Difference between revisions of "Fleshbulb"

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== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Missing analysis}}
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The player is unlikely to significantly interact with fleshbulbs outside of niche circumstances such as playing with [[Combat in darkness]] ideoligions.{{IdeologyIcon}} They cannot be meaningfully farmed or moved, and they only provide meager light. In almost all cases, constructed lighting options are a much better idea.  As such, the most common player interaction is simply destroying them for additional [[twisted meat]] before leaving the area.
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Revision as of 21:08, 18 November 2024

Fleshbulb

Fleshbulb

A bulbous mass of flesh. These fleshbeast organs store and refine nutrients for surrounding fleshmass. The chemical process generates a soft bioluminescent glow.

Base Stats

Type
StructureFleshmass
Beauty
-12
HP
35
Flammability
70%
Rotatable
False

Building

Size
1 × 1
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light
Light Radius
1.19
Destroy yield
Twisted meat 0-8

Fleshbulbs are a bioluminescent light source of the Fleshmass family.

Occurrence

Fleshbulbs are generated within Fleshmass infested areas, namely the Distress call quest and the Undercave created by the Pit gate entity/event. They spawn dispersed among the other fleshmass, providing moderate illumination around fleshmass growths.

Summary

They have a 50% chance of dropping 4-8 pieces of Twisted meat when destroyed.

It cannot be claimed, moved, or deconstructed.

Lighting

The white area (1 tile out) is 50% illumination, required for best surgery success chance; the yellow (2nd-5th tiles) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

A fleshbulb produces light in a 9 tile radius, with the nearest 1.188 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, fleshbulbs are not bright enough to grow most crops indoors, which require 51% illumination. Light does not "stack", so no amount of fleshbulbs will ever give more than 50% illumination (e.g. for rice plants, etc).

Analysis

The player is unlikely to significantly interact with fleshbulbs outside of niche circumstances such as playing with Combat in darkness ideoligions.Content added by the Ideology DLC They cannot be meaningfully farmed or moved, and they only provide meager light. In almost all cases, constructed lighting options are a much better idea. As such, the most common player interaction is simply destroying them for additional twisted meat before leaving the area.

Gallery

Version history