Name
Description
Details
Stages
InfectionBase
Name: InfectionBase
Abstract: True
-
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Is Infection: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
-
Gut worms
Def Name: GutWorms
Label: gut worms
Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Is Infection: true
Makes Sick Thought: true
Tendable: true
Comps: Tend Duration
Base Tend Duration Hours: 48
Disappears At Total Tend Quality: 300%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
Gut worms
Pain Offset: +20%
Hunger Rate Factor Offset: +100%
Vomit MTB Days: 1
Muscle parasites
Def Name: MuscleParasites
Label: muscle parasites
Parasitic creatures in the muscles. These cause weakness and a lack of coordination.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Is Infection: true
Makes Sick Thought: true
Tendable: true
Comps: Tend Duration
Base Tend Duration Hours: 48
Disappears At Total Tend Quality: 300%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
Muscle parasites
MechanitesBase
Name: MechanitesBase
ParentName: InfectionBase
Abstract: True
-
InfectionBase:
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Is Infection: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
MechanitesBase:
Hediff Class: HediffWithComps
Makes Sick Thought: true
Makes Alert: false
Min Severity: 0.1%
Max Severity: 100%
Tendable: true
Comps
Disappears
Disappears After Ticks: 900,000 ticks (15 in-game days ) ~ 1,800,000 ticks (30 in-game days )
Tend Duration
Base Tend Duration Hours: 48
Severity Per Day Tended: −100%
Immunizable
Severity Per Day Not Immune: +25%
-
Fibrous mechanites
Def Name: FibrousMechanites
Label: fibrous mechanites
Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Makes Alert: false
Min Severity: 0.1%
Initial Severity: 0.1%
Max Severity: 100%
Tendable: true
Comps
Disappears
Disappears After Ticks: 900,000 ticks (15 in-game days ) ~ 1,800,000 ticks (30 in-game days )
Tend Duration
Base Tend Duration Hours: 48
Severity Per Day Tended: −100%
Immunizable
Severity Per Day Not Immune: +25%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
mild pain
intense pain
Sensory mechanites
Def Name: SensoryMechanites
Label: sensory mechanites
Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Makes Alert: false
Min Severity: 0.1%
Initial Severity: 0.1%
Max Severity: 100%
Tendable: true
Comps
Disappears
Disappears After Ticks: 900,000 ticks (15 in-game days ) ~ 1,800,000 ticks (30 in-game days )
Tend Duration
Base Tend Duration Hours: 48
Severity Per Day Tended: −100%
Immunizable
Severity Per Day Not Immune: +25%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
mild pain
intense pain
Infection
Def Name: WoundInfection
Label: infection
Label Noun: an infection
Bacterial infection in a wound. Without treatment, the bacteria will multiply, killing local tissue, and eventually causing blood poisoning and death.
Through aeons of human warfare, infections have often taken more lives than the wounds themselves.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Initial Severity: 0.1%
Lethal Severity: 100%
Tendable: true
Comps
Tend Duration
Base Tend Duration Hours: 12
Severity Per Day Tended: −53%
Immunizable
Severity Per Day Not Immune: +84%
Immunity Per Day Sick: +64.41%
Severity Per Day Immune: −70%
Immunity Per Day Not Sick: −40%
Discoverable
Send Letter When Discovered: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
major
Min Severity: 33%
Pain Offset: +8%
extreme
Min Severity: 78%
Life Threatening: true
Pain Offset: +12%
Consciousness Offset: −5%
extreme
Flu
An infectious disease caused by the influenza virus.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Initial Severity: 0.1%
Lethal Severity: 100%
Tendable: true
Comps
Tend Duration
Base Tend Duration Hours: 12
Severity Per Day Tended: −7.73%
Immunizable
Severity Per Day Not Immune: +24.88%
Immunity Per Day Sick: +23.88%
Severity Per Day Immune: −49.47%
Immunity Per Day Not Sick: −6%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
major
extreme
Flu (animal)
Def Name: Animal_Flu
Label: flu
Debug Label Extra: animal
An infectious disease caused by the influenza virus. This strain is adapted for infecting non-human species.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Initial Severity: 0.1%
Lethal Severity: 100%
Tendable: true
Comps
Tend Duration
Base Tend Duration Hours: 48
Severity Per Day Tended: −11.05%
Immunizable
Severity Per Day Not Immune: +24.88%
Immunity Per Day Sick: +26.14%
Severity Per Day Immune: −49.47%
Immunity Per Day Not Sick: −6%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
major
extreme
Plague
Def Name: Plague
Label: plague
An infectious disease caused by bacteria.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Initial Severity: 0.1%
Lethal Severity: 100%
Tendable: true
Comps
Tend Duration
Base Tend Duration Hours: 12
Severity Per Day Tended: −36.28%
Immunizable
Severity Per Day Not Immune: +66.6%
Immunity Per Day Sick: +52.24%
Severity Per Day Immune: −33.3%
Immunity Per Day Not Sick: −2%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
major
extreme
extreme
Plague (animal)
Def Name: Animal_Plague
Label: plague
Debug Label Extra: animal
An infectious disease caused by bacteria. This strain is adapted to infecting non-human species.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Initial Severity: 0.1%
Lethal Severity: 100%
Tendable: true
Comps
Tend Duration
Base Tend Duration Hours: 48
Severity Per Day Tended: −42.54%
Immunizable
Severity Per Day Not Immune: +66.6%
Immunity Per Day Sick: +60.92%
Severity Per Day Immune: −33.3%
Immunity Per Day Not Sick: −2%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
major
extreme
extreme
Malaria
Def Name: Malaria
Label: malaria
An infectious disease caused by a mosquito-borne parasite.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Makes Sick Thought: true
Initial Severity: 0.1%
Lethal Severity: 100%
Scenario Can Add: true
Tendable: true
Comps
Tend Duration
Base Tend Duration Hours: 12
Severity Per Day Tended: −23.2%
Immunizable
Severity Per Day Not Immune: +37.02%
Immunity Per Day Sick: +31.45%
Severity Per Day Immune: −72.97%
Immunity Per Day Not Sick: −3%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
major
extreme
Sleeping sickness
Def Name: SleepingSickness
Label: sleeping sickness
An infectious disease caused by an insect-borne parasite. Sleeping sickness is not as deadly as some other diseases, but progresses slowly. The body takes a long time to clear the infection.
Hediff Class: HediffWithComps
Default Label Color:
Is Infection: true
Initial Severity: 0.1%
Lethal Severity: 100%
Makes Sick Thought: true
Tendable: true
Comps
Tend Duration
Base Tend Duration Hours: 32
Severity Per Day Tended: −7%
Immunizable
Severity Per Day Not Immune: +12%
Immunity Per Day Sick: +10%
Severity Per Day Immune: −17.6%
Immunity Per Day Not Sick: −2%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
minor
major
extreme
Min Severity: 87.5%
Life Threatening: true
Vomit MTB Days: 1.75
Pain Offset: +10%
Consciousness Offset: −20%
Manipulation Offset: −20%
extreme
Min Severity: 93.75%
Life Threatening: true
Vomit MTB Days: 1
Pain Offset: +15%
Consciousness Max: 10%
Manipulation Offset: −20%
Rot stink exposure
Def Name: LungRotExposure
Label: rot stink exposure
Long-term exposure to rot stink gas. Rot stink exposure has no direct health effects. However, serious rot stink exposure has a chance to result in a painful bacterial infection known as lung rot. When not exposed to rot stink gas, rot stink exposure will slowly decrease.
Hediff Class: Hediff_RotStinkExposure
Default Label Color:
Min Severity: 0%
Initial Severity: 0.1%
Max Severity: 100%
Can Apply DOD Chance For Capacity Changes: true
Comps
Severity From Gas
Give Hediff Lung Rot
hediff Def: Lung rot
MTB Check Duration: 600 ticks (10 secs )
Min Severity: 50%
MTB Over Rot Gas Exposure Curve:
Severity
MTB (hours)
50%
8
100%
0.5
Surgery Inspectable
Surgical Detection Desc: {PAWN_nameDef} is beginning to suffer from exposure to rot stink gas. Keep {PAWN_objective} away from rotting corpses and other sources of rot stink.
Label
Parameters
-
minor
major
serious
Lung rot
Def Name: LungRot
Label: lung rot
A bacterial disease that targets an individual's lungs. Minor cases are little more than an irritation, but if left unchecked the bacterial growth results in an increasing amount of fluid buildup in the victim's lungs, eventually resulting in death.
If treated properly, the body's immune system will eventually clear lung rot.
A painful bacterial disease caused by exposure to rot stink gas. Upon reaching full saturation, it will kill the affected individual.
Hediff Class: HediffWithComps
Default Label Color:
Makes Sick Thought: true
Min Severity: 0.1%
Initial Severity: 0.1%
Lethal Severity: 100%
Tendable: True
Comps
Severity Per Day: +30%
Tend Duration
Severity Per Day Tended: −100%
Base Tend Duration Hours: 48
Disappears
Disappears After Ticks: 240,000 ticks (4 in-game days ) ~ 480,000 ticks (8 in-game days )
Show Remaining Time: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
minor
major
Min Severity: 60%
Pain Offset: +5%
Breathing Offset: −10%
extreme