Luciferium
- Def Name:
LuciferiumHigh
- Label:
luciferium
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Active luciferium mechanites in the body. They improve the body's functioning in all respects. However, if they are not regularly replenished with more doses of luciferium, they lose cohesion and drive the user insane.
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- Hediff Class: Hediff_High
- Default Label Color:
- Scenario Can Add: true
- Is Bad: false
- Max Severity: 100%
- Comps
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Label |
Parameters
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Luciferium
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Luciferium need
- Def Name:
LuciferiumAddiction
- Label:
luciferium need
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Luciferium mechanites in the body. Luciferium mechanites decohere over time; only regular doses of fresh luciferium can prevent this process.
Without luciferium, the mechanite decoherence will reach a critical state, causing the victim to go insane and die.
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- Hediff Class: Hediff_Addiction
- Causes Need: Chemical_Luciferium
- Ever Curable By Item: false
- Default Label Color:
- Initial Severity: 50%
- Max Severity: 100%
- Scenario Can Add: true
- Remove On Redress Chance By Days Curve:
Days |
Chance
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0
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0%
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10
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0%
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60
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25%
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Label |
Parameters
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-
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-
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unmet
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- Pain Offset: +40%
- Life Threatening: true
- Death MTB Days: 10
- MTB Death Destroys Brain: true
- Consciousness Max: 80%
- Mental State Givers:
- Mental State: Berserk
- MTB Days: 0.4
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