The chanters will continue chanting until 10% to 30% of their number are downed or killed. Then they will attack. Until then, they will ignore being attacked.
  
Hate Chant gives a colonist [[mood]] debuff of {{--|5}} / {{--|10}} / {{--|20}} / {{--|30}} / {{--|45}}. Other than the mood debuff, there is no effect. The mood debuff is affected by [[psychic sensitivity]].
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Hate Chant gives a colonist [[mood]] debuff of {{--|5}}, then periodically intensify to {{--|10}} / {{--|20}} / {{--|30}} / {{--|45}}. Other than the mood debuff, there is no effect. The mood debuff is scaled by [[psychic sensitivity]], meaning that psychically deaf pawns aren't affected by the chant.
  
While the Hate Chanters are chanting they have reduced [[needs]]: Hunger Rate 10% and Rest Fall Rate -90%. Hate Chanters are capable of chanting for quite a long time before food or sleep is required.
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While the Hate Chanters are chanting they have the Psychic trance hediff, which reduce their [[needs]]: Hunger Rate 10% and Rest Fall Rate -90%. Hate Chanters are capable of chanting for quite a long time before food or sleep is required.
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The cultists are ignored by visitors and caravans.

Revision as of 20:59, 26 November 2024

Hate Chanters are a major threat from the Anomaly DLC. Hate Chanters require a level 1 monolith or higher.

Summary

A large number of horax cultists spawn on the edge of the map, move in about 20-30 cells and start chanting. The chanters will continue chanting until 10% to 30% of their number are downed or killed. Then they will attack. Until then, they will ignore being attacked.

Hate Chant gives a colonist mood debuff of −5, then periodically intensify to −10 / −20 / −30 / −45. Other than the mood debuff, there is no effect. The mood debuff is scaled by psychic sensitivity, meaning that psychically deaf pawns aren't affected by the chant.

While the Hate Chanters are chanting they have the Psychic trance hediff, which reduce their needs: Hunger Rate 10% and Rest Fall Rate -90%. Hate Chanters are capable of chanting for quite a long time before food or sleep is required.

The cultists are ignored by visitors and caravans.