Difference between revisions of "Human"

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(→‎Body Parts (Detailed): added some information about limb and organ replacement... probably incomplete.)
m (Just some random proofreading on this page. ~ Setokaiva)
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{{quote|"A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets."|In-game description}}
 
{{quote|"A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets."|In-game description}}
  
Humans are standard race of Rimworld. They make up your colony's [[Colonist|colonists]], and the enemy [[Raider|raiders]] you struggle against.
+
Humans are the standard race of RimWorld. They make up your colony's [[Colonist|colonists]], and the enemy [[Raider|raiders]] you struggle against.
  
 
==Biology==
 
==Biology==
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''Main Article: [[Humans#Biology)|Human Biology]]''
 
''Main Article: [[Humans#Biology)|Human Biology]]''
 
</includeonly>
 
</includeonly>
The humans of Rimworld are, for the most part, identical to real world ones.
+
The humans of RimWorld are, for the most part, identical to real world ones.
  
 
===Diet===
 
===Diet===
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Humans are omnivores. On Rimworld, their usual food supply consists of [[Food|meat]] hunted off of [[Animals|animals]], and either foraging food off of [[Growing|plants]] or cultivating and growing them.
 
Humans are omnivores. On Rimworld, their usual food supply consists of [[Food|meat]] hunted off of [[Animals|animals]], and either foraging food off of [[Growing|plants]] or cultivating and growing them.
  
Most humans absolutely despise the thought of cannibalism, and it usually provided them with a very bad [[Thoughts|thought]]. [[Traits|Some humans]] don't mind though.
+
Most humans absolutely despise the thought of cannibalism, and it usually provided them with a very bad [[Thoughts|thought]]. [[Traits|Some humans]] don't mind, though.
  
 
===Combat===
 
===Combat===
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''Main Article: [[Humans#Combat)|Human Combat]]''
 
''Main Article: [[Humans#Combat)|Human Combat]]''
 
</includeonly>
 
</includeonly>
Humans are typically equipped with various [[Weapon|weapons]], but are equipped with the ability to fight things with their own two hands.
+
Humans are typically equipped with various [[Weapon|weapons]], but are equipped with the ability to fight things with their own two hands if need be.
  
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
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*Left Ear
 
*Left Ear
 
Ears are required for [[#Hearing|hearing]] things in the world. Losing both ears results in deafness. {{v|{{:Version}}}} There is currently no way to restore hearing to a deafened colonist.
 
Ears are required for [[#Hearing|hearing]] things in the world. Losing both ears results in deafness. {{v|{{:Version}}}} There is currently no way to restore hearing to a deafened colonist.
 +
 
Currently, loud noises like gunshots do not inflict pain or damage on the ears.
 
Currently, loud noises like gunshots do not inflict pain or damage on the ears.
  
 
=====Nose=====
 
=====Nose=====
 
*Health: 10
 
*Health: 10
{{v|{{:Version}}}} Though required for smelling, there is no smelling system in place in place for Rimworld. A damaged or destroyed nose is the least of your worries in terms of injury.
+
{{v|{{:Version}}}} Though required for smelling, there is no smelling system in place for RimWorld. A damaged or destroyed nose is the least of your worries in terms of injury.
  
 
=====Jaw=====
 
=====Jaw=====
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=====Spine=====
 
=====Spine=====
 
*Health: 35
 
*Health: 35
Colonists need their spine for [[#Moving|moving]] and [[#Working|working]]. Shattering the spine results in complete paralysis, presumably below the neck. {{v|{{:Version}}}} There is no way to restore functionality to a colonist whose spine is broken, forcing them to be bed bound for the rest of their life.
+
Colonists need their spine for [[#Moving|moving]] and [[#Working|working]]. Shattering the spine results in complete paralysis, presumably below the neck. {{v|{{:Version}}}} There is no way to restore functionality to a colonist whose spine is broken, forcing them to be bed-bound for the rest of their life.
  
 
=====Pelvis=====
 
=====Pelvis=====
 
*Health: 25
 
*Health: 25
The pelvis is critical for [[#Moving|moving]], and shattering it results in paralysis below the waist. Colonists are completely unable to walk from this sort of injury, and will be forced to be bed bound for the rest of their life. {{v|{{:Version}}}} There is no way to repair shattered pelvis currently.
+
The pelvis is critical for [[#Moving|moving]], and shattering it results in paralysis below the waist. Colonists are completely unable to walk from this sort of injury, and will be forced to be bed-bound for the rest of their life. {{v|{{:Version}}}} There is currently no way to repair or replace a shattered pelvis.
  
 
=====Sternum=====
 
=====Sternum=====
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Includes :
 
Includes :
 
*Rib x 12
 
*Rib x 12
Colonists have 12 ribs, damage/loss of a rib is relatively harmless. {{v|{{:Version}}}} As of currently, loss of a rib only results in [[pain]].
+
Colonists have 12 ribs, so damage/loss of a rib is relatively harmless. {{v|{{:Version}}}} As of currently, loss of a rib only results in [[pain]].
  
 
=====Lung=====
 
=====Lung=====
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=====Stomach=====
 
=====Stomach=====
 
*Health: 30
 
*Health: 30
Stomachs act like colonists jaws in many ways, as the loss of the stomach results in an inability to [[#Eating|eat]]. {{v|{{:Version}}}} A colonist without a stomach can still eat, though very slowly.
+
Stomachs act like colonists' jaws in many ways, as the loss of the stomach results in an inability to [[#Eating|eat]]. {{v|{{:Version}}}} A colonist without a stomach can still eat, though very slowly.
  
 
=====Heart=====
 
=====Heart=====
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The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death.
 
The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death.
  
Worth noting that, like the brain, the heart ''always'' scars<ref name="instantScar" />, and never heals naturally. This is less severe than a brain scar, which could put [[Colonist|colonists]] and other characters into a permanent coma, but still a very serious injury.  Hearts can be harvested and transplanted - albeit at the cost of the donor's life - so a damaged heart can be replaced. Slave traders occasionally have organs for sale.
+
Worth noting that, like the brain, the heart ''always'' scars<ref name="instantScar" />, and never heals naturally. This is less severe than a brain scar, which could put [[Colonist|colonists]] and other characters into a permanent coma, but still a very serious injury.  Hearts can be harvested and transplanted - albeit at the cost of the donor's life - so a damaged heart can be replaced. Slave traders occasionally have these organs for sale.
  
 
=====Kidney=====
 
=====Kidney=====
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*Left Kidney
 
*Left Kidney
 
*Lethal if both lost
 
*Lethal if both lost
Kidneys are required for [[#Blood Filtration|blood filtration]]. Like lungs, losing one isn't life threatening, but losing both results in death. Kidneys can be harvested and transplanted, so a damaged or lost kidney can be replaced. Slave traders occasionally have organs for sale.
+
Kidneys are required for [[#Blood Filtration|blood filtration]]. Like lungs, losing one isn't life-threatening, but losing both results in death. A loss of blood filtration efficiency also results in ''drastically'' reduced [[Disease|disease]] resistance, so kidney damage can lead to colonists that survive a firefight later dying of malaria or the flu. Kidneys can be harvested and transplanted, so a damaged or lost kidney can be replaced. Slave traders occasionally have these organs for sale.
  
 
====Arm====
 
====Arm====
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*Right Arm
 
*Right Arm
 
*Left Arm
 
*Left Arm
Arms are required for [[#Working|working]], and are containers for the [[#Hands|hands]] and subsequent bones. One armed colonists can still work, though much slower. A lost or damaged arm can be replaced either with a simple prosthetic or a more expensive bionic arm. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb.
+
Arms are required for [[#Working|working]], and are containers for the [[#Hands|hands]] and subsequent bones. One-armed colonists can still work, though much slower. A lost or damaged arm can be replaced either with a simple prosthetic or a more expensive bionic arm. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb.
  
 
=====Humerus=====
 
=====Humerus=====
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*Right Humerus
 
*Right Humerus
 
*Left Humerus
 
*Left Humerus
Upper bones of the arm. While these are usually minor injuries (as bone injuries never scar), shattering ones' humerus is equivalent to losing the entire arm, with a complete loss of functionality for the arm, meaning the arm can no longer do [[#Working|work]]. Definitely not funny.
+
Upper bones of the arm. While these are usually minor injuries (as bone injuries never scar), shattering one's humerus is equivalent to losing the entire arm, with a complete loss of functionality for the arm, meaning the arm can no longer do [[#Working|work]]. Definitely not funny.
  
 
=====Radius=====
 
=====Radius=====
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*Right Hand
 
*Right Hand
 
*Left Hand
 
*Left Hand
Hands are the containers for fingers, and are required for [[#Working|working]]. One handed colonists can still work fine, just slower. A lost or damaged hand can be replaced with a power claw. The claw is only 90% as effective as a natural hand, but provides increased damage in combat.
+
Hands are the containers for fingers, and are required for [[#Working|working]]. One handed colonists can still work fine, just slower. A lost or damaged hand can be replaced with a power claw salvaged from an incapacitated [[Mechanoid|Scyther]]. The claw is only 90% as effective as a natural hand, but provides increased damage in combat.
  
 
======Fingers======
 
======Fingers======
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*Right Leg
 
*Right Leg
 
*Left Leg
 
*Left Leg
Every colonist has two legs, but the destruction of either one removes the ability to [[#Moving|walk]] at all. A lost or damaged leg can be replaced either with a simple prosthetic or a more expensive bionic leg. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb. Peg legs are also available, if a prosthetic can't be located, but they are only barely functional.
+
Every colonist has two legs, but the destruction of either one removes the ability to [[#Moving|walk]] at all. A lost or damaged leg can be replaced either with a simple prosthetic or a more expensive bionic leg. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb. If a prosthetic can't be located, peg legs are also available, but they are only barely functional.
  
 
=====Tibia=====
 
=====Tibia=====

Revision as of 01:44, 25 February 2015


Human

Base Stats

Type
HumanCharacters
HP
100

"A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets."

— In-game description

Humans are the standard race of RimWorld. They make up your colony's colonists, and the enemy raiders you struggle against.

Biology

The humans of RimWorld are, for the most part, identical to real world ones.

Diet

Humans are omnivores. On Rimworld, their usual food supply consists of meat hunted off of animals, and either foraging food off of plants or cultivating and growing them.

Most humans absolutely despise the thought of cannibalism, and it usually provided them with a very bad thought. Some humans don't mind, though.

Combat

Humans are typically equipped with various weapons, but are equipped with the ability to fight things with their own two hands if need be.

Melee Attacks Damage Amount
Bludgeon 10

Body Parts (Summary)

Being biological creatures, humans have a lot of body parts that work together to make them tick.

Special Notes:

  • Brain injuries instantly scar and never heal.[1]
  • Heart injuries instantly scar and never heal.[1]

Table HumanBodyParts


Body Parts (Detailed)

All the body parts are listed below in more detail. This includes some things to note, some quirks or special things about body parts, and the full names/descriptions of body parts that have multiples of them in the same body (eg. right lung and left lung).

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