Difference between revisions of "Synthread"

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| market value base = 11
 
| market value base = 11
 
| max hit points base = 150
 
| max hit points base = 150
|mass = 0.25
+
|mass = 0.025
 
}}
 
}}
  
 
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on the three base colonists is a Synthread [[T-Shirt|T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing Synthread apparel, as well.}}
 
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on the three base colonists is a Synthread [[T-Shirt|T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing Synthread apparel, as well.}}

Revision as of 08:48, 23 December 2016

Synthread

Synthread b.png

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.7
Market Value
4
Mass
0.025
Max Hit Points
150
... further results

Stat Modifiers

Armor - Blunt
×0.26
Armor - Heat
×0.9
Armor - Sharp
×0.94
Flammability
×0.7
Insulation - Cold
×22
Insulation - Heat
×22
Max Hit Points
×1.3
... further results

Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on the three base colonists is a Synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing Synthread apparel, as well.