Difference between revisions of "Recreation"
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At night, a colonist will stand behind the telescope's viewfinder for some time. | At night, a colonist will stand behind the telescope's viewfinder for some time. | ||
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+ | "This little brain implant will make you feel happy and relaxed" Gives permanent +25 to mood | ||
{{nav|joy}} | {{nav|joy}} | ||
[[Category:Status Level]] | [[Category:Status Level]] |
Revision as of 03:16, 15 September 2015
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Template:UC Template:Tocright Joy is one of a colonist's needs. Prisoners, visitors, enemy pawns, and animals do not have the Joy need.
Colonists gain joy in three ways:
- Consuming something pleasurable.
- Performing a task that they are passionate about.
- Doing an activity.
Colonists may do joy activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
The joy meter has thresholds that trigger mood-altering thoughts. No thoughts are triggered from 30% to 69%.
Joy thresholds
Threshold | Label | Mood Effect | Thought |
---|---|---|---|
85 | Tons 'o' joy | 10 | I've been enjoying myself so much, I love it! |
70 | Joy-filled | 5 | I've been having a great time here recently. |
30 | Joy-deprived | -5 | I could really use a break for something enjoyable. |
15 | Very joy-deprived | -10 | I never get to relax and enjoy myself around here. |
0 | Totally joy-deprived | -20 | It's been so long since I did anything I truly enjoyed. |
Buildings
The following can be built from the Architect - Joy menu.
Horseshoes Pin
In-game description: A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.
To be usable a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's shooting skill at a meager rate.
Size: 1 x 1
Beauty: 0
Horseshoe pins can made from:
Standard volume material (i.e. Steel): 15
Low volume material (): 300
Chess Table
In-game description: The ancient game of kings. Fun for a few hours here and there, even playing alone.
Sometimes a colonist will play chess alone to 'practice'. Chess improves the player's research skill at a meager rate.
Size: 1 x 1
Beauty: varies by material, see below.
A chess table can be made from any material:
Material | Cost | Beauty |
---|---|---|
Steel | 70 | 10 |
Plasteel | 70 | 10 |
Wood | 70 | 10 |
Uranium | 1400 | 5 |
Silver | 1400 | 32 |
Gold | 1400 | 120 |
Granite | 70 | 10 |
Limestone | 70 | 10 |
Marble | 70 | 15 |
Sandstone | 70 | 11 |
Slate | 70 | 11 |
Billiards Table
In-game description: A soft-topped bounded table for playing a variety of billiards-type games.
Playing billiards increases the player's shooting skill at a meager rate.
Size: 2 x 3 ~ Needs a space of 4 x 5 to accommodate the playing area.
Beauty: varies by material, see below.
A billiards table costs 80 cloth, 30 wood and one of these materials:
Material | Cost | Beauty |
---|---|---|
Steel | 70 | 10 |
Plasteel | 70 | 10 |
Wood | 70 | 10 |
Uranium | 1400 | 5 |
Silver | 1400 | 32 |
Gold | 1400 | 120 |
Granite | 70 | 10 |
Limestone | 70 | 10 |
Marble | 70 | 15 |
Sandstone | 70 | 11 |
Slate | 70 | 11 |
Telescope
Television
Activities table
Activity | Duration | Gain Rate | Kind | Interaction | Improves Skill | +XP Per Tick |
---|---|---|---|---|---|---|
Skygazing | 4000 | 1 | Meditative | Solitary | - | - |
Meditating | 4000 | 1 | Meditative | Solitary | - | - |
Praying | 3000 | 1 | Meditative | Solitary | - | - |
Going for a walk | 8000 | 1 | Meditative | Solitary | - | - |
Building snowman | 8000 | 1 | Meditative | Solitary | - | - |
Relaxing socially | 4000 | 1 | Social | Social | - | - |
Playing horseshoes | 4000 | 1 | Gaming Dexterity | Building | Shooting | 0.003 |
Playing chess | 4000 | 1 | Gaming Cerebral | Building | Research | 0.002 |
Playing billiards | 4000 | 1.3 | Gaming Dexterity | Building | Shooting | 0.004 |
Using telescope * ** | 4000 | 1.2 | Study | Building | Research | 0.004 |
Watching television * ** | 4000 | 1.2 | Passive | Building | - | - |
* Only acquired from traders.
** Must be installed before use.
Consumables table
Item | +Joy (%) | Kind |
---|---|---|
Beer | 17 | Chemical |
Berries | 0.4 | Gluttonous |
Chocolate * | 7 | Gluttonous |
Fine meal | 4.5 | Gluttonous |
Lavish meal | 6.5 | Gluttonous |
Nutrient paste meal | -4 | Gluttonous |
Packaged Survival Meal | 2 | Gluttonous |
Simple meal | 2 | Gluttonous |
* Only acquired from traders.
Activities
Building snowman
In cold biomes after some snow has accumulated a colonist may build a snowman.
Skygazing
Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. The game has a few flavor text names such as "Cloudwatching". This activity is the same length of time that most others are and the same tolerance gain rate.
Meditating
Meditating is the act of your colonists going into their private room and sitting in a corner for a while while in solitary. Like most other activities, this has a length of 4000 ticks and an average tolerance gain rate.
Going for a walk
When a colonist goes for a walk, this means that they path around the area they started at for a while with no reason (Verification?) to this pathing. They take twice as long as most other activities to finish and yet still have the same tolerance gain rate.
Relaxing socially
If a campfire or table is enabled as a Gather Spot, colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards alcohol.
Playing horseshoes
One or more (max 3? one direction only?) colonists throw/take turns throwing horseshoes at the post from approximately 5 (Verification?) blocks away. Playing Horseshoes raises the shooting skill.
Playing chess
A chess table requires adjacent chairs to be used.
Playing billiards
One or more colonists will wander around the billiards table, taking shots. Raises the shooting skill in a similar way to the horseshoes.
Using telescope
At night, a colonist will stand behind the telescope's viewfinder for some time.
Joywire
"This little brain implant will make you feel happy and relaxed" Gives permanent +25 to mood