Difference between revisions of "Hediffs/Core/Local/Chronic"

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! Name !! Description !! Details !! Stages</noinclude>
 
! Name !! Description !! Details !! Stages</noinclude>
 
{{:Hediffs/Core/Local/Chronic/ChronicDiseaseBase}}
 
{{:Hediffs/Core/Local/Chronic/ChronicDiseaseBase}}

Latest revision as of 17:57, 14 October 2024

Main Menu
Core Royalty Ideology Biotech Anomaly
Debug Drugs Global Local Body Parts Psycasts Hediff Giver Sets
Chronic Infections Injuries Misc Terrain Attacks
ChronicDiseaseBase Bad back Frail Cataract Blindness Hearing loss
Dementia Alzheimer's Asthma Artery blockage Carcinoma Organ decay

Name Description Details Stages
ChronicDiseaseBase
  • Name:
    ChronicDiseaseBase
  • ParentName:
    DiseaseBase
  • Abstract:
    True
-
  • DiseaseBase:
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%

    • ChronicDiseaseBase:
      • Chronic: true
      • Allow Mothball If Low Priority World Pawn: true
    -


    Bad back
    • Def Name:
      BadBack
    • Label:
      bad back
    • Label Noun:
      a bad back
    Degradation in the spinal column and surrounding musculature. This makes it hard to move and bend smoothly.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Bad back
    Frail
    • Def Name:
      Frail
    • Label:
      frail
    • Label Noun:
      frailty
    Generalized loss of muscle and bone density.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Frail
    Cataract
    • Def Name:
      Cataract
    • Label:
      cataract
    • Label Noun:
      a cataract
    Milky-looking opacity in the eye. Cataracts impair vision.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Cure All At Once If Cured By Item: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Cataract
    • Part Efficiency Offset: −50%
    Blindness
    • Def Name:
      Blindness
    • Label:
      blindness
    Total inability to see.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Cure All At Once If Cured By Item: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Blindness
    • Part Efficiency Offset: −100%
    Hearing loss
    • Def Name:
      HearingLoss
    • Label:
      hearing loss
    Inability to hear quiet sounds due to degradation of hair cells in the cochlea.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Cure All At Once If Cured By Item: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Hearing loss
    • Part Efficiency Offset: −50%
    Dementia
    • Def Name:
      Dementia
    • Label:
      dementia
    Neural degradation which causes deficits in the ability to think and remember. Dementia has various causes including aging, specific illnesses, and toxins.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Skill Decay
      • Decay Per Day Percentage Level Curve[1]:
  • Skill
    Level
    Decay
    Per
    Day
    4 5%
    12 15%
    20 25%
    1. This skill decay is measured as a percentage of the total xp required to level up for the current skill level, which is multiplied by the severity of dementia before being subtracted. This xp loss applies to all learnable skills for a pawn.
    Label Parameters
    Dementia
    Alzheimer's
    • Def Name:
      Alzheimers
    • Label:
      alzheimer's
    A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Immunizable
      • Severity Per Day Not Immune: +0.3% (333 Days to 100%)
    Label Parameters
    minor
    • Part Efficiency Offset: −5%
    • Mental State Givers:
    • Forget Memory Thought MTB Days: 7
    minor
    • Min Severity: 20%
    • Part Efficiency Offset: −10%
    • Mental State Givers:
    • Forget Memory Thought MTB Days: 4
    • Pct Conditional Thoughts Nullified: 15%
    major
    • Min Severity: 50%
    • Part Efficiency Offset: −15%
    • Mental State Givers:
    • Forget Memory Thought MTB Days: 2
    • Pct Conditional Thoughts Nullified: 33%
    major
    • Min Severity: 80%
    • Part Efficiency Offset: −20%
    • Mental State Givers:
    • Forget Memory Thought MTB Days: 1
    • Pct Conditional Thoughts Nullified: 50%
    Asthma
    • Def Name:
      Asthma
    • Label:
      asthma
    A long-term inflammatory disease of the airways in the lungs. It requires regular tending to prevent symptoms.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Initial Severity: 0.1%
    • Min Severity: 0.1%
    • Max Severity: 50%
    • Tendable: true
    • Cure All At Once If Cured By Item: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Immunizable
        • Severity Per Day Not Immune: +25%
      • Tend Duration
        • Base Tend Duration Hours: 168 (7 Days)
        • Tend All At Once: true
        • Severity Per Day Tended: −80%
    Label Parameters
    minor
    • Part Efficiency Offset: −10%
    major
    • Min Severity: 30%
    • Part Efficiency Offset: −30%
    major
    • Min Severity: 45%
    • Part Efficiency Offset: −50%
    Artery blockage
    • Def Name:
      HeartArteryBlockage
    • Label:
      artery blockage
    • Label Noun:
      an artery blockage
    A blockage in one of the critical arteries in the heart. Heart artery blockages randomly induce heart attacks.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Lethal Severity: 100%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Immunizable
      • Severity Per Day Not Immune: +0.07%[1][2]
      • Severity Per Day Not Immune Random Factor: ×50% ~ ×300%[3]
    1. Range: +0.035% ~ +0.21%
    2. Average: +0.1225% (≈815 Days to 100%)
    3. Average Factor: ×175%
    Label Parameters
    minor
    • Part Efficiency Offset: −5%
    • Hediff Givers: Random[1]
      • MTB Days: 300
    minor
    • Min Severity: 20%
    • Part Efficiency Offset: −10%
    • Hediff Givers: Random[1]
      • MTB Days: 200
    major
    • Min Severity: 40%
    • Part Efficiency Offset: −15%
    • Hediff Givers: Random[1]
      • MTB Days: 100
    major
    • Min Severity: 60%
    • Part Efficiency Offset: −35%
    • Hediff Givers: Random[1]
      • MTB Days: 60
    extreme
    • Min Severity: 90%
    • Life Threatening: true
    • Part Efficiency Offset: −60%
    • Hediff Givers: Random[1]
      • MTB Days: 30
    1. 1.0 1.1 1.2 1.3 1.4 The following Random Hediff Giver properties are identical for all stages:
      • Hediff Givers: Random
        • Hediff: Heart attack
        • Parts To Affect: Heart
        • Allow On Lodgers: false
        • Allow On Quest Reward Pawns: false
        • Allow On Quest Reserved Pawns: false
        • Allow On Beggars: false
    Carcinoma
    • Def Name:
      Carcinoma
    • Label:
      carcinoma
    • Label Noun:
      a carcinoma

    A lump of cancerous tissue. Without treatment, the carcinoma will grow over time, causing worsening symptoms and eventually killing the patient.

    A skilled doctor can excise the carcinoma. An unskilled doctor may be able to simply amputate the body part which contains the carcinoma.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 30%
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Chance To Cause No Pain: 30%
    • Tendable: true
    • Remove On Quest Lodgers: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Tend Duration
      • Base Tend Duration Hours: 96 (4 Days)
      • Severity Per Day Tended: −0.27%
      • Growth Mode
        • Severity Per Day Growing: +0.3%
          • Range: +0.135% ~ +0.495%
          • Average: +0.315%
        • Severity Per Day Growing Random Factor: ×45% ~ ×165%
          • Average: ×105%
        • Severity Per Day Remission: −0.2%
          • Range: −0.14% ~ −0.3%
          • Average: −0.22%
        • Severity Per Day Remission Random Factor: ×70% ~ ×150%
          • Average: ×110%
    Label Parameters
    minor
    • Part Efficiency Offset: −10%
    • Pain Offset: +10%
    minor
    • Min Severity: 15%
    • Part Efficiency Offset: −25%
    • Pain Offset: +20%
    major
    • Min Severity: 40%
    • Part Efficiency Offset: −50%
    • Pain Offset: +35%
    major
    • Min Severity: 60%
    • Part Efficiency Offset: −80%
    • Pain Offset: +50%
    extreme
    • Min Severity: 80%
    • Part Efficiency Offset: −90%
    • Pain Offset: +60%
    extreme
    • Min Severity: 100%
    • Part Efficiency Offset: −100%
    • Pain Offset: +70%
    • Destroy Part: true
    Organ decay
    • Def Name:
      OrganDecay
    • Label:
      organ decay

    An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.

    This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Always Show Severity: true
    • Min Severity: 0.1%
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Lethal Severity: 100%
    • Can Affect Bionic Or Implant: false
    • Only Life Threatening To: Heart
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Destroy Organ
        • Destroy Organ Message Text: {PAWN_labelShort}'s {1} was destroyed by organ decay.
        • Damage Type: Decayed
      • Severity Per Day
        • Severity Per Day Range: +1.66% ~ +3.34% (30 ~ 60 days)
    Label Parameters
    minor
    • Min Severity: 0%
    • Pain Offset: +5%
    • Part Efficiency Offset: −10%
    moderate
    • Min Severity: 20%
    • Pain Offset: +10%
    • Part Efficiency Offset: −25%
    severe
    • Min Severity: 40%
    • Pain Offset: +15%
    • Part Efficiency Offset: −50%
    extreme
    • Min Severity: 60%
    • Pain Offset: +25%
    • Part Efficiency Offset: −75%
    • Life Threatening: true