Difference between revisions of "File:BeckonLogic.png"

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{{Royalty}}
 
{{Royalty}}
 
A screenshot displaying the priority in which destination tiles are selected for pathfinding when casting Beckon.
 
A screenshot displaying the priority in which destination tiles are selected for pathfinding when casting Beckon.
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When casting Beckon, the tile selected for the target pawn to path to is determined by a simple sequence. The default destination tile is the one directly above the caster. However, if this tile is either impassable or not standable, such as being occupied by a wall, or a tree, the selected tile will instead be the one directly right of the pawn, continuing clockwise until all 4 cardinal directions are disqualified. If this is the case, then the selected destination will be the tile down and right of the pawn, continuing anti-clockwise thereafter until all 4 diagonal tiles are disqualified. If all tiles surrounding the pawn are non-standable/impassable, the selection process will repeat from the uppermost tile while no longer disqualifying non-standable tiles. If a non-standable tile is selected as a destination, the pawn will stand on the tile upon reaching their destination, but will be forced to move off of it once the effects of Beckon end, as usual.
  
 
[[Category: Images - Graphics]]
 
[[Category: Images - Graphics]]

Latest revision as of 01:23, 5 January 2025

Summary[edit]

A screenshot displaying the priority in which destination tiles are selected for pathfinding when casting Beckon.

When casting Beckon, the tile selected for the target pawn to path to is determined by a simple sequence. The default destination tile is the one directly above the caster. However, if this tile is either impassable or not standable, such as being occupied by a wall, or a tree, the selected tile will instead be the one directly right of the pawn, continuing clockwise until all 4 cardinal directions are disqualified. If this is the case, then the selected destination will be the tile down and right of the pawn, continuing anti-clockwise thereafter until all 4 diagonal tiles are disqualified. If all tiles surrounding the pawn are non-standable/impassable, the selection process will repeat from the uppermost tile while no longer disqualifying non-standable tiles. If a non-standable tile is selected as a destination, the pawn will stand on the tile upon reaching their destination, but will be forced to move off of it once the effects of Beckon end, as usual.

File history

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Date/TimeThumbnailDimensionsUserComment
current03:51, 21 December 2024Thumbnail for version as of 03:51, 21 December 2024800 × 826 (630 KB)Bacaniel (talk | contribs)A screenshot displaying the priority in which destination tiles are selected for pathfinding when casting Beckon.

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