Difference between revisions of "Hediffs/Core/Drugs/Beer/Alcohol"

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! {{Hediffs Nav/Core/Drugs/Beer}}
 
! {{Hediffs Nav/Core/Drugs/Beer}}
 
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|}
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{| {{STDT| c_24}}
 
{| {{STDT| c_24}}
! Name !! Description<br />(''Short'') !! Details !! Stages</noinclude>
+
! Name !! Description !! Details !! Stages</noinclude>
 
|- id="Alcohol" <!-- defName="AlcoholHigh" -->
 
|- id="Alcohol" <!-- defName="AlcoholHigh" -->
 
! Alcohol
 
! Alcohol

Latest revision as of 15:33, 10 October 2024

Main Menu
Core Royalty Ideology Biotech Anomaly
Debug Drugs Global Local Body Parts Psycasts Hediff Giver Sets
Bases Beer Ambrosia Go-juice Luciferium Penoxycyline
Psychite Psychite tea Flake Yayo Smokeleaf Wake-up
Alcohol Hangover Alcohol tolerance Alcohol addiction

Name Description Details Stages
Alcohol
  • Def Name: AlcoholHigh
  • Label: alcohol
  • Label Noun: drunkenness
Alcohol in the bloodstream. It makes people happy, but reduces capacities.
  • Hediff Class: Hediff_Alcohol
  • Default Label Color:
  • Scenario Can Add: true
  • Is Bad: false
  • Comps
    • Effecter
      • State Effecter: Drunk
      • Severity Indices: 3~5
    • Severity Per Day: −75%
      • Show Hours To Recover: true
Label Parameters
Warm
  • Pain Factor: ×90%
  • Social Fight Chance Factor: ×150%
  • Manipulation Offset: −2%
Tipsy
  • Min Severity: 25%
  • Pain Factor: ×80%
  • Social Fight Chance Factor: ×250%
  • Consciousness Post Factor: ×90%
  • Moving Offset: −5%
Drunk
  • Min Severity: 40%
  • Pain Factor: ×50%
  • Social Fight Chance Factor: ×400%
  • Vomit MTB Days: 0.75
  • Tale: Drunk
  • Consciousness Post Factor: ×65%
  • Moving Offset: −10%
Hammered
  • Min Severity: 70%
  • Pain Factor: ×30%
  • Social Fight Chance Factor: ×500%
  • Vomit MTB Days: 0.2
  • Pain Offset: +5%
  • Consciousness Post Factor: ×50%
  • Moving Offset: −10%
Blackout