Difference between revisions of "Food"

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A Fine meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 5 meat and 5 vegetables to create.<br/>
 
A Fine meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 5 meat and 5 vegetables to create.<br/>
A colonist with cooking skill of at least 7 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate fine meal]]''' thought with a 5 mood bonus.<br/>
+
A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate fine meal]]''' thought with a 5 mood bonus.<br/>
 
Fine meals restore '''90 saturation'''.
 
Fine meals restore '''90 saturation'''.
  

Revision as of 22:51, 28 January 2015

Food is used by colonists, raiders and sometimes animals to survive.


Raw

Raw food is used by colonists to survive, either directly eaten when starving or converted into meals via the nutrient paste dispenser or cook stove.

Raw food is Harvested from a variety of plants, wild plants Such as agave and raspberry bushes, potato plants grown in the growing zone, or accele-potato plants and strawberry plants grown on a hydroponics table.

Only Potatoes and Strawberries can be traded, other types of raw food being used only for eating purposes.

Eating raw food causes the Ate raw food thought with a -12 mood penalty.

Eating raw food restores 5 saturation.

File:Food Icon.png Potatoes File:AgaveFruit.png Agave fruit Berries Berries File:MeatBig.png Muffalo meat File:MeatSmall.png Boomrat meat File:MeatSmall.png Squirell meat File:MeatHuman.png Human meat


Meals

"Created cook stove and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects".[1]

Packaged Survival Meal

 A high-quality packaged meal, manufactured for use in survival situations

Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food.
Occasionally they drop in random crashed drop pod events.
Packaged Survival Meals restore 100 saturation.

Nutrient paste meal

64px

 A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

A Nutrient paste meal is generated from a nutrient paste dispenser and requires 10 raw food to create.
No cooking skill is required to create this meal. When eaten it causes the Ate nutrient paste thought with a -8 mood penalty.
Nutrient paste meals restore 80 saturation.

Simple meal

64px

 A simple meal quickly cooked from a few ingredients.

A Simple meal is created at a Cook stove and requires 10 raw food to create.
A colonist with cooking skill of at least 3 is required to create this meal. When eaten it provides no thought bonus or penalty.
Simple meals restore 85 saturation.

Fine meal

64px

 A complex dish assembed with care from a wide selection of ingredients.

A Fine meal is created at a Cook stove and requires 5 meat and 5 vegetables to create.
A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus.
Fine meals restore 90 saturation.

Lavish meal

64px

 A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A Lavish meal is created at a Cook stove and requires 10 meat and 10 vegetables to create.
A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 10 mood bonus.
Lavish meals restore 100 saturation.

Fun side note: it takes FOREVER to make.

Notes