Difference between revisions of "Ambrosia bush"
PigeonGuru (talk | contribs) |
XeoNovaDan (talk | contribs) (Corrected figures; turns out I made a mistake with the spreadsheet) |
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| fertility min = 0.3 | | fertility min = 0.3 | ||
| fertility sensitivity = 0.15 | | fertility sensitivity = 0.15 | ||
− | | real grow days = | + | | real grow days = 7.64 |
− | | nutrition per day = 0. | + | | nutrition per day = 0.1 |
− | | nutrition per day (70) = 0. | + | | nutrition per day (70) = 0.1 |
− | | nutrition per day (140) = 0. | + | | nutrition per day (140) = 0.1048 |
− | | nutrition per day (230) = 0 | + | | nutrition per day (230) = 0.111 |
| market value = 15 | | market value = 15 | ||
}} | }} | ||
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| 230 | | 230 | ||
|- | |- | ||
− | ! Grow Time (days) | + | ! Grow Time (days)<ref>Based on growing from 30%; after each consecutive harvest</ref> |
− | | | + | | 8 |
− | | | + | | 7.64 |
− | | | + | | 7.2 |
| - | | - | ||
|- | |- | ||
! Base Yield/day<ref>Per plant</ref> | ! Base Yield/day<ref>Per plant</ref> | ||
− | | 0. | + | | 0.5 |
− | | 0. | + | | 0.52 |
− | | 0. | + | | 0.56 |
| - | | - | ||
|} | |} | ||
Line 76: | Line 76: | ||
|- | |- | ||
! Raw | ! Raw | ||
− | | | + | | 16 |
− | | | + | | 16 |
− | | | + | | 15 |
| - | | - | ||
|- | |- |
Revision as of 16:58, 27 September 2017
Ambrosia bush
A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.
Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.
Base Stats
Stat Modifiers
Ambrosia bushes are an exotic plant in RimWorld which only naturally occur through the ambrosia sprout event, and therefore can't be grown by the player. A mature ambrosia bush yields 4 pieces of ambrosia fruit.
Growing
Ambrosia bushes have a base growing time of 6 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 15%. The following table details how long it takes for Ambrosia to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 230 |
Grow Time (days)[1] | 8 | 7.64 | 7.2 | - |
Base Yield/day[2] | 0.5 | 0.52 | 0.56 | - |
Food Production
As a food production plant, Ambrosia isn't the greatest despite its decent nutrition output per day, which in turn is owing to ambrosia's very high nutrition per fruit. Ambrosia cannot be made into any meals. The following details shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield; and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 16 | 16 | 15 | - |
Lavish[1] | - | - | - | - |
Paste | - | - | - | - |
Fine[2] | - | - | - | - |
Economy
The ambrosia bush's raw product is ambrosia, which has a market value of 15 silver. Ambrosia can't be made into any refined products. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 3.75 | 3.93 | 4.16 | - |
Refined | - | - | - | - |
The ambrosia bush has the highest silver/day out of any plant in the base game as of Alpha 17b.